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NumSkipML	11
RealNumLocation 1


SkipLocationID 69
SkipLocationName 0001.vot

SkipLocationID 70
SkipLocationName 0005.vot

SkipLocationID 71
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SkipLocationID 72
SkipLocationName 0007.vot

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SkipLocationID 69
SkipLocationName GORA1.VOT

SkipLocationID 70
SkipLocationName GORA2.VOT

SkipLocationID 71
SkipLocationName GORA3.VOT

SkipLocationID 72
SkipLocationName GORA5.VOT

SkipLocationID 73
SkipLocationName GORA6.VOT

SkipLocationID 74
SkipLocationName GORA7.VOT

SkipLocationID 75
SkipLocationName GORA8.VOT

SkipLocationID 76
SkipLocationName GORA9.VOT

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SkipLocationName GORA10.VOT

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SkipLocationName GORA11.VOT

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NumSkipML	0
RealNumLocation 0

NumSkipML	0
RealNumLocation 0

NumSkipML	0
RealNumLocation 0

NumSkipML	0
RealNumLocation 0

NumSkipML	0
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NumSkipML	0
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NumSkipML	0
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NumSkipML	0
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NumSkipML	0
RealNumLocation 0

NumMessage	52

//0
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Fostral in sight..."
rString: "Виден Коридор на Фострал..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "No key - access denied!"
rString: "Ключ неизвестен. Проход невозможен!"

//1
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Glorx in sight..."
rString: "Виден Коридор на Глоркс..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "No key - access denied!"
rString: "Ключ неизвестен. Проход невозможен!"

//2
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Necross in sight..."
rString: "Виден Коридор на Некросс..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "No key - access denied!"
rString: "Ключ неизвестен. Проход невозможен!"

//3
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Xplo in sight..."
rString: "Виден Коридор на Икспло..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "No key - access denied!"
rString: "Ключ неизвестен. Проход невозможен!"

//4
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Khox in sight..."
rString: "Виден Коридор на Кокс..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "Inaccessible Passage in sight..."
rString: "Виден закрытый Коридор..."

//5
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Boozeena in sight..."
rString: "Виден Коридор на Бузину..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!!"
Time:	90
Color:	175
String: "Inaccessible Passage in sight..."
rString: "Виден закрытый Коридор..."

//6
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Weexow in sight..."
rString: "Виден Коридор на Виксов..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "Inaccessible Passage in sight..."
rString: "Виден закрытый Коридор..."

//7
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to hMok in sight..."
rString: "Виден Коридор на хМок..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "Inaccessible Passage in sight..."
rString: "Виден закрытый Коридор..."

//8
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Threall in sight..."
rString: "Виден Коридор на Трилл..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "Inaccessible Passage in sight..."
rString: "Виден закрытый Коридор..."

//9
TypeString	0
NumString	3
rNumString	3
Time:	90
Color:	175
String: "Passage to Ark-a-Noi in sight..."
rString: "Виден Коридор на Арк-а-Зной..."
Time:	90
Color:	175
String: "Spiral discharged. Passage closed!"
rString: "Спираль разряжена. Коридор закрыт!"
Time:	90
Color:	175
String: "Inaccessible Passage in sight..."
rString: "Виден закрытый Коридор..."


//10
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Approaching Podish entrance..."
rString: "Приближается вход в Подиш..."
Time:	90
Color:	175
String: "Use 'Open' for activation..."
rString: "Активируется функцией 'Открыть'..."

//11
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Approaching Incubator entrance..."
rString: "Приближается вход в Инкубатор..."
Time:	90
Color:	175
String: "Use 'Open' for activation..."
rString: "Активируется функцией 'Открыть'..."

//12
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Approaching VigBoo entrance..."
rString: "Приближается вход в ВигБу..."
Time:	90
Color:	175
String: "Use 'Open' for activation..."
rString: "Активируется функцией 'Открыть'..."

//13
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Approaching Lampasso entrance..."
rString: "Приближается вход в Лампассы..."
Time:	90
Color:	175
String: "Use 'Open' for activation..."
rString: "Активируется функцией 'Открыть'..."

//14
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Approaching Ogorod entrance..."
rString: "Приближается вход в Огород..."
Time:	90
Color:	175
String: "Use 'Open' for activation..."
rString: "Активируется функцией 'Открыть'..."

//15
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Approaching B-Zone entrance..."
rString: "Приближается вход в БиЗону..."
Time:	90
Color:	175
String: "Use 'Open' for activation..."
rString: "Активируется функцией 'Открыть'..."

//16
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Approaching ZeePa entrance..."
rString: "Приближается вход в ЦыПу..."
Time:	90
Color:	175
String: "Use 'Open' for activation..."
rString: "Активируется функцией 'Открыть'..."

//17
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Approaching Spobs entrance..."
rString: "Приближается вход в Спобс..."
Time:	90
Color:	175
String: "Use Protractor for activation..."
rString: "Активируется функцией Начертателя..."


//18
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Spiral Station is here!"
rString: "Зарядка Спирали!"
Time:	90
Color:	143
String: "Spiral charged..."
rString: "Спираль заряжена..."

//19
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Ghorb Power Station is here!"
rString: "гОрб-Станция!"
Time:	90
Color:	143
String: "Ghorb Power restored..."
rString: "гОрб Генератор заряжен..."

//20
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Repairing Station is here!"
rString: "Ремонт-Станция!"
Time:	90
Color:	143
String: "Mechos repaired..."
rString: "Броня восстановлена..."

//21
TypeString	0
NumString	2
rNumString	2
Time:	90
Color:	175
String: "Rigs Energy Station is here!"
rString: "Риг-Станция!"
Time:	90
Color:	143
String: "Rigs Energy restored..."
rString: "Ресурс приборов возобновлён..."

//22
TypeString	0
NumString	1
rNumString	1
Time:	90
Color:	143
String: "Ghorb Power out of charge..."
rString: "гОрб Генератор разряжен..."

//23
TypeString	0
NumString	1
rNumString	1
Time:	90
Color:	143
String: "Device resources out..."
rString: "Вышел ресурс приборов..."

//24
TypeString	0
NumString	1
rNumString	1
Time:	90
Color:	143
String: "Energy Shield discharged..."
rString: "Энергетический щит разряжен..."

//25
TypeString	0
NumString	1
rNumString	1
Time:	90
Color:	143
String: "Energy Shield charged..."
rString: "Защитная энергия восстановлена..."

//26
TypeString	0
NumString	1
rNumString	1
Time:	90
Color:	143
String: "MacHOTine charged..."
rString: "Махотин заряжен..."

//27
TypeString	0
NumString	1
rNumString	1
Time:	90
Color:	175
String: "Broken Station!"
rString: "Сломанная станция!"


//28
TypeString	0
NumString	3
rNumString	3
Time:	100
Color:	175
String: "Hey, rover, want to get some money?"
rString: "Эй, колесник, если хочешь заработать,"
Time:	100
Color:	175
String: "Take some nymbos with you"
rString: "прихвати нимбос"
Time:	100
Color:	175
String: "from Podish!"
rString: "в Подише!"

//29
TypeString	0
NumString	3
rNumString	3
Time:	100
Color:	175
String: "Hey, beeb hunter,"
rString: "Эй, охотник за бибами,"
Time:	100
Color:	175
String: "you forgot to buy some phlegma"
rString: "ты забыл купить в Инкубаторе флегмы"
Time:	100
Color:	175
String: "in Incubator for the way back!"
rString: "на обратный путь!"

//30
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	175
String: "Stop hanging around, fitter."
rString: "Не катайся без толку, механик."
Time:	100
Color:	175
String: "Follow your compass to Podish!"
rString: "Езжай по компасу в Подиш!"

//31
TypeString	0
NumString	3
rNumString	3
Time:	100
Color:	175
String: "You're lost, vanger;"
rString: "Ты заплутал, вангер,"
Time:	100
Color:	175
String: "you gotta head for Incubator!"
rString: "тебе нужно в Инкубатор!"
Time:	100
Color:	175
String: "Follow your compass bug..."
rString: "Следуй своему компасу-козявке..."

//32
TypeString	0
NumString	5
rNumString	5
Time:	100
Color:	175
String: "Plump-up has started, vanger."
rString: "Наступил Жирогон, вангер."
Time:	100
Color:	175
String: "If you want to take part in"
rString: "Если хочешь успеть поучаствовать"
Time:	100
Color:	175
String: "the Eleepods' holy race,"
rString: "в священной гонке элиподов,"
Time:	100
Color:	175
String: "go to Incubator pronto."
rString: "то поспеши в Инкубатор"
Time:	100
Color:	175
String: "And take your goods with you!"
rString: "и прихвати с собой товар!"

//33
TypeString	0
NumString	6
rNumString	6
Time:	100
Color:	175
String: "Eleection has started, rambler."
rString: "Элирекция стартовала, колесник."
Time:	100
Color:	175
String: "Tough vangers are racing to Podish"
rString: "Отчаянные вангеры мчатся в Подиш"
Time:	100
Color:	175
String: "with eLeeches."
rString: "со священными эЛиками."
Time:	100
Color:	175
String: "And you go fight the stinkers"
rString: "А ты пока повоюй с вонючками"
Time:	100
Color:	175
String: "and trample some beebs meanwhile, yellow belly..."
rString: "и подави бибов, трусишка..."
Time:	100
Color:	175
String: "Just don't die too quick!"
rString: "Только не умри раньше времени."

//34
TypeString	0
NumString	3
rNumString	3
Time:	100
Color:	175
String: "Gulp-down has come into the world."
rString: "В силу вcтупила Чавка."
Time:	100
Color:	175
String: "It's a good time for holdups"
rString: "Самое время для грабежа"
Time:	100
Color:	175
String: "and tabutasks, vanger!"
rString: "и выполнения табутасков, вангер!"

//35
TypeString	0
NumString	3
rNumString	3
Time:	100
Color:	175
String: "You desperately"
rString: "Тебе нужно во что бы то ни стало"
Time:	100
Color:	175
String: "need to win an Eleection,"
rString: "выиграть наконец Элирекцию,"
Time:	100
Color:	175
String: "beeb champion!"
rString: "гроза бибов!"

//36
TypeString	0
NumString	3
rNumString	3
Time:	100
Color:	175
String: "The Eleepods still need you"
rString: "Элиподы хотят,"
Time:	100
Color:	175
String: "to carry their eLeeches,"
rString: "чтобы ты еще повозил эЛиков,"
Time:	100
Color:	175
String: "you nimble delivery boy!"
rString: "стремительный возница!"

//37
TypeString	0
NumString	4
rNumString	4
Time:	100
Color:	175
String: "The Beeboorats are waiting for you,"
rString: "Бибураты ждут тебя,"
Time:	100
Color:	175
String: "hero of Fostral!"
rString: "герой Фострала!"
Time:	100
Color:	175
String: "Go straight to Passage,"
rString: "Скорее в Коридор,"
Time:	100
Color:	175
String: "but remember to activate your Spiral!"
rString: "и не забудь зажечь свою Спираль!"

//38
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	143
String: "Warning:"
rString: "Внимание:"
Time:	100
Color:	143
String: "The eLeech has conked out!"
rString: "эЛик загрустил!"

//39
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	143
String: "Warning:"
rString: "Внимание:"
Time:	100
Color:	143
String: "The Nucleobooms have rotted away!"
rString: "Ядробусы испорчены!"

//40
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	143
String: "Warning:"
rString: "Внимание:"
Time:	100
Color:	143
String: "The peeperettes have faded!"
rString: "пипетки завяли!"

//41
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	143
String: "Warning:"
rString: "Внимание:"
Time:	100
Color:	143
String: "ProtoZeek has moldered!"
rString: "Маленький Цык развалился!"

//42
TypeString	0
NumString	1
rNumString	1
Time:	100
Color:	143
String: "Warning: Armor low!"
rString: "Внимание: низкий уровень брони!"

//43
TypeString	0
NumString	3
rNumString	3
Time:	100
Color:	143
String: "Flymatic Activated."
rString: "Пилот включён."
Time:	100
Color:	143
String: "Press any control key"
rString: "Нажмите любую управляющую клавишу"
Time:	100
Color:	143
String: "to deactivate"
rString: "для отключения"

//44
TypeString	0
NumString	1
rNumString	1
Time:	100
Color:	143
String: "Flymatic deactivated"
rString: "Пилот выключен"


//45 Zyklope invitation
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	175
String: "Vanger: To get to Xplo"
rString: "Вангер, чтобы выбраться на Икспло,"
Time:	100
Color:	175
String: "you need to win a Zeeklope!"
rString: "нужно выиграть Цыклоп!"


//46 Boond promt
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	175
String: "Vanger: You have to ship shrubs"
rString: "Вангер, вози кусты и Героин,"
Time:	100
Color:	175
String: "and Valorins or you'll remain a slave..."
rString: "а то останешься рабом..."


//47 Commissar promt
TypeString	0
NumString	3
rNumString	3
Time:	100
Color:	175
String: "Commissar:"
rString: "Прораб,"
Time:	100
Color:	175
String: "To get to Necross you need"
rString: "выигрывай Ядерную Войну"
Time:	100
Color:	175
String: "to win Nuclear War and PeepShow!"
rString: "и ПипШоу, чтоб попасть на Некросс!"

//48
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	175
String: "You have a"
rString: "Для вас имеется сообщение"
Time:	100
Color:	175
String: "chat message!"
rString: "в чате!"

//49
TypeString	0
NumString	2
rNumString	2
Time:	100
Color:	175
String: "The entrance to Spobs is closed"
rString: "Вход в Спобс закрыт"
Time:	100
Color:	175
String: "forever!"
rString: "навсегда!"

//50
TypeString	0
NumString	1
rNumString	1
Time:	100
Color:	175
String: "Carmane is unavailable!"
rString: "Карман недоступен!"

//51
TypeString	0
NumString	3
rNumString	3
Time:	150
Color:	143
String: "Wanna get a new perspective on the world,"
rString: "Хочешь взглянуть на мир по-новому,"
Time:	150
Color:	143
String: "wheeler? Click the window on the right,"
rString: "колесник? Кликай на окошко справа,"
Time:	150
Color:	143
String: "click 'camera' and experiment all you want!"
rString: "выбирай 'камера' и экспериментируй!"

NumUnitMatrix	29

//Ammo
UnitMatrixID	0
NumID	0
NumSlot 0

//ITEM
UnitMatrixID	1
NumID	3
DataID	0 0 0
NumSlot 0

//DEVICE
UnitMatrixID	2
NumID	3
DataID	0 0 0
NumSlot 0

//CIRTAINER
UnitMatrixID	3
NumID	2
DataID	1 0
NumSlot 0


//ZIP
UnitMatrixID	4
NumID	2
DataID	1 0
NumSlot 0


//Speetle
UnitMatrixID	5
NumID	3
DataID	3 0 0
NumSlot 0

//Beebbanoza
UnitMatrixID	6
NumID	4
DataID	3 0 0 0
NumSlot 0

//Crustest
UnitMatrixID	7
NumID	4
DataID	6 0 0 0
NumSlot 0

//Kukkish
UnitMatrixID	8
NumID	10
DataID	7 6 3 1 0 0 0 0 0 0
NumSlot 0


//Retro
UnitMatrixID	9
NumID	4
DataID	3 0 0 0
NumSlot 3
SlotSize 0 3 3
nSlot	 4 1 2


//Microbus
UnitMatrixID	10
NumID	17
DataID	5 5 5 2 2 2 4 1 0 0 0 0 0 0 0 0 0
NumSlot 3
SlotSize 0 5 5
nSlot	 5 1 2


//Baggi
UnitMatrixID	11
NumID	7
DataID	5 5 2 2 0 0 0
NumSlot 3
SlotSize 0 5 5
nSlot	 5 1 2


//Dragster
UnitMatrixID	12
NumID	11
DataID	8 4 3 2 1 0 0 0 0 0 0
NumSlot 4
SlotSize 0 3 5 6
nSlot	 4 1 2 3


//Dumper
UnitMatrixID	13
NumID	13
DataID	8 4 3 2 2 1 1 0 0 0 0 0 0
NumSlot 4
SlotSize 0 5 5 7
nSlot	 5 1 2 3


//Hammer
UnitMatrixID	14
NumID	10
DataID	6 3 2 2 2 1 0 0 0 0
NumSlot 3
SlotSize 0 5 6
nSlot	 4 1 2


//Jeep
UnitMatrixID	15
NumID	12
DataID	7 3 2 2 2 1 0 0 0 0 0 0
NumSlot 3
SlotSize 0 7 5
nSlot	 5 3 2


//Mash
UnitMatrixID	16
NumID	11
DataID	7 7 5 4 3 2 0 0 0 0 0
NumSlot 3
SlotSize 0 5 7
nSlot	 5 1 3


//Oldcar
UnitMatrixID	17
NumID	19
DataID	5 3 2  0 0 0 0	0 0 0 0  0 0 0	0 0 0  0 0
NumSlot 3
SlotSize 0 5 5
nSlot	 5 1 2


//Roadster
UnitMatrixID	18
NumID	4
DataID	3 1 0 0
NumSlot 2
SlotSize 0 5
nSlot	 4 3



//Sedan
UnitMatrixID	19
NumID	9
DataID	5 2 2 0 0 0 0 0 0
NumSlot 3
SlotSize 0 3 5
nSlot	 5 1 2



//Track
UnitMatrixID	20
NumID	12
DataID	8 6 5 4 3 2 0 0 0 0 0 0
NumSlot 4
SlotSize 0 5 6 7
nSlot	 4 3 1 2


//Universal
UnitMatrixID	21
NumID	13
DataID	5 4 3 2 2 1 1 0 0 0 0 0 0
NumSlot 3
SlotSize 0 3 5
nSlot	 4 1 2


//Vagon
UnitMatrixID	22
NumID	18
DataID	5 5 5 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0
NumSlot 3
SlotSize 0 5 5
nSlot	 5 1 2


//Raffa
UnitMatrixID	23
NumID	1
DataID	3
NumSlot 0



//QueenFrog
UnitMatrixID	24
NumID	1
DataID	3
NumSlot 3
SlotSize 5 5 0
nSlot	 1 2 5

//Sandoll
UnitMatrixID	25
NumID	1
DataID	3
NumSlot 3
SlotSize 5 5 0
nSlot	 1 2 5


//LastMoggy
UnitMatrixID	26
NumID	1
DataID	3
NumSlot 3
SlotSize  7 7 0
nSlot	  1 2 4


//LawnMower
UnitMatrixID	27
NumID	1
DataID	3
NumSlot 3
SlotSize 5 5 0
nSlot	 1 2 5

//Wormaster

UnitMatrixID	28
NumID	1
DataID	3
NumSlot  3
SlotSize 5 5 0
nSlot	 1 2 5



UnitTimeConst	20
WeaponWaitTime	20
MaxOxigenBar	1010
TotalVangerSpeed 15

GameBulletNumType 22

BulletID	FireBall
LifeTime	100
FirstPower	9000
LastPower	9000
CraterType	10
BulletMode	{ Target Untouch MapDestruction }
Speed		3
ShowID		FireBall
ShowType	1
ExtentionShowType	0
Precision	3
TargetMode	Wall
BulletScale	256
AltOffset	20
BulletRadius	10
TapeSize	0
WaitTime	0

BulletID	FireBall
LifeTime	50
FirstPower	5000
LastPower	5000
CraterType	10
BulletMode	{ Fly }
Speed		25
ShowID		FireBall
ShowType	0
ExtentionShowType	0
Precision	4
TargetMode	None
BulletScale	512
AltOffset	0
BulletRadius	20
TapeSize	0
WaitTime	0


BulletID	FireBall
LifeTime	50
FirstPower	5000
LastPower	5000
CraterType	10
BulletMode	{ Fly }
Speed		25
ShowID		FireBall
ShowType	0
ExtentionShowType	0
Precision	4
TargetMode	None
BulletScale	256
AltOffset	0
BulletRadius	10
TapeSize	0
WaitTime	0


BulletID	Terminator
LifeTime	100
FirstPower	5000
LastPower	5000
CraterType	1
BulletMode	{ Target Impulse }
Speed		5
ShowID		Crater
ShowType	0
ExtentionShowType	1
Precision	7
TargetMode	Control
BulletScale	1
AltOffset	10
BulletRadius	20
TapeSize	0
WaitTime	0


BulletID	Terminator
LifeTime	100
FirstPower	800
LastPower	800
CraterType	0
BulletMode	{ Target Impulse }
Speed		5
ShowID		Crater
ShowType	0
ExtentionShowType	1
Precision	7
TargetMode	Random
BulletScale	0
AltOffset	10
BulletRadius	10
TapeSize	0
WaitTime	0


BulletID	Rocket
LifeTime	50
FirstPower	500
LastPower	0
CraterType	10
BulletMode	{ Impulse Target MapDestruction }
Speed		5
ShowID		Particle
ShowType	6
ExtentionShowType	5
Precision	4
TargetMode	Random
BulletScale	0
AltOffset	20
BulletRadius	2
TapeSize	0
WaitTime	0


BulletID	Rocket
LifeTime	5
FirstPower	500
LastPower	0
CraterType	10
BulletMode	{ Impulse Fly MapDestruction }
Speed		15
ShowID		Particle
ShowType	6
ExtentionShowType	5
Precision	2
TargetMode	None
BulletScale	0
AltOffset	20
BulletRadius	2
TapeSize	0
WaitTime	0


BulletID	Rocket
LifeTime	5
FirstPower	500
LastPower	0
CraterType	10
BulletMode	{ Impulse Fly MapDestruction }
Speed		15
ShowID		Particle
ShowType	6
ExtentionShowType	5
Precision	5
TargetMode	Random
BulletScale	0
AltOffset	0
BulletRadius	2
TapeSize	0
WaitTime	0


BulletID	Rocket
LifeTime	5
FirstPower	500
LastPower	0
CraterType	10
BulletMode	{ Impulse Fly MapDestruction }
Speed		15
ShowID		Particle
ShowType	6
ExtentionShowType	5
Precision	5
TargetMode	Random
BulletScale	0
AltOffset	0
BulletRadius	2
TapeSize	0
WaitTime	0


BulletID	Laser
LifeTime	20
FirstPower	300
LastPower	300
CraterType	4
BulletMode	{ Fly Speed }
Speed		15
ShowID		Laser
ShowType	0
ExtentionShowType	0
Precision	4
TargetMode	None
BulletScale	256
AltOffset	0
BulletRadius	5
TapeSize	0
WaitTime	0


BulletID	Rocket
LifeTime	50
FirstPower	5000
LastPower	5000
CraterType	10
BulletMode	{ Impulse MapDestruction }
Speed		5
ShowID		Particle
ShowType	6
ExtentionShowType	6
Precision	5
TargetMode	None
BulletScale	0
AltOffset	20
BulletRadius	10
TapeSize	0
WaitTime	0




MACHOTINE_GUN_LIGHT
BulletID	Laser
LifeTime	7
FirstPower	250
LastPower	250
CraterType	4
BulletMode	{ Fly Speed }
Speed		30
ShowID		Laser
ShowType	0
ExtentionShowType	0
Precision	4
TargetMode	None
BulletScale	256
AltOffset	0
BulletRadius	5
TapeSize	2
WaitTime	85


MACHOTINE_GUN_HEAVY
BulletID	Laser
LifeTime	10
FirstPower	333
LastPower	333
CraterType	4
BulletMode	{ Fly Speed }
Speed		40
ShowID		Laser
ShowType	0
ExtentionShowType	0
Precision	4
TargetMode	None
BulletScale	256
AltOffset	0
BulletRadius	5
TapeSize	3
WaitTime	85



TERMINATOR
BulletID	Terminator
LifeTime	150
FirstPower	1000
LastPower	1000
CraterType	0
BulletMode	{ Impulse Target }
Speed		5
ShowID		Crater
ShowType	4
ExtentionShowType	0
Precision	2
TargetMode	Control
BulletScale	256
AltOffset	0
BulletRadius	2
TapeSize	1
WaitTime	128


TERMINATOR2
BulletID	Horde
LifeTime	200
FirstPower	1500
LastPower	1500
CraterType	9
BulletMode	None
Speed		10
ShowID		JumpBall
ShowType	10
ExtentionShowType	0
Precision	0
TargetMode	None
BulletScale	256
AltOffset	0
BulletRadius	0
TapeSize	1
WaitTime	128


GHORB_GEAR_LIGHT
BulletID	FireBall
LifeTime	30
FirstPower	1250
LastPower	1250
CraterType	7
BulletMode	{ Fly Speed Aim Target }
Speed		20
ShowID		FireBall
ShowType	0
ExtentionShowType	0
Precision	4
TargetMode	Control
BulletScale	256
AltOffset	0
BulletRadius	5
TapeSize	1
WaitTime	128


GHORB_GEAR_HEAVY
BulletID	FireBall
LifeTime	40
FirstPower	2500
LastPower	2500
BulletRadius	5
CraterType	7
BulletMode	{ Fly Speed Aim Target }
Speed		30
ShowID		FireBall
ShowType	0
ExtentionShowType	0
Precision	4
TargetMode	Control
BulletScale	512
AltOffset	0
BulletRadius	5
TapeSize	1
WaitTime	128


SPEETLE_SYSTEM_LIGHT
BulletID	Rocket
LifeTime	20
FirstPower	3000
LastPower	3000
CraterType	6
BulletMode	{ Fly Speed Impulse Target }
Speed		25
ShowID		Particle
ShowType	6
ExtentionShowType	0
Precision	7
TargetMode	Control
BulletScale	0
AltOffset	0
BulletRadius	2
TapeSize	1
WaitTime	256



SPEETLE_SYSTEM_HEAVY
BulletID	Rocket
LifeTime	30
FirstPower	7000
LastPower	7000
CraterType	6
BulletMode	{ Fly Speed Impulse Target }
Speed		35
ShowID		Particle
ShowType	6
ExtentionShowType	0
Precision	7
TargetMode	Control
BulletScale	256
AltOffset	0
BulletRadius	2
TapeSize	1
WaitTime	256



BEEBBANOZA_BLOCKADE
BulletID	JumpBall
LifeTime	100
FirstPower	500
LastPower	500
CraterType	8
BulletMode	None
Speed		10
ShowID		JumpBall
ShowType	90
ExtentionShowType	0
Precision	0
TargetMode	Control
BulletScale	256
AltOffset	0
BulletRadius	0
TapeSize	5
WaitTime	256



CRUSTEST_CANNON
BulletID	JumpBall
LifeTime	150
FirstPower	20000
LastPower	20000
CraterType	9
BulletMode	None
Speed		10
ShowID		JumpBall
ShowType	10
ExtentionShowType	0
Precision	0
TargetMode	None
BulletScale	256
AltOffset	0
BulletRadius	0
TapeSize	1
WaitTime	2560


HYPNOTISER
BulletID	Hypnotise
LifeTime	300
FirstPower	20000
LastPower	20000
CraterType	9
BulletMode	None
Speed		10
ShowID		JumpBall
ShowType	10
ExtentionShowType	0
Precision	0
TargetMode	None
BulletScale	256
AltOffset	0
BulletRadius	0
TapeSize	1
WaitTime	1


NumModel	92
MaxSize 101

//Beeb
ModelNum 0
Name	resource/m3d/animated/a1.a3d
Size	10
NameID	Bug

//Cirtainer
ModelNum 1
Name	resource/m3d/items/i3.m3d
Size	12
NameID	Cont

//Nymbos
ModelNum 2
Name	resource/m3d/items/i4.m3d
Size	6
NameID	Eggs

//Eleech
ModelNum 3
Name	resource/m3d/items/i6.m3d
Size	7
NameID	Elec

//Lipuringa
ModelNum 4
Name	resource/m3d/items/i8.m3d
Size	4
NameID	Statue

//Copterig
ModelNum 5
Name	resource/m3d/items/i1.m3d
Size	7
NameID	Jump

//Vector
ModelNum 6
Name	resource/m3d/items/i7.m3d
Size	7
NameID	Locator

//Flegma
ModelNum 7
Name	resource/m3d/items/i5.m3d
Size	6
NameID	Slime

//CuteRig
ModelNum 8
Name	resource/m3d/items/i2.m3d
Size	7
NameID	Swim

//Terminator(Wormer)
ModelNum 9
Name	resource/m3d/items/i9.m3d
Size	4
NameID	Terminator

//Boltun
ModelNum 10
Name	resource/m3d/ammun/am1.m3d
Size	3
NameID	Bomb

//Okorok
ModelNum 11
Name	resource/m3d/ammun/am2.m3d
Size	3
NameID	AmmoControlMissile

//Pupok
ModelNum 12
Name	resource/m3d/ammun/am3.m3d
Size	3
NameID	AmmoMissile

//CrustestCannon
ModelNum 13
Name	resource/m3d/weapon/w5.m3d
Size	16
NameID	Crustest

//GhorbGear(Heavy)
ModelNum 14
Name	resource/m3d/weapon/w3h.m3d
Size	14
NameID	HeavyFireBall

//GhorbGear(Light)
ModelNum 15
Name	resource/m3d/weapon/w3l.m3d
Size	9
NameID	LightFireBall


ModelNum 16
Name	resource/m3d/weapon/w4.m3d
Size	12
NameID	JumpBug

//MacHotine(Heavy)
ModelNum 17
Name	resource/m3d/weapon/w2h.m3d
Size	12
NameID	HeavyLaser

//MacHotine(Lihgt)
ModelNum 18
Name	resource/m3d/weapon/w2l.m3d
Size	10
NameID	LightLaser

//Speetle(Heavy)
ModelNum 19
Name	resource/m3d/weapon/w1h.m3d
Size	12
NameID	HeavyMissile

//Speetle(Light)
ModelNum 20
Name	resource/m3d/weapon/w1l.m3d
Size	9
NameID	LightMissile


ModelNum 21
Name	resource/m3d/mechous/m1.m3d
Size	66
NameID	IronShadow


ModelNum 22
Name	resource/m3d/mechous/m2.m3d
Size	66
NameID	BladeKeeper


ModelNum 23
Name	resource/m3d/mechous/m5.m3d
Size	66
NameID	HeavyLady


ModelNum 24
Name	resource/m3d/mechous/m3.m3d
Size	66
NameID	atTractor


ModelNum 25
Name resource/m3d/mechous/m4.m3d
Size	66
NameID	OxidizeMonk


ModelNum 26
Name resource/m3d/mechous/u1.m3d
Size	66
NameID	QueenFrog


ModelNum 27
Name resource/m3d/mechous/m6.m3d
Size	66
NameID	SpreadSpot


ModelNum 28
Name resource/m3d/mechous/u3.m3d
Size	66
NameID	LastMoggy


ModelNum 29
Name resource/m3d/mechous/m7.m3d
Size	66
NameID	TheRipper


ModelNum 30
Name resource/m3d/mechous/m8.m3d
Size	66
NameID	AncientDemon


ModelNum 31
Name resource/m3d/mechous/u4.m3d
Size	66
NameID	LawnMower


ModelNum 32
Name resource/m3d/mechous/u2.m3d
Size	66
NameID	Sandoll


ModelNum 33
Name resource/m3d/mechous/m9.m3d
Size	66
NameID	Arcan


ModelNum 34
Name resource/m3d/mechous/m10.m3d
Size	66
NameID	MadSurgeon


ModelNum 35
Name resource/m3d/mechous/m11.m3d
Size	66
NameID	Zippax


ModelNum 36
Name resource/m3d/mechous/m12.m3d
Size	66
NameID	RiverBier


ModelNum 37
Name resource/m3d/mechous/m13.m3d
Size	66
NameID	Piercator


ModelNum 38
Name resource/m3d/mechous/m14.m3d
Size	66
NameID	Excorps


ModelNum 39
Name resource/m3d/mechous/r1.m3d
Size	66
NameID	BLOCH


ModelNum 40
Name resource/m3d/mechous/r2.m3d
Size	66
NameID	SMOK


ModelNum 41
Name resource/m3d/mechous/r3.m3d
Size	66
NameID	MOTOK


ModelNum 42
Name resource/m3d/mechous/r4.m3d
Size	66
NameID	SHROT


ModelNum 43
Name resource/m3d/mechous/r5.m3d
Size	66
NameID	DOCHOD


ModelNum 44
Name resource/m3d/fauna/f2.m3d
Size	24
NameID	SkyFarmer

//AcidTank
ModelNum 45
Name	resource/m3d/items/i10.m3d
Size	5
NameID	Capsule


ModelNum 46
Name resource/m3d/items/i11.m3d
Size	20
NameID	WorldLocker

//Kernoboo
ModelNum 47
Name resource/m3d/items/i12.m3d
Size	4
NameID	Seed

ModelNum 48
Name resource/m3d/fauna/f1.m3d
Size	10
NameID	FishWarrior


//Rattle
ModelNum 49
Name resource/m3d/unique/u1a.m3d
Size	9
NameID	AmfEng

//HeavyIron
ModelNum 50
Name resource/m3d/unique/u1b.m3d
Size	18
NameID	AmfKil

//Zigger-Zagger -- First COOL Name for mechos Part
ModelNum 51
Name resource/m3d/unique/u2a.m3d
Size	8
NameID	BigEng

//Cart
ModelNum 52
Name resource/m3d/unique/u2b.m3d
Size	21
NameID	BigShass

//Put-Put -- Second COOL name for mechos Part
ModelNum 53
Name resource/m3d/unique/u3a.m3d
Size	10
NameID	BtrEng

//Box - PostBOX
ModelNum 54
Name resource/m3d/unique/u3b.m3d
Size	12
NameID	BtrInstr

//Star WARS
ModelNum 55
Name resource/m3d/unique/u4a.m3d
Size	8
NameID	VertEng

//Whizzer CHRU-CHRU
ModelNum 56
Name resource/m3d/unique/u4b.m3d
Size	13
NameID	VertVint

ModelNum 57
Name resource/m3d/mechous/u5.m3d
Size	66
NameID	Wormaster

//Cogged Widget
ModelNum 58
Name resource/m3d/unique/u5a.m3d
Size	8
NameID	CrotBur

//Husker
ModelNum 59
Name resource/m3d/unique/u5b.m3d
Size	14
NameID	CrotEng

//Poponka
ModelNum 60
Name resource/m3d/items/i15.m3d
Size	8
NameID	ClayTabl

//Toxic
ModelNum 61
Name resource/m3d/items/i14.m3d
Size	6
NameID	Toxic

//Conlarver
ModelNum 62
Name resource/m3d/items/i13.m3d
Size	30
NameID	Kukkish

//CrotRig
ModelNum 63
Name resource/m3d/items/i16.m3d
Size	8
NameID	CrotRig


ModelNum 64
Name resource/m3d/items/i17.m3d
Size	23
NameID	Horde

//Function83
ModelNum 65
Name resource/m3d/items/i18.m3d
Size	8
NameID	Art11083

//Heroin
ModelNum 66
Name resource/m3d/items/i19.m3d
Size	8
NameID	Heroin

//MechanicMessiah
ModelNum 67
Name resource/m3d/items/i20.m3d
Size	8
NameID	Messiah


//Protractor
ModelNum 68
Name resource/m3d/items/i21.m3d
Size	8
NameID	Protract

//Rubbox
ModelNum 69
Name resource/m3d/items/i22.m3d
Size	4
NameID	Rubbox

//Shurub
ModelNum 70
Name resource/m3d/items/i23.m3d
Size	8
NameID	Shurub

//Spummy
ModelNum 71
Name resource/m3d/items/i24.m3d
Size	8
NameID	Spummy

//Terminator(Wasp)
ModelNum 72
Name resource/m3d/items/i25.m3d
Size	4
NameID	Wasp

//Weezyk
ModelNum 73
Name resource/m3d/items/i26.m3d
Size	8
NameID	Weezyk

//Peelot
ModelNum 74
Name resource/m3d/items/i27.m3d
Size	8
NameID	Auto

//BootSector
ModelNum 75
Name resource/m3d/items/i28.m3d
Size	14
NameID	Teleport

//Amputator
ModelNum 76
Name resource/m3d/items/i29.m3d
Size	2
NameID	Amputat

//Beeboorat
ModelNum 77
Name resource/m3d/items/i30.m3d
Size	12
NameID	Beeboor

//BORAVchic
ModelNum 78
Name resource/m3d/items/i31.m3d
Size	12
NameID	Booraw

//Degradator
ModelNum 79
Name resource/m3d/items/i32.m3d
Size	2
NameID	Degradat

//Eleepod
ModelNum 80
Name resource/m3d/items/i33.m3d
Size	12
NameID	Eleepod


//Gluek
ModelNum 81
Name resource/m3d/items/i34.m3d
Size	2
NameID	Gluek

//Mechoscope
ModelNum 82
Name resource/m3d/items/i35.m3d
Size	2
NameID	Scope

//Nobool
ModelNum 83
Name resource/m3d/items/i36.m3d
Size	4
NameID	Nobool

//Paloch
ModelNum 84
Name resource/m3d/items/i37.m3d
Size	4
NameID	Paloch

//Pereponka
ModelNum 85
Name resource/m3d/items/i38.m3d
Size	4
NameID	Perepon


//Pipka & Pupka
ModelNum 86
Name resource/m3d/items/i39.m3d
Size	4
NameID	Pipka

//Tabutask & TIBUtask
ModelNum 87
Name resource/m3d/items/i40.m3d
Size	5
NameID	Tabutask

//Zeefick & Sifik
ModelNum 88
Name resource/m3d/items/i41.m3d
Size	4
NameID	Zeefick

//Zeex'a
ModelNum 89
Name resource/m3d/items/i42.m3d
Size	12
NameID	Zeex

//SEX BOMB FOR ALL VANGERS & Co.
ModelNum 90
Name	resource/m3d/weapon/w6.m3d
Size	12
NameID	BeeboBomb

ModelNum 91
Name	resource/m3d/items/i43.m3d
Size	4
NameID	Seed2



NumMapPoint	200
NumTrace	100
NumMapProcess	84	10	20	20	5


NumEffect	16	10	10	2	36	300	300	2	300	300	80	20	2    80     400

NumFireBallProcessType	5
NameFireBallProcess	resource/bml/fireball.bml
NameFireBallProcess	resource/bml/explos.bml
NameFireBallProcess	resource/bml/compas.bml
NameFireBallProcess	resource/bml/tnt.bml
NameFireBallProcess	resource/bml/dust.bml

NumDeformProcessType	3
NameDeformProcess	resource/mss/out.mss
NameDeformProcess	resource/mss/tpmss.mss
NameDeformProcess	resource/mss/rotor.mss

NumParticleProcessType		9

LifeTime	25
Velocity	3	7
FirstRadius	0
EndRadius	1
FirstColor	218
EndColor	193
FirstAlpha	0
StepAlpha	20

LifeTime	10
Velocity	1	8
FirstRadius	1
EndRadius	2
FirstColor	224
EndColor	193
FirstAlpha	0
StepAlpha	20

LifeTime	2
Velocity	1	8
FirstRadius	0
EndRadius	0
FirstColor	224
EndColor	193
FirstAlpha	0
StepAlpha	20

LifeTime	40
Velocity	1	8
FirstRadius	50
EndRadius	0
FirstColor	224
EndColor	193
FirstAlpha	0
StepAlpha	0

LifeTime	20
Velocity	2	8
FirstRadius	0
EndRadius	8
FirstColor	224
EndColor	193
FirstAlpha	0
StepAlpha	20

LifeTime	5
Velocity	1	7
FirstRadius	0
EndRadius	0
FirstColor	127
EndColor	120
FirstAlpha	0
StepAlpha	0

LifeTime	20
Velocity	1	8
FirstRadius	0
EndRadius	1
FirstColor	127
EndColor	120
FirstAlpha	0
StepAlpha	20

LifeTime	10
Velocity	1	5
FirstRadius	0
EndRadius	1
FirstColor	175
EndColor	160
FirstAlpha	0
StepAlpha	0


LifeTime	4
Velocity	1	5
FirstRadius	0
EndRadius	1
FirstColor	31
EndColor	1
FirstAlpha	0
StepAlpha	0

NumItems	200	2	400

UnitEnergy	83
UnitArmor	83
UnitDeletaEnergy	83


NumActionUnit 100

NumMobilityType 	1
MobilityDelta	8
