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Fixed shop videos leaving last frame on the screen after forced quit from escave due to the multiplayer timer
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@@ -838,6 +838,7 @@ _MEM_STATISTIC_("AFTER LOADING RTO1 FINIT -> ");
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void EscaveOutRTO::Init(int id)
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{
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XGR_Obj.fill(0, XGR_Obj.get_2d_rgba_render_buffer());
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XGR_Obj.set_is_scaled_renderer(true);
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#ifdef ISCREEN
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iOutEscaveInit();
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@@ -878,6 +879,7 @@ _MEM_STATISTIC_("AFTER ESCAVE FINIT -> ");
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void FirstEscaveOutRTO::Init(int id)
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{
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XGR_Obj.fill(0, XGR_Obj.get_2d_rgba_render_buffer());
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XGR_Obj.set_is_scaled_renderer(true);
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#ifdef ISCREEN
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#ifndef _ACI_SKIP_SHOP_
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