
#define E_MAINMAP      24
#define E_AUXMAP       25

#define PRM_ROTMAP	0x0001
#define PRM_INFO	0x0002
#define PRM_FPS		0x0004
#define PRM_NETWORK	0x0008

struct iGameMap {
	int xc,yc;
	int xside,yside;
	int xsize,ysize;
	int dx,dy;
	int _xI,_yI;
	int prmFlag;
	int sx,sy;
	int x,y;

		iGameMap(int _x,int _y,int _xside,int _yside);

	void draw(int self = 1);
	void flush(void);
	void quant(void);
	void reset(void);
	void change(int Dx,int Dy,int mode = 1,int xcenter = -1,int ycenter = -1);
	};
