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Remove files with wrong end of line.
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data/actint/* text eol=crlf
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@@ -1,471 +0,0 @@
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#define ACI_NUM_SERVERS 5
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#define ACI_SERVER_NAME_LEN 36
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#define ACI_LOAD_CODE 1000
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#define ACI_GLOBAL_EXIT_CODE 1001
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#define NUM_COL_SCHEMES 2
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#define COL_SCHEME_LEN 60
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// Button IDs...
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#define ACI_WPN_PICKUP_BUTTON 2001
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#define ACI_ITM_PICKUP_BUTTON 2002
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// Prompt IDs...
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#define ACI_ITEM_PROMPT 1001
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#define ACI_NO_CASH_PROMPT 1002
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#define ACI_NO_CASH_PROMPT2 1003
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#define ACI_BT15_PROMPT 1004
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#define ACI_PICKUP_ITM_ON 1005
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#define ACI_PICKUP_ITM_OFF 1006
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#define ACI_PICKUP_WPN_ON 1007
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#define ACI_PICKUP_WPN_OFF 1008
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#define ACI_AVI_PROMPT1 1009
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#define ACI_AVI_PROMPT2 1010
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// Color scheme IDs...
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#define SCH_DEFAULT 0
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#define SCH_ISCREEN 1
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// Color index...
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#define ACI_BACK_COL 0
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#define FM_UNSELECT_COL 1
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#define FM_SELECT_COL 2
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#define IND_NRG_COL1 3
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#define IND_NRG_COL2 4
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#define IND_N0_COL 5
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#define INV_CELL_COL_ITM 6
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#define INV_BCELL_COL_ITM 7
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#define INV_FLOOR_COL_ITM 8
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#define INV_BFLOOR_COL_ITM 9
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#define INV_CELL_COL_WPN 10
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#define INV_BCELL_COL_WPN 11
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#define INV_CELL_FLOOR_WPN 12
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#define INV_BCELL_FLOOR_WPN 13
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#define INV_CELL_COL_TWPN 14
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#define INV_BCELL_COL_TWPN 15
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#define INV_CELL_FLOOR_TWPN 16
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#define INV_BCELL_FLOOR_TWPN 17
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#define INV_CELL_COL_DVC 18
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#define INV_BCELL_COL_DVC 19
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#define INV_CELL_FLOOR_DVC 20
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#define INV_BCELL_FLOOR_DVC 21
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#define IND_BACK_COL 22
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#define INV_CELL_SELECT_COL 23
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#define INV_NUM_ITM_COL 24
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#define INV_NUM_WPN_COL 25
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#define INV_NUM_TWPN_COL 26
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#define INV_NUM_DVC_COL 27
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#define COUNTER_COL 28
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// Links...
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#define WORLD_LINK_COL 29
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#define WORLD_ACC_LINK_COL 30
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// Floors...
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#define WORLD_VISIBLE_COL 31
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#define WORLD_CURRENT_COL 32
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#define WORLD_SPECIAL_COL 33
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#define WORLD_EXPLORED_COL 34
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#define WORLD_ACCESSIBLE_COL 35
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// Borders...
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#define WORLD_BORDER_VIS_COL 36
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#define WORLD_BORDER_CUR_COL 37
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#define WORLD_BORDER_SPC_COL 38
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#define WORLD_BORDER_EXP_COL 39
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#define WORLD_BORDER_ACC_COL 40
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#define FM_SELECT_BORDER_COL 41
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#define FM_UNSELECT_BORDER_COL 42
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#define COUNTER_BORDER_COL 43
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#define IND_LOAD_COL 44
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#define IND_WPN_COL 45
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#define IND_DVC_COL 46
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#define JUMP_BORDER_COL 47
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#define JUMP_EMPTY_COL 48
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#define JUMP_FILLED_COL 49
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#define FM_UNSELECT_START 50
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#define FM_SELECT_START 51
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#define FM_UNSELECT_SIZE 52
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#define FM_SELECT_SIZE 53
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#define FM_SELECT_START2 54
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#define FM_SELECT_SIZE2 55
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#define ACI_SHUTTER_LEFT -1001
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#define ACI_SHUTTER_RIGHT -1002
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#define ACI_SHUTTER_CENTER -1003
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/* ---------------------------- LOCATION SECTION ---------------------------- */
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// Location numIndex...
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#define ACI_LOCATION_INDEX_SIZE 2
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#define ACI_BUTTON_ON_TYPE 0
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#define ACI_BUTTON_OFF_TYPE 1
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// Location objects IDs...
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#define ACI_NUM_OBJECTS 20
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#define ACI_SHOP_SCREEN_ID 0
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#define ACI_PRICE_PANEL_ID 1
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#define ACI_MATRIX_BORDER_ID 2
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#define ACI_SMATRIX_BORDER_ID 3
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#define ACI_MECHOS_ID_OBJ 4
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#define ACI_MECHOS_ID_STR 5
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#define ACI_MECHOS_AVI_ID 6
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#define ACI_TRIGGER_ID 7
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#define ACI_INFO_PANEL_ID 8
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#define ACI_CREDITS_PANEL_ID 9
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#define ACI_FADE1_ID 10
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#define ACI_FADE2_ID 11
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#define ACI_ITEMS_MENU_ID 12
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#define ACI_AVI_OBJ_ID 13
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#define ACI_WEAPONS_BUTTON_ID 14
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#define ACI_MECHOS_BUTTON_ID 15
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#define ACI_ITEMS_BUTTON_ID 16
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#define ACI_MENU_BUTTON_ID 17
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#define ACI_NUM_S_OBJECTS 3
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#define ACI_QUEST_PANEL_ID 0
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#define ACI_ANSWER_PANEL_ID 1
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#define ACI_TIME_PANEL_ID 2
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// Location info panel IDs...
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#define ACI_INFO_PANEL 0
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#define ACI_QUEST_PANEL 1
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#define ACI_ANSWER_PANEL 2
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#define ACI_PRICE_PANEL 3
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#define ACI_SHOP_TIME_PANEL 4
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// Location info menus...
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#define ACI_QUEST_MENU 2
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// Location counter panels..
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#define ACI_CREDITS_PANEL 1
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// AVI Indexes...
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#define ACI_PICTURE_AVI_ENG 0
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#define ACI_TEXT_AVI_ENG 1
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#define ACI_TEXT_AVI_RUS 2
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#define ACI_PICTURE_AVI_ENG2 3
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#define ACI_PICTURE_AVI_ENG3 4
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#define ACI_NUM_AVI_ID 5
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/* ------------------------ END OF LOCATION SECTION ------------------------- */
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// actInt info panel types...
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#define INT_PANEL 1
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#define INV_PANEL 2
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#define INF_PANEL 3
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// actInt info panel IDs...
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#define ACI_TIME_PANEL 4
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#define ACI_PARAMS_PANEL 5
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/* -------------------------- WORLD SCHEME SECTION -------------------------- */
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// aciWorldInfo IDs...
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#define GLORX_ID 0
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#define FOSTRAL_ID 1
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#define NECROSS_ID 2
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#define XPLO_ID 3
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#define B_ID 4
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#define C_ID 5
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#define K_ID 6
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#define T_ID 7
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#define H_ID 8
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#define E_ID 9
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#define F_ID 10
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#define W_ID 11
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#define A_ID 12
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#define AS_MAX_WORLD 13
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#define GLORX_LETTER 71
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#define FOSTRAL_LETTER 70
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#define NECROSS_LETTER 78
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#define XPLO_LETTER 88
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#define B_LETTER 66
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#define C_LETTER 67
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#define K_LETTER 75
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#define T_LETTER 84
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#define H_LETTER 72
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#define E_LETTER 69
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#define F_LETTER 70
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#define W_LETTER 87
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#define A_LETTER 65
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// aciWorldInfo flags...
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#define AS_VISIBLE_WORLD 1
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#define AS_EXPLORED_WORLD 2
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#define AS_ACCESSIBLE_WORLD 4
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#define AS_CURRENT_WORLD 8
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#define AS_SECRET_WORLD 16
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#define AS_UNLINKED_WORLD 32
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#define AS_SPECIAL_WORLD 64
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// aciWorldInfo shapes...
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#define AS_NUM_WORLD_SHAPES 3
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#define AS_TRIANGLE 0
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#define AS_SQUARE 1
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#define AS_CIRCLE 2
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// Counters...
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#define CREDITS_COUNTER 1
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#define TIME_COUNTER 2
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#define SHOP_ITEMS_MENU_ID 1
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// Shop buy/sell modes...
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#define MECHOS_MODE 3
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#define ITEMS_MODE 2
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#define WEAPONS_MODE 1
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#define EMPTY_MODE 4
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#define MECHOS_LIST_MODE 7
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#define ITEMS_LIST_MODE 6
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#define WEAPONS_LIST_MODE 5
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#define CHANGE_2_MECHOS_MODE 8
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#define CHANGE_2_ITEMS_MODE 9
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#define CHANGE_2_WEAPONS_MODE 10
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// Jump counter...
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#define JUMP_SIZE_X 500
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#define JUMP_SIZE_Y 30
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#define JUMP_Y 175
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/* -------------------------------------------------------------------------- */
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// fncMenu functions...
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#define FMENU_OFF 0
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#define FMENU_MAP 1
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#define FMENU_WMAP 2
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#define FMENU_TARGETS 3
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#define FMENU_CAMERAS 4
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#define FMENU_TELEPORT 5
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#define FMENU_PARAMETERS 6
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// fncMenu IDs...
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#define FMENU_TARGETS_MENU 10
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#define FMENU_WORLDS_MENU 11
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#define FMENU_PROTRACTOR_MENU 12
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#define FMENU_MECH_MESSIAH_MENU 13
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#define FMENU_TELEPORT_MENU 14
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// fncMenu fonts...
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#define FMENU_TARGETS_FONT 1
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#define FMENU_TARGETS_SPACE 1
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// Bitmap Menu IDs...
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#define BMENU_CAMERAS_MENU 1
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// Panel fonts...
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#define ACI_PHRASE_FONT 0
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#define BMENU_ITEM_ROT 1
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#define BMENU_ITEM_ZOOM 2
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#define BMENU_ITEM_PERSP 3
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// iScreen Text IDs...
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#define iTEXT_ENG1_ID 1
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#define iTEXT_ENG2_ID 2
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#define iTEXT_ENG3_ID 3
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#define iTEXT_RUS1_ID 4
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#define iTEXT_RUS2_ID 5
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#define iTEXT_RUS3_ID 6
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#define iTEXT_ENG_MAX 3
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#define iTEXT_RUS_MAX 6
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// iScreen Text iEvLineID values...
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#define iTEXT_NORMAL 1
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#define iTEXT_CHANGE 2
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#define iTEXT_END 3
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// iScreen Text Event codes
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#define iTEXT_PREV_EVENT_CODE0 1000
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#define iTEXT_PREV_EVENT_CODE1 1001
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#define iTEXT_NEXT_EVENT_CODE0 1002
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#define iTEXT_NEXT_EVENT_CODE1 1003
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#define iTEXT_END_EVENT_CODE0 1004
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#define iTEXT_END_EVENT_CODE1 1005
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// Mouse scancodes...
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#define iMOUSE_LEFT_PRESS_CODE -1
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#define iMOUSE_RIGHT_PRESS_CODE -2
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#define iMOUSE_MOVE_CODE -3
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#define iMOUSE_LEFT_MOVE -4
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#define iMOUSE_RIGHT_MOVE -5
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/* --------------------------------- SOUNDS --------------------------------- */
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#define ACI_NOISE_SOUND 0
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#define ACI_WND_SOUND 1
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#define ACI_SPEECH0_SOUND 2
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#define ACI_SPEECH1_SOUND 3
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#define ACI_SPEECH2_SOUND 4
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#define ACI_SPEECH3_SOUND 5
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#define ACI_GATE_SOUND 6
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// Podish...
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#define ACI_L0_OUTIN_SOUND 7
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#define ACI_L0_SWARM_SOUND 8
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#define ACI_L0_ANGRY_SOUND 9
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#define ACI_L0_BUTTON0_SOUND 10
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#define ACI_L0_BUTTON1_SOUND 11
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#define ACI_L0_BUTTON2_SOUND 12
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#define ACI_L0_BUTTON3_SOUND 13
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#define ACI_L0_BUTTON4_SOUND 14
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// Incubator...
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#define ACI_L1_SWARM_SOUND 15
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#define ACI_L1_STEP0_SOUND 16
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#define ACI_L1_ANGRY_SOUND 17
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#define ACI_L1_BUTTON0_SOUND 18
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#define ACI_L1_BUTTON1_SOUND 19
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#define ACI_L1_BUTTON2_SOUND 20
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// VigBoo...
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#define ACI_L2_STEP_SOUND 21
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#define ACI_L2_OUTIN_SOUND 22
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#define ACI_L2_BUTTON0_SOUND 23
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#define ACI_L2_BUTTON1_SOUND 24
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#define ACI_L2_GETOUT_SOUND 25
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// Lampasso...
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#define ACI_L3_STEP_SOUND 26
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#define ACI_L3_GETOUT_SOUND 27
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// Ogorod...
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#define ACI_L4_STEP_SOUND 28
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#define ACI_L4_HAND_SOUND 29
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#define ACI_L4_PUT_SOUND 30
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#define ACI_L4_BUTTON0_SOUND 31
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#define ACI_L4_BUTTON1_SOUND 32
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#define ACI_L4_GETOUT_SOUND 33
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// ZeePa...
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#define ACI_L5_SCRATCH_SOUND 34
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#define ACI_L5_CLAP_SOUND 35
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#define ACI_L5_GETOUT_SOUND 36
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#define ACI_L5_ANGRY_SOUND 37
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||||
#define ACI_L5_BUTTON0_SOUND 38
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#define ACI_L5_BUTTON1_SOUND 39
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// B-Zone...
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||||
#define ACI_L6_SCRATCH_SOUND 40
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#define ACI_L6_CLAP_SOUND 41
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#define ACI_L6_GETOUT_SOUND 42
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/* ------------------------------- PARAMETERS ------------------------------- */
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// Mechos...
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||||
#define ACI_MECHOS_ENERGY_SHIELD 0
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||||
#define ACI_MECHOS_RESTORING_SPEED 1
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#define ACI_MECHOS_MECHANIC_ARMOR 2
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#define ACI_MECHOS_VELOCITY 3
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#define ACI_MECHOS_SPIRAL_CAPACITY 4
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#define ACI_MECHOS_AIR_RESERVE 5
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||||
// Weapon...
|
||||
#define ACI_WEAPON_DAMAGE 0
|
||||
#define ACI_WEAPON_LOAD 1
|
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#define ACI_WEAPON_SHOTS_SEC 2
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#define ACI_WEAPON_RANGE 3
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||||
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||||
// Ammo..
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#define ACI_AMMO_DAMAGE 0
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#define ACI_AMMO_IN_PACK 1
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||||
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||||
// Device...
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||||
#define ACI_DEVICE_WORKING_TIME 0
|
||||
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||||
/* ----------------------- END OF PARAMETERS SECTION ------------------------ */
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||||
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||||
// Cheat codes...
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||||
#define ACI_ADD_BEEBOS 2
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||||
#define ACI_ADD_LUCK 3
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||||
#define ACI_ADD_DOMINANCE 4
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#define ACI_ADD_KEYS 5
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#define ACI_COMPLETE_TABUTASK 6
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#define ACI_ADD_TABUTASK01 7
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#define ACI_ADD_TABUTASK02 8
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||||
#define ACI_ADD_TABUTASK03 9
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||||
#define ACI_ADD_TABUTASK04 10
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#define ACI_ADD_TABUTASK05 11
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||||
#define ACI_ADD_TABUTASK06 12
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||||
#define ACI_ADD_TABUTASK07 13
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||||
#define ACI_ADD_TABUTASK08 14
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#define ACI_ADD_TABUTASK09 15
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#define ACI_ADD_TABUTASK10 16
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#define ACI_ADD_TABUTASK11 17
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||||
#define ACI_ADD_TABUTASK12 18
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||||
#define ACI_ADD_TABUTASK13 19
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||||
#define ACI_ADD_TABUTASK14 20
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||||
#define ACI_ADD_TABUTASK15 21
|
||||
#define ACI_ADD_TABUTASK16 22
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||||
#define ACI_ADD_TABUTASK17 23
|
||||
#define ACI_ADD_TABUTASK18 24
|
||||
#define ACI_ADD_TABUTASK19 25
|
||||
#define ACI_ADD_TABUTASK20 26
|
||||
|
||||
#define ACI_TELEPORT_G 27
|
||||
#define ACI_TELEPORT_F 28
|
||||
#define ACI_TELEPORT_N 29
|
||||
#define ACI_TELEPORT_X 30
|
||||
#define ACI_TELEPORT_B 31
|
||||
#define ACI_TELEPORT_K 32
|
||||
#define ACI_TELEPORT_T 33
|
||||
#define ACI_TELEPORT_H 34
|
||||
#define ACI_TELEPORT_W 35
|
||||
#define ACI_TELEPORT_A 36
|
||||
|
||||
#define ACI_END_GAME0 37
|
||||
#define ACI_END_GAME1 38
|
||||
#define ACI_END_GAME2 39
|
||||
#define ACI_END_GAME3 40
|
||||
|
||||
#define ACI_CHANGE_CYCLE 41
|
||||
#define ACI_REPAIR 42
|
||||
|
||||
// Save header flags...
|
||||
#define ACI_SAVE_COMPRESSED 1
|
||||
@@ -1,261 +0,0 @@
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||||
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||||
/*
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||||
actInt string defines
|
||||
|
||||
English Version:
|
||||
#define <SOMEWORD>1 "..."
|
||||
|
||||
Local Version:
|
||||
#define <SOMEWORD>2 "..."
|
||||
*/
|
||||
|
||||
// Menu strings...
|
||||
#define STR_OFF1 "OFF"
|
||||
#define STR_OFF2 "<22>몫."
|
||||
|
||||
#define STR_MAP1 "MAP"
|
||||
#define STR_MAP2 "<22><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_WMAP1 "THE CHAIN"
|
||||
#define STR_WMAP2 "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_TARGETS1 "COMPASS"
|
||||
#define STR_TARGETS2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_CAMERAS1 "CAMERA"
|
||||
#define STR_CAMERAS2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_PARAMS1 "PARAMETERS"
|
||||
#define STR_PARAMS2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_BOOTSECTOR1 "BOOTSECTOR"
|
||||
#define STR_BOOTSECTOR2 "<22><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_PROTRACTOR1 "PROTRACTOR"
|
||||
#define STR_PROTRACTOR2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⥫<EFBFBD>"
|
||||
|
||||
#define STR_MECH_MESSIAH1 "MECH MESSIAH"
|
||||
#define STR_MECH_MESSIAH2 "<22><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_PASS_TO1 "PASS TO"
|
||||
#define STR_PASS_TO2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>"
|
||||
|
||||
// Protractor menu strings...
|
||||
#define STR_Spobsion1 "Spobsion"
|
||||
#define STR_Spobsion2 "<22><><EFBFBD><EFBFBD>ᮡ<EFBFBD><E1AEA1><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Resizing1 "Resizing"
|
||||
#define STR_Resizing2 "<22><><EFBFBD><EFBFBD><EFBFBD>ਢ<EFBFBD><E0A8A2><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Barrier1 "Barrier"
|
||||
#define STR_Barrier2 "<22><>ࠤ<EFBFBD><E0A0A4>"
|
||||
|
||||
#define STR_Beebs_Festival1 "Beeb's Festival"
|
||||
#define STR_Beebs_Festival2 "<22><><EFBFBD>⨢<EFBFBD><E2A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Circus1 "Circus"
|
||||
#define STR_Circus2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Ostrich1 "Ostrich"
|
||||
#define STR_Ostrich2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Function831 "Function-83"
|
||||
#define STR_Function832 "<22><><EFBFBD>ᮡ-83"
|
||||
|
||||
#define STR_HyperBeacon1 "Hyper Beacon"
|
||||
#define STR_HyperBeacon2 "<22><><EFBFBD><EFBFBD>ଠ<EFBFBD><E0ACA0>"
|
||||
|
||||
// Mech messiah menu strings...
|
||||
#define STR_Cloak1 "Cloak"
|
||||
#define STR_Cloak2 "<22><><EFBFBD>"
|
||||
|
||||
#define STR_Luck1 "Luck"
|
||||
#define STR_Luck2 "<22><><EFBFBD><EFBFBD>⫨<EFBFBD>稪"
|
||||
|
||||
#define STR_Beebsospy1 "Beebsospy"
|
||||
#define STR_Beebsospy2 "<22><><EFBFBD>-<2D><>-<2D><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Firework1 "Firework"
|
||||
#define STR_Firework2 "<22><><EFBFBD><EFBFBD>ࢥ<EFBFBD><E0A2A5>"
|
||||
|
||||
#define STR_Shake_Up1 "Shake-Up"
|
||||
#define STR_Shake_Up2 "<22><><EFBFBD><EFBFBD><EFBFBD>᪠"
|
||||
|
||||
#define STR_Blackada1 "Blackada"
|
||||
#define STR_Blackada2 "<22><>୮<EFBFBD><E0ADAE><EFBFBD>"
|
||||
|
||||
// Function-83 menu strings (and world names)...
|
||||
#define STR_Fostral1 "Fostral"
|
||||
#define STR_Fostral2 "<22><><EFBFBD><EFBFBD>ࠫ"
|
||||
|
||||
#define STR_Glorx1 "Glorx"
|
||||
#define STR_Glorx2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Necross1 "Necross"
|
||||
#define STR_Necross2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Xplo1 "Xplo"
|
||||
#define STR_Xplo2 "<22><>ᯫ<EFBFBD>"
|
||||
|
||||
#define STR_Khox1 "Khox"
|
||||
#define STR_Khox2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define STR_Boozeena1 "Boozeena"
|
||||
#define STR_Boozeena2 "<22>㧨<EFBFBD><E3A7A8>"
|
||||
|
||||
#define STR_Weexow1 "Weexow"
|
||||
#define STR_Weexow2 "<22><><EFBFBD>ᮢ"
|
||||
|
||||
#define STR_hMok1 "hMok"
|
||||
#define STR_hMok2 "匮<>"
|
||||
|
||||
#define STR_Threall1 "Threall"
|
||||
#define STR_Threall2 "<22>ਫ<EFBFBD>"
|
||||
|
||||
#define STR_Ark_a_Znoy1 "Ark-a-Znoy"
|
||||
#define STR_Ark_a_Znoy2 "<22><><EFBFBD>-<2D>-<2D><><EFBFBD><EFBFBD>"
|
||||
|
||||
|
||||
// Mechoses...
|
||||
#define MECH00_NAME1 "Oxidize Monk"
|
||||
#define MECH00_NAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH01_NAME1 "Blade Keeper"
|
||||
#define MECH01_NAME2 "<22><>ୠ<EFBFBD><E0ADA0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH02_NAME1 "Spread Spot"
|
||||
#define MECH02_NAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH03_NAME1 "Ripper"
|
||||
#define MECH03_NAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⥫<EFBFBD>"
|
||||
|
||||
#define MECH04_NAME1 "Heavy Lady"
|
||||
#define MECH04_NAME2 "<22><><EFBFBD><EFBFBD>窠"
|
||||
|
||||
#define MECH05_NAME1 "Ancient Demon"
|
||||
#define MECH05_NAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>襣<EFBFBD><E8A5A3>"
|
||||
|
||||
#define MECH06_NAME1 "Iron Shadow"
|
||||
#define MECH06_NAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ਧࠪ"
|
||||
|
||||
#define MECH07_NAME1 "AtTractor"
|
||||
#define MECH07_NAME2 "<22><><EFBFBD>ࠪ<EFBFBD><E0A0AA><EFBFBD>"
|
||||
|
||||
#define MECH08_NAME1 "Sandoll"
|
||||
#define MECH08_NAME2 "<22><><EFBFBD><E1AAAE><EFBFBD>"
|
||||
|
||||
#define MECH09_NAME1 "Arcan"
|
||||
#define MECH09_NAME2 "<22>ઠ<EFBFBD><E0AAA0><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH10_NAME1 "Mad Surgeon"
|
||||
#define MECH10_NAME2 "<22><><EFBFBD>㬭<EFBFBD><E3ACAD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH11_NAME1 "Zippax"
|
||||
#define MECH11_NAME2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH12_NAME1 "Rivet Bier"
|
||||
#define MECH12_NAME2 "<22><><EFBFBD><F1AFA0AD> <20>"
|
||||
|
||||
#define MECH13_NAME1 "Piercator"
|
||||
#define MECH13_NAME2 "<22>ப<EFBFBD><E0AEAA>뢠⥫<EBA2A0>"
|
||||
|
||||
#define MECH14_NAME1 "Excorps"
|
||||
#define MECH14_NAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH15_NAME1 "Last Moggy"
|
||||
#define MECH15_NAME2 "<22><><EFBFBD><E1ABA5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH16_NAME1 "Queen Frog"
|
||||
#define MECH16_NAME2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH17_NAME1 "Lawn Mower"
|
||||
#define MECH17_NAME2 "<22><><EFBFBD>⮪<EFBFBD><E2AEAA><EFBFBD>"
|
||||
|
||||
#define MECH18_NAME1 "BLOCH"
|
||||
#define MECH18_NAME2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH19_NAME1 "SMOK"
|
||||
#define MECH19_NAME2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH20_NAME1 "MOTOK"
|
||||
#define MECH20_NAME2 "<22><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH21_NAME1 "SHROT"
|
||||
#define MECH21_NAME2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH22_NAME1 "DOCHOD"
|
||||
#define MECH22_NAME2 "<22><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH23_NAME1 "Sandoll"
|
||||
#define MECH23_NAME2 "<22><><EFBFBD><E1AAAE><EFBFBD>"
|
||||
|
||||
#define MECH24_NAME1 "Sandoll"
|
||||
#define MECH24_NAME2 "<22><><EFBFBD><E1AAAE><EFBFBD>"
|
||||
|
||||
#define MECH25_NAME1 "Sandoll"
|
||||
#define MECH25_NAME2 "<22><><EFBFBD><E1AAAE><EFBFBD>"
|
||||
|
||||
#define MECH26_NAME1 "Last Moggy"
|
||||
#define MECH26_NAME2 "<22><><EFBFBD><E1ABA5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH27_NAME1 "Last Moggy"
|
||||
#define MECH27_NAME2 "<22><><EFBFBD><E1ABA5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH28_NAME1 "Last Moggy"
|
||||
#define MECH28_NAME2 "<22><><EFBFBD><E1ABA5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH29_NAME1 "Queen Frog"
|
||||
#define MECH29_NAME2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH30_NAME1 "Queen Frog"
|
||||
#define MECH30_NAME2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH31_NAME1 "Queen Frog"
|
||||
#define MECH31_NAME2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define MECH32_NAME1 "Lawn Mower"
|
||||
#define MECH32_NAME2 "<22><><EFBFBD>⮪<EFBFBD><E2AEAA><EFBFBD>"
|
||||
|
||||
#define MECH33_NAME1 "Lawn Mower"
|
||||
#define MECH33_NAME2 "<22><><EFBFBD>⮪<EFBFBD><E2AEAA><EFBFBD>"
|
||||
|
||||
#define MECH34_NAME1 "Lawn Mower"
|
||||
#define MECH34_NAME2 "<22><><EFBFBD>⮪<EFBFBD><E2AEAA><EFBFBD>"
|
||||
|
||||
#define MECH35_NAME1 "Wormaster"
|
||||
#define MECH35_NAME2 "<22><>ࢮ<EFBFBD><E0A2AE><EFBFBD>"
|
||||
|
||||
#define MECH36_NAME1 "Wormaster"
|
||||
#define MECH36_NAME2 "<22><>ࢮ<EFBFBD><E0A2AE><EFBFBD>"
|
||||
|
||||
#define MECH37_NAME1 "Wormaster"
|
||||
#define MECH37_NAME2 "<22><>ࢮ<EFBFBD><E0A2AE><EFBFBD>"
|
||||
|
||||
#define MECH38_NAME1 "Wormaster"
|
||||
#define MECH38_NAME2 "<22><>ࢮ<EFBFBD><E0A2AE><EFBFBD>"
|
||||
|
||||
// Escaves...
|
||||
#define ESCAVE_NAME01 "Podish"
|
||||
#define ESCAVE_NAME02 "<22><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define ESCAVE_NAME11 "Incubator"
|
||||
#define ESCAVE_NAME12 "<22><><EFBFBD>㡠<EFBFBD><E3A1A0><EFBFBD>"
|
||||
|
||||
#define ESCAVE_NAME21 "VigBoo"
|
||||
#define ESCAVE_NAME22 "<22><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define ESCAVE_NAME31 "Lampasso"
|
||||
#define ESCAVE_NAME32 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define ESCAVE_NAME41 "Ogorod"
|
||||
#define ESCAVE_NAME42 "<22><><EFBFBD>த"
|
||||
|
||||
#define ESCAVE_NAME51 "ZeePa"
|
||||
#define ESCAVE_NAME52 "<22>돠"
|
||||
|
||||
#define ESCAVE_NAME61 "B-Zone"
|
||||
#define ESCAVE_NAME62 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define ESCAVE_NAME71 "Spobs"
|
||||
#define ESCAVE_NAME72 "<22><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,84 +0,0 @@
|
||||
|
||||
// ActInt event codes...
|
||||
#define ACI_PUT_ITEM 1
|
||||
#define ACI_DROP_ITEM 2
|
||||
#define ACI_CHANGE_ITEM_DATA 3
|
||||
|
||||
#define ACI_ACTIVATE_ITEM 4
|
||||
#define ACI_DEACTIVATE_ITEM 5
|
||||
#define ACI_GET_ITEM_DATA 6
|
||||
#define ACI_CHECK_MOUSE 7
|
||||
#define ACI_SET_DROP_LEVEL 8
|
||||
|
||||
#define EV_CHANGE_MODE 1
|
||||
#define EV_SET_MODE 2
|
||||
#define EV_ACTIVATE_MENU 3
|
||||
#define EV_CHANGE_SCREEN 4
|
||||
#define EV_FULLSCR_CHANGE 5
|
||||
#define EV_ACTIVATE_IINV 6
|
||||
#define EV_DEACTIVATE_IINV 7
|
||||
#define EV_ACTIVATE_MATRIX 8
|
||||
#define EV_DEACTIVATE_MATRIX 9
|
||||
#define EV_EVINCE_PALETTE 10
|
||||
#define EV_INIT_MATRIX_OBJ 11
|
||||
#define EV_INIT_SC_MATRIX_OBJ 12
|
||||
#define EV_REDRAW 13
|
||||
#define EV_CANCEL_MATRIX 14
|
||||
#define EV_AUTO_MOVE_ITEMS 15
|
||||
#define EV_SET_MECH_NAME 16
|
||||
|
||||
#define EV_NEXT_SHOP_AVI 17
|
||||
#define EV_PREV_SHOP_AVI 18
|
||||
|
||||
#define EV_CHANGE_AVI_LIST 19
|
||||
|
||||
#define EV_BUY_ITEM 20
|
||||
|
||||
#define EV_SET_ITM_PICKUP 21
|
||||
#define EV_SET_WPN_PICKUP 22
|
||||
|
||||
#define EV_ACTIVATE_SHOP_MENU 23
|
||||
#define EV_CHOOSE_SHOP_ITEM 24
|
||||
|
||||
#define EV_NEXT_PHRASE 25
|
||||
#define EV_START_SPEECH 26
|
||||
|
||||
#define EV_SHOW_QUESTS 27
|
||||
#define EV_ASK_QUEST 28
|
||||
|
||||
#define EV_TRY_2_ENTER 29
|
||||
#define EV_GET_CIRT 30
|
||||
|
||||
#define EV_TAKE_ELEECH 31
|
||||
#define EV_GET_ELEECH 32
|
||||
|
||||
#define EV_ISCR_KEYTRAP 33
|
||||
|
||||
#define EV_LOCK_ISCREEN 34
|
||||
#define EV_UNLOCK_ISCREEN 35
|
||||
|
||||
#define EV_SELL_MOVE_ITEM 36
|
||||
#define EV_CHANGE_AVI_INDEX 37
|
||||
|
||||
#define EV_TELEPORT 38
|
||||
|
||||
#define EV_INIT_BUTTONS 39
|
||||
|
||||
#define EV_ENTER_TEXT_MODE 40
|
||||
#define EV_LEAVE_TEXT_MODE 41
|
||||
|
||||
#define EV_PROTRACTOR_EVENT 42
|
||||
#define EV_MECH_MESSIAH_EVENT 43
|
||||
|
||||
#define EV_GET_BLOCK_PHRASE 44
|
||||
|
||||
#define EV_PAUSE_AML 45
|
||||
#define EV_RESUME_AML 46
|
||||
|
||||
#define EV_ENTER_CHAT 47
|
||||
#define EV_LEAVE_CHAT 48
|
||||
|
||||
#define EV_ITEM_TEXT 49
|
||||
|
||||
#define EV_GET_RUBOX 50
|
||||
#define EV_INIT_AVI_OBJECT 51
|
||||
@@ -1,40 +0,0 @@
|
||||
|
||||
// Some special keys...
|
||||
#define ACS_STARTUP_KEY 0x1001
|
||||
|
||||
// aciScreenEventCommand::code values...
|
||||
#define ACS_SET_RESOURCE 0
|
||||
#define ACS_EXEC_SEQUENCE 1
|
||||
#define ACS_EXT_EVENT 2
|
||||
#define ACS_EXIT 3
|
||||
#define ACS_CHANGE_SCROLLER 4
|
||||
#define ACS_INPUT_STRING 5
|
||||
#define ACS_CHANGE_STR_STATE 6
|
||||
|
||||
// External events...
|
||||
#define ACS_GLOBAL_EXIT 0
|
||||
|
||||
#define ACS_SET_SOUND_MODE 1
|
||||
#define ACS_SET_MUSIC_MODE 2
|
||||
#define ACS_SET_SOUND_VOLUME 3
|
||||
#define ACS_SET_MUSIC_VOLUME 4
|
||||
#define ACS_SET_TUTORIAL_MODE 5
|
||||
|
||||
#define ACS_INIT_SOUND_MODE 6
|
||||
#define ACS_INIT_MUSIC_MODE 7
|
||||
#define ACS_INIT_SOUND_VOLUME 8
|
||||
#define ACS_INIT_MUSIC_VOLUME 9
|
||||
#define ACS_INIT_TUTORIAL_MODE 10
|
||||
|
||||
#define ACS_CHANGE_SOUND_MODE 11
|
||||
#define ACS_CHANGE_MUSIC_MODE 12
|
||||
#define ACS_CHANGE_TUTORIAL_MODE 13
|
||||
|
||||
#define ACS_INIT_SLOT_NAME 14
|
||||
#define ACS_INIT_SLOT_NAME_INPUT 15
|
||||
#define ACS_SAVE_GAME 16
|
||||
|
||||
#define ACS_SET_AUTORUN_MODE 17
|
||||
#define ACS_INIT_AUTORUN_MODE 18
|
||||
#define ACS_CHANGE_AUTORUN_MODE 19
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
|
||||
#include "actint/a_consts.h"
|
||||
#include "actint/aci_ev.inc"
|
||||
|
||||
#include "actint/a_str.inc"
|
||||
#include "actint/a_str1.inc"
|
||||
#include "actint/actint.inc"
|
||||
|
||||
#include "actint/tutorial.inc"
|
||||
|
||||
#include "actint/main_h.inc"
|
||||
|
||||
#include "actint/item_prm.inc"
|
||||
#include "actint/mech_prm.inc"
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
|
||||
#include "actint/a_consts.h"
|
||||
#include "actint/aci_ev.inc"
|
||||
|
||||
#include "actint/a_str.inc"
|
||||
#include "actint/a_str2.inc"
|
||||
#include "actint/actint.inc"
|
||||
|
||||
#include "actint/tutorial.inc"
|
||||
|
||||
#include "actint/main_h.inc"
|
||||
|
||||
#include "actint/item_prm.inc"
|
||||
#include "actint/mech_prm.inc"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -1,15 +0,0 @@
|
||||
|
||||
#include "actint/a_consts.h"
|
||||
#include "actint/aci_ev.inc"
|
||||
|
||||
#include "actint/a_str.inc"
|
||||
#include "actint/a_str1.inc"
|
||||
#include "actint/actint.inc"
|
||||
|
||||
#include "actint/tutorial.inc"
|
||||
|
||||
#include "actint/main_l.inc"
|
||||
|
||||
#include "actint/item_prm.inc"
|
||||
#include "actint/mech_prm.inc"
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
|
||||
#include "actint/a_consts.h"
|
||||
#include "actint/aci_ev.inc"
|
||||
|
||||
#include "actint/a_str.inc"
|
||||
#include "actint/a_str2.inc"
|
||||
#include "actint/actint.inc"
|
||||
|
||||
#include "actint/tutorial.inc"
|
||||
|
||||
#include "actint/main_l.inc"
|
||||
|
||||
#include "actint/item_prm.inc"
|
||||
#include "actint/mech_prm.inc"
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
|
||||
// MLs...
|
||||
#define AML_HEAD 0
|
||||
#define AML_BREATHE 1
|
||||
|
||||
#define AML_WND1 2
|
||||
#define AML_WND12 3
|
||||
#define AML_WND2 4
|
||||
#define AML_WND3 5
|
||||
#define AML_WND4 6
|
||||
#define AML_WND8 7
|
||||
|
||||
#define AML_HAND 8
|
||||
|
||||
// Phases...
|
||||
#define AML_WND1_END_PHASE 6
|
||||
#define AML_WND12_END_PHASE 6
|
||||
#define AML_WND2_END_PHASE 6
|
||||
#define AML_WND3_END_PHASE 6
|
||||
#define AML_WND4_END_PHASE 6
|
||||
#define AML_WND8_END_PHASE 6
|
||||
|
||||
#define AML_HEAD_END_PHASE 13
|
||||
#define AML_BREATHE_END_PHASE 8
|
||||
|
||||
#define AML_HAND_END_PHASE 8
|
||||
|
||||
#define AML_WND1_START_PHASE 0
|
||||
#define AML_WND12_START_PHASE 0
|
||||
#define AML_WND2_START_PHASE 0
|
||||
#define AML_WND3_START_PHASE 0
|
||||
#define AML_WND4_START_PHASE 0
|
||||
#define AML_WND8_START_PHASE 0
|
||||
|
||||
#define AML_HEAD_START_PHASE 0
|
||||
#define AML_BREATHE_START_PHASE 0
|
||||
|
||||
#define AML_HAND_START_PHASE 0
|
||||
|
||||
// Channels...
|
||||
#define AML_HEAD_CHANNEL 1
|
||||
#define AML_HAND_CHANNEL 2
|
||||
|
||||
// ML Sets...
|
||||
#define PODISH_ML_SET 0
|
||||
#define INCUBATOR_ML_SET 1
|
||||
#define VIGBOO_ML_SET 2
|
||||
#define LAMPASY_ML_SET 3
|
||||
#define OGOROD_ML_SET 4
|
||||
#define ZEEPA_ML_SET 5
|
||||
#define BZONE_DATA_SET 6
|
||||
#define SPOBS_DATA_SET 7
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
|
||||
#include "actint/escaves.inc"
|
||||
#include "actint/mlconsts.h"
|
||||
#include "actint/aci_ml.inc"
|
||||
|
||||
startup_time 30
|
||||
shutdown_time 50
|
||||
|
||||
// Podish MLs...
|
||||
ml_data_set {
|
||||
id $ESCAVE_ML_SET0
|
||||
#include "actint/ml_data0.inc"
|
||||
}
|
||||
|
||||
// Incubator MLs...
|
||||
ml_data_set {
|
||||
id $ESCAVE_ML_SET1
|
||||
#include "actint/ml_data1.inc"
|
||||
}
|
||||
|
||||
// VigBoo MLs...
|
||||
ml_data_set {
|
||||
id $ESCAVE_ML_SET2
|
||||
#include "actint/ml_data2.inc"
|
||||
}
|
||||
|
||||
// Lampasso MLs...
|
||||
ml_data_set {
|
||||
id $ESCAVE_ML_SET3
|
||||
#include "actint/ml_data3.inc"
|
||||
}
|
||||
|
||||
// Ogorod MLs...
|
||||
ml_data_set {
|
||||
id $ESCAVE_ML_SET4
|
||||
#include "actint/ml_data4.inc"
|
||||
}
|
||||
|
||||
// ZeePa MLs...
|
||||
ml_data_set {
|
||||
id $ESCAVE_ML_SET5
|
||||
#include "actint/ml_data5.inc"
|
||||
}
|
||||
|
||||
// B-Zone MLs...
|
||||
ml_data_set {
|
||||
id $ESCAVE_ML_SET6
|
||||
#include "actint/ml_data6.inc"
|
||||
}
|
||||
|
||||
// Spobs MLs...
|
||||
ml_data_set {
|
||||
id $ESCAVE_ML_SET7
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
|
||||
#include "actint/acsconst.h"
|
||||
#include "actint/aci_evnt.h"
|
||||
#include "actint/a_consts.h"
|
||||
|
||||
#include "iscreen/scripts/vkeys.inc"
|
||||
|
||||
#include "actint/acs_str.inc"
|
||||
#include "actint/acs_str1.inc"
|
||||
|
||||
#include "actint/acs_main.inc"
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
|
||||
#include "actint/acsconst.h"
|
||||
#include "actint/aci_evnt.h"
|
||||
#include "actint/a_consts.h"
|
||||
|
||||
#include "iscreen/scripts/vkeys.inc"
|
||||
|
||||
#include "actint/acs_str.inc"
|
||||
#include "actint/acs_str2.inc"
|
||||
|
||||
#include "actint/acs_main.inc"
|
||||
|
||||
@@ -1,161 +0,0 @@
|
||||
|
||||
#define ACS_SLOT_LEN 15
|
||||
#define SAVE_SLOT_DELTA_Y 48
|
||||
|
||||
#define ACS_NONE 0
|
||||
#define ACS_BMP 1
|
||||
#define ACS_BML 2
|
||||
#define ACS_BMO 3
|
||||
#define ACS_XBM 4
|
||||
|
||||
// aciScreenObject:type values...
|
||||
#define ACS_BASE_OBJ 1
|
||||
#define ACS_INPUT_FIELD_OBJ 2
|
||||
#define ACS_SCROLLER_OBJ 3
|
||||
|
||||
#define COLOR0 { 88 + 1 * 256 }
|
||||
#define COLOR0s { 160 + 1 * 256 }
|
||||
#define COLOR1 { 128 + 1 * 256 }
|
||||
#define COLOR2 { 0 + 0 * 256 }
|
||||
|
||||
#define PAUSE_RES_X 640
|
||||
#define STR_DELTA_X 25
|
||||
#define STR_START_Y 120
|
||||
|
||||
screen {
|
||||
id $ACS_PAUSE_SCREEN1
|
||||
background $ACS_PAUSE_BACK0
|
||||
|
||||
resource $ACS_BMP {
|
||||
id $ACS_VOLUME_SCROLLER
|
||||
name "resource/actint/640x480/pause/scr.bmp"
|
||||
}
|
||||
resource $ACS_BMP {
|
||||
id $ACS_VOLUME_S_RES
|
||||
name "resource/actint/640x480/pause/volume.bmp"
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_PAUSE_BACK0
|
||||
/*
|
||||
build
|
||||
offs_x 0
|
||||
offs_y 0
|
||||
|
||||
size_x 10
|
||||
size_y 10
|
||||
*/
|
||||
name "resource/actint/640x480/pause/back.bmo"
|
||||
}
|
||||
#include "actint/pause.inc"
|
||||
}
|
||||
|
||||
#define COLOR0 { 96 + 1 * 256 }
|
||||
#define COLOR0s { 48 + 1 * 256 }
|
||||
#define COLOR1 { 16 + 1 * 256 }
|
||||
#define COLOR2 { 64 + 1 * 256 }
|
||||
|
||||
#define PAUSE_RES_X 800
|
||||
#define STR_DELTA_X 100
|
||||
#define STR_START_Y 180
|
||||
|
||||
screen {
|
||||
id $ACS_PAUSE_SCREEN2
|
||||
background $ACS_PAUSE_BACK1
|
||||
|
||||
resource $ACS_BMP {
|
||||
id $ACS_VOLUME_SCROLLER
|
||||
name "resource/actint/iscreen/pause/scr.bmp"
|
||||
}
|
||||
resource $ACS_BMP {
|
||||
id $ACS_VOLUME_S_RES
|
||||
name "resource/actint/iscreen/pause/volume.bmp"
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_PAUSE_BACK1
|
||||
/*
|
||||
build
|
||||
offs_x 0
|
||||
offs_y 0
|
||||
|
||||
size_x 10
|
||||
size_y 10
|
||||
*/
|
||||
name "resource/actint/iscreen/pause/back.bmo"
|
||||
}
|
||||
#include "actint/pause.inc"
|
||||
}
|
||||
|
||||
screen {
|
||||
id $ACS_SAVE_SCREEN0
|
||||
background $ACS_SAVE_BACK
|
||||
|
||||
resource $ACS_BMP {
|
||||
id $ACS_SAVE_BACK
|
||||
name "resource/actint/iscreen/save/scr00/back.bmp"
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_OK
|
||||
name "resource/actint/iscreen/save/scr00/ok.bmo"
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_CANCEL
|
||||
name "resource/actint/iscreen/save/scr00/cancel.bmo"
|
||||
}
|
||||
#define SAVE_STRING_POS_X 250
|
||||
#define SAVE_STRING_POS_Y 40
|
||||
|
||||
#define SAVE_SLOT_OFFS_X 225
|
||||
#define SAVE_SLOT_START_Y 140
|
||||
#include "actint/save_scr.inc"
|
||||
}
|
||||
|
||||
screen {
|
||||
id $ACS_SAVE_SCREEN1
|
||||
background $ACS_SAVE_BACK
|
||||
|
||||
resource $ACS_BMP {
|
||||
id $ACS_SAVE_BACK
|
||||
name "resource/actint/iscreen/save/scr01/back.bmp"
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_OK
|
||||
name "resource/actint/iscreen/save/scr01/ok.bmo"
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_CANCEL
|
||||
name "resource/actint/iscreen/save/scr01/cancel.bmo"
|
||||
}
|
||||
#define SAVE_STRING_POS_X 250
|
||||
#define SAVE_STRING_POS_Y 40
|
||||
|
||||
#define SAVE_SLOT_OFFS_X 215
|
||||
#define SAVE_SLOT_START_Y 155
|
||||
#include "actint/save_scr.inc"
|
||||
}
|
||||
|
||||
screen {
|
||||
id $ACS_SAVE_SCREEN2
|
||||
background $ACS_SAVE_BACK
|
||||
|
||||
resource $ACS_BMP {
|
||||
id $ACS_SAVE_BACK
|
||||
name "resource/actint/iscreen/save/scr02/back.bmp"
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_OK
|
||||
name "resource/actint/iscreen/save/scr02/ok.bmo"
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_CANCEL
|
||||
name "resource/actint/iscreen/save/scr02/cancel.bmo"
|
||||
}
|
||||
#define SAVE_STRING_POS_X 220
|
||||
#define SAVE_STRING_POS_Y 40
|
||||
|
||||
#define SAVE_SLOT_OFFS_X 200
|
||||
#define SAVE_SLOT_START_Y 145
|
||||
#include "actint/save_scr.inc"
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
|
||||
#define acsSTR_GAME_PAUSED1 "GAME PAUSED"
|
||||
#define acsSTR_GAME_PAUSED2 "<22><><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define acsSTR_SOUND1 "SOUND"
|
||||
#define acsSTR_SOUND2 "<22><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define acsSTR_MUSIC1 "MUSIC"
|
||||
#define acsSTR_MUSIC2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define acsSTR_TIPS1 "TIPS"
|
||||
#define acsSTR_TIPS2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define acsSTR_AUTORUN1 "AUTORUN"
|
||||
#define acsSTR_AUTORUN2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
#define acsSTR_RESUME_GAME1 "RESUME GAME"
|
||||
#define acsSTR_RESUME_GAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define acsSTR_ABORT_GAME1 "ABORT GAME"
|
||||
#define acsSTR_ABORT_GAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
#define acsSTR_SAVE_GAME1 "SAVE GAME"
|
||||
#define acsSTR_SAVE_GAME2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
|
||||
#define STR_SX 250
|
||||
#define STR_SY 32
|
||||
|
||||
#define STR_DX 10
|
||||
#define STR_DY 35
|
||||
#define VOLUME_DX 20
|
||||
|
||||
#define STR_X 220
|
||||
|
||||
#define STR_SX_TXT 200
|
||||
#define STR_SX2 120
|
||||
|
||||
#define STR_SOUND_X 160
|
||||
#define STR_SOUND_SX 90
|
||||
#define STR_SOUND_SX2 50
|
||||
|
||||
#define STR_MUSIC_X 160
|
||||
#define STR_MUSIC_SX 90
|
||||
#define STR_MUSIC_SX2 50
|
||||
|
||||
#define STR_TUTORIAL_X 230
|
||||
#define STR_TUTORIAL_SX 90
|
||||
#define STR_TUTORIAL_SX2 50
|
||||
|
||||
#define STR_AUTORUN_X 210
|
||||
#define STR_AUTORUN_SX 115
|
||||
#define STR_AUTORUN_SX2 50
|
||||
|
||||
#define acsSTR_GAME_PAUSED $acsSTR_GAME_PAUSED1
|
||||
#define acsSTR_SOUND $acsSTR_SOUND1
|
||||
#define acsSTR_MUSIC $acsSTR_MUSIC1
|
||||
#define acsSTR_TIPS $acsSTR_TIPS1
|
||||
#define acsSTR_AUTORUN $acsSTR_AUTORUN1
|
||||
#define acsSTR_RESUME_GAME $acsSTR_RESUME_GAME1
|
||||
#define acsSTR_ABORT_GAME $acsSTR_ABORT_GAME1
|
||||
#define acsSTR_SAVE_GAME $acsSTR_SAVE_GAME1
|
||||
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
|
||||
#define STR_SX 250
|
||||
#define STR_SY 32
|
||||
|
||||
#define STR_DX 10
|
||||
#define STR_DY 35
|
||||
#define VOLUME_DX 0
|
||||
|
||||
#define STR_X 220
|
||||
|
||||
#define STR_SX_TXT 200
|
||||
#define STR_SX2 120
|
||||
|
||||
#define STR_SOUND_X 150
|
||||
#define STR_SOUND_SX 100
|
||||
#define STR_SOUND_SX2 80
|
||||
|
||||
#define STR_MUSIC_X 140
|
||||
#define STR_MUSIC_SX 110
|
||||
#define STR_MUSIC_SX2 80
|
||||
|
||||
#define STR_TUTORIAL_X 200
|
||||
#define STR_TUTORIAL_SX 155
|
||||
#define STR_TUTORIAL_SX2 80
|
||||
|
||||
#define STR_AUTORUN_X 150
|
||||
#define STR_AUTORUN_SX 215
|
||||
#define STR_AUTORUN_SX2 80
|
||||
|
||||
#define acsSTR_GAME_PAUSED $acsSTR_GAME_PAUSED2
|
||||
#define acsSTR_SOUND $acsSTR_SOUND2
|
||||
#define acsSTR_MUSIC $acsSTR_MUSIC2
|
||||
#define acsSTR_TIPS $acsSTR_TIPS2
|
||||
#define acsSTR_AUTORUN $acsSTR_AUTORUN2
|
||||
#define acsSTR_RESUME_GAME $acsSTR_RESUME_GAME2
|
||||
#define acsSTR_ABORT_GAME $acsSTR_ABORT_GAME2
|
||||
#define acsSTR_SAVE_GAME $acsSTR_SAVE_GAME2
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
|
||||
// Defines...
|
||||
#define ACS_NUM_SLOTS 8
|
||||
|
||||
// Frame IDs...
|
||||
#define ACS_MAX_FRAME -1
|
||||
|
||||
// IDs...
|
||||
#define ACS_PAUSE_SCREEN1 1
|
||||
#define ACS_PAUSE_SCREEN2 2
|
||||
#define ACS_SAVE_SCREEN0 3
|
||||
#define ACS_SAVE_SCREEN1 4
|
||||
#define ACS_SAVE_SCREEN2 5
|
||||
|
||||
#define ACS_RESUME_GAME 6
|
||||
#define ACS_ABORT_GAME 7
|
||||
#define ACS_TUTORIAL_MODE 8
|
||||
#define ACS_MUSIC_MODE 9
|
||||
#define ACS_SOUND_MODE 10
|
||||
#define ACS_MUSIC_VOLUME 11
|
||||
#define ACS_SOUND_VOLUME 12
|
||||
|
||||
#define ACS_VOLUME_SCROLLER 13
|
||||
#define ACS_PAUSE_BACK0 14
|
||||
|
||||
#define ACS_SAVE_BACK 15
|
||||
#define ACS_SAVE_SLOT0 16
|
||||
#define ACS_SAVE_SLOT1 17
|
||||
#define ACS_SAVE_SLOT2 18
|
||||
#define ACS_SAVE_SLOT3 19
|
||||
#define ACS_SAVE_SLOT4 20
|
||||
#define ACS_SAVE_SLOT5 21
|
||||
#define ACS_SAVE_SLOT6 22
|
||||
#define ACS_SAVE_SLOT7 23
|
||||
#define ACS_SAVE_OK 24
|
||||
#define ACS_SAVE_CANCEL 25
|
||||
|
||||
#define ACS_PAUSE_BACK1 26
|
||||
|
||||
#define ACS_AUTORUN_MODE 27
|
||||
|
||||
#define ACS_PAUSE_TEXT 28
|
||||
#define ACS_SOUND_TEXT 29
|
||||
#define ACS_MUSIC_TEXT 30
|
||||
#define ACS_TUTORIAL_TEXT 31
|
||||
#define ACS_AUTORUN_TEXT 32
|
||||
#define ACS_SVOLUME_TEXT 33
|
||||
#define ACS_MVOLUME_TEXT 34
|
||||
|
||||
#define ACS_VOLUME_S_RES 35
|
||||
|
||||
#define ACS_SAVE_STRING 36
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,35 +0,0 @@
|
||||
|
||||
// Escave defines...
|
||||
|
||||
#define ESCAVE_ID0 0
|
||||
#define _ESCAVE_NAME0 $ESCAVE_NAME01 $ESCAVE_NAME0
|
||||
#define ESCAVE_ML_SET0 0
|
||||
|
||||
#define ESCAVE_ID1 1
|
||||
#define _ESCAVE_NAME1 $ESCAVE_NAME11 $ESCAVE_NAME1
|
||||
#define ESCAVE_ML_SET1 1
|
||||
|
||||
#define ESCAVE_ID2 2
|
||||
#define _ESCAVE_NAME2 $ESCAVE_NAME21 $ESCAVE_NAME2
|
||||
#define ESCAVE_ML_SET2 2
|
||||
|
||||
#define ESCAVE_ID3 3
|
||||
#define _ESCAVE_NAME3 $ESCAVE_NAME31 $ESCAVE_NAME3
|
||||
#define ESCAVE_ML_SET3 3
|
||||
|
||||
#define ESCAVE_ID4 4
|
||||
#define _ESCAVE_NAME4 $ESCAVE_NAME41 $ESCAVE_NAME4
|
||||
#define ESCAVE_ML_SET4 4
|
||||
|
||||
#define ESCAVE_ID5 5
|
||||
#define _ESCAVE_NAME5 $ESCAVE_NAME51 $ESCAVE_NAME5
|
||||
#define ESCAVE_ML_SET5 5
|
||||
|
||||
#define ESCAVE_ID6 6
|
||||
#define _ESCAVE_NAME6 $ESCAVE_NAME61 $ESCAVE_NAME6
|
||||
#define ESCAVE_ML_SET6 6
|
||||
|
||||
#define ESCAVE_ID7 7
|
||||
#define _ESCAVE_NAME7 $ESCAVE_NAME71 $ESCAVE_NAME7
|
||||
#define ESCAVE_ML_SET7 7
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
|
||||
/* -------------------------------- WEAPONS --------------------------------- */
|
||||
|
||||
// MacHOTine Gun (light)
|
||||
item_prm $ITM01_ID $ACI_WEAPON_DAMAGE "5"
|
||||
item_prm $ITM01_ID $ACI_WEAPON_LOAD "50"
|
||||
item_prm $ITM01_ID $ACI_WEAPON_SHOTS_SEC "3"
|
||||
item_prm $ITM01_ID $ACI_WEAPON_RANGE "30"
|
||||
|
||||
// MacHOTine Gun (heavy)
|
||||
item_prm $ITM02_ID $ACI_WEAPON_DAMAGE "10"
|
||||
item_prm $ITM02_ID $ACI_WEAPON_LOAD "100"
|
||||
item_prm $ITM02_ID $ACI_WEAPON_SHOTS_SEC "3"
|
||||
item_prm $ITM02_ID $ACI_WEAPON_RANGE "40"
|
||||
|
||||
// Speetle System (light)
|
||||
item_prm $ITM03_ID $ACI_WEAPON_DAMAGE "30"
|
||||
item_prm $ITM03_ID $ACI_WEAPON_LOAD "5"
|
||||
item_prm $ITM03_ID $ACI_WEAPON_SHOTS_SEC "1"
|
||||
item_prm $ITM03_ID $ACI_WEAPON_RANGE "25"
|
||||
|
||||
// Speetle System (heavy)
|
||||
item_prm $ITM04_ID $ACI_WEAPON_DAMAGE "60"
|
||||
item_prm $ITM04_ID $ACI_WEAPON_LOAD "10"
|
||||
item_prm $ITM04_ID $ACI_WEAPON_SHOTS_SEC "1"
|
||||
item_prm $ITM04_ID $ACI_WEAPON_RANGE "35"
|
||||
|
||||
// ghOrb Gear (light)
|
||||
item_prm $ITM05_ID $ACI_WEAPON_DAMAGE "13"
|
||||
item_prm $ITM05_ID $ACI_WEAPON_LOAD "50"
|
||||
item_prm $ITM05_ID $ACI_WEAPON_SHOTS_SEC "2"
|
||||
item_prm $ITM05_ID $ACI_WEAPON_RANGE "20"
|
||||
|
||||
// ghOrb Gear (heavy)
|
||||
item_prm $ITM06_ID $ACI_WEAPON_DAMAGE "26"
|
||||
item_prm $ITM06_ID $ACI_WEAPON_LOAD "100"
|
||||
item_prm $ITM06_ID $ACI_WEAPON_SHOTS_SEC "2"
|
||||
item_prm $ITM06_ID $ACI_WEAPON_RANGE "30"
|
||||
|
||||
// Beebbanoza Blockade
|
||||
item_prm $ITM07_ID $ACI_WEAPON_DAMAGE "5"
|
||||
item_prm $ITM07_ID $ACI_WEAPON_LOAD "N/A"
|
||||
item_prm $ITM07_ID $ACI_WEAPON_SHOTS_SEC "5"
|
||||
item_prm $ITM07_ID $ACI_WEAPON_RANGE "10"
|
||||
|
||||
// Crustest Cannon
|
||||
item_prm $ITM08_ID $ACI_WEAPON_DAMAGE "200"
|
||||
item_prm $ITM08_ID $ACI_WEAPON_LOAD "5"
|
||||
item_prm $ITM08_ID $ACI_WEAPON_SHOTS_SEC "0.25"
|
||||
item_prm $ITM08_ID $ACI_WEAPON_RANGE "10"
|
||||
|
||||
// Terminator ("Wormer")
|
||||
item_prm $ITM09_ID $ACI_WEAPON_DAMAGE "10"
|
||||
item_prm $ITM09_ID $ACI_WEAPON_LOAD "5"
|
||||
item_prm $ITM09_ID $ACI_WEAPON_SHOTS_SEC "1"
|
||||
item_prm $ITM09_ID $ACI_WEAPON_RANGE "5"
|
||||
|
||||
// Terminator ("Wasp")
|
||||
item_prm $ITM10_ID $ACI_WEAPON_DAMAGE "15"
|
||||
item_prm $ITM10_ID $ACI_WEAPON_LOAD "3"
|
||||
item_prm $ITM10_ID $ACI_WEAPON_SHOTS_SEC "1"
|
||||
item_prm $ITM10_ID $ACI_WEAPON_RANGE "5"
|
||||
|
||||
/* ---------------------------------- AMMO ---------------------------------- */
|
||||
|
||||
// Pupok pile
|
||||
item_prm $ITM11_ID $ACI_AMMO_DAMAGE "30"
|
||||
item_prm $ITM11_ID $ACI_AMMO_IN_PACK "5"
|
||||
|
||||
// OKorOK pile
|
||||
item_prm $ITM12_ID $ACI_AMMO_DAMAGE "30"
|
||||
item_prm $ITM12_ID $ACI_AMMO_IN_PACK "5"
|
||||
|
||||
// Boltoon pack
|
||||
item_prm $ITM13_ID $ACI_AMMO_DAMAGE "200"
|
||||
item_prm $ITM13_ID $ACI_AMMO_IN_PACK "1" /* -------------------------------- DEVICES --------------------------------- */
|
||||
|
||||
// CopteRig
|
||||
item_prm $ITM14_ID $ACI_DEVICE_WORKING_TIME "1000"
|
||||
|
||||
// CutteRig
|
||||
item_prm $ITM16_ID $ACI_DEVICE_WORKING_TIME "3000"
|
||||
|
||||
// CrotRig
|
||||
item_prm $ITM18_ID $ACI_DEVICE_WORKING_TIME "5000"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,194 +0,0 @@
|
||||
|
||||
// Oxidize Monk
|
||||
mech_prm $MECH00_ID $ACI_MECHOS_ENERGY_SHIELD "120"
|
||||
mech_prm $MECH00_ID $ACI_MECHOS_RESTORING_SPEED "4"
|
||||
mech_prm $MECH00_ID $ACI_MECHOS_MECHANIC_ARMOR "90"
|
||||
mech_prm $MECH00_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH00_ID $ACI_MECHOS_SPIRAL_CAPACITY "2"
|
||||
mech_prm $MECH00_ID $ACI_MECHOS_AIR_RESERVE "250"
|
||||
|
||||
// Blade Keeper
|
||||
mech_prm $MECH01_ID $ACI_MECHOS_ENERGY_SHIELD "350"
|
||||
mech_prm $MECH01_ID $ACI_MECHOS_RESTORING_SPEED "4"
|
||||
mech_prm $MECH01_ID $ACI_MECHOS_MECHANIC_ARMOR "150"
|
||||
mech_prm $MECH01_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH01_ID $ACI_MECHOS_SPIRAL_CAPACITY "4"
|
||||
mech_prm $MECH01_ID $ACI_MECHOS_AIR_RESERVE "560"
|
||||
|
||||
// Spread Spot
|
||||
mech_prm $MECH02_ID $ACI_MECHOS_ENERGY_SHIELD "300"
|
||||
mech_prm $MECH02_ID $ACI_MECHOS_RESTORING_SPEED "5"
|
||||
mech_prm $MECH02_ID $ACI_MECHOS_MECHANIC_ARMOR "80"
|
||||
mech_prm $MECH02_ID $ACI_MECHOS_VELOCITY "10"
|
||||
mech_prm $MECH02_ID $ACI_MECHOS_SPIRAL_CAPACITY "4"
|
||||
mech_prm $MECH02_ID $ACI_MECHOS_AIR_RESERVE "200"
|
||||
|
||||
// Ripper
|
||||
mech_prm $MECH03_ID $ACI_MECHOS_ENERGY_SHIELD "300"
|
||||
mech_prm $MECH03_ID $ACI_MECHOS_RESTORING_SPEED "3"
|
||||
mech_prm $MECH03_ID $ACI_MECHOS_MECHANIC_ARMOR "350"
|
||||
mech_prm $MECH03_ID $ACI_MECHOS_VELOCITY "5"
|
||||
mech_prm $MECH03_ID $ACI_MECHOS_SPIRAL_CAPACITY "2"
|
||||
mech_prm $MECH03_ID $ACI_MECHOS_AIR_RESERVE "800"
|
||||
|
||||
// Heavy Lady
|
||||
mech_prm $MECH04_ID $ACI_MECHOS_ENERGY_SHIELD "400"
|
||||
mech_prm $MECH04_ID $ACI_MECHOS_RESTORING_SPEED "3"
|
||||
mech_prm $MECH04_ID $ACI_MECHOS_MECHANIC_ARMOR "380"
|
||||
mech_prm $MECH04_ID $ACI_MECHOS_VELOCITY "6"
|
||||
mech_prm $MECH04_ID $ACI_MECHOS_SPIRAL_CAPACITY "5"
|
||||
mech_prm $MECH04_ID $ACI_MECHOS_AIR_RESERVE "900"
|
||||
|
||||
// Ancient Demon
|
||||
mech_prm $MECH05_ID $ACI_MECHOS_ENERGY_SHIELD "260"
|
||||
mech_prm $MECH05_ID $ACI_MECHOS_RESTORING_SPEED "5"
|
||||
mech_prm $MECH05_ID $ACI_MECHOS_MECHANIC_ARMOR "300"
|
||||
mech_prm $MECH05_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH05_ID $ACI_MECHOS_SPIRAL_CAPACITY "5"
|
||||
mech_prm $MECH05_ID $ACI_MECHOS_AIR_RESERVE "300"
|
||||
|
||||
// Iron Shadow
|
||||
mech_prm $MECH06_ID $ACI_MECHOS_ENERGY_SHIELD "300"
|
||||
mech_prm $MECH06_ID $ACI_MECHOS_RESTORING_SPEED "3"
|
||||
mech_prm $MECH06_ID $ACI_MECHOS_MECHANIC_ARMOR "250"
|
||||
mech_prm $MECH06_ID $ACI_MECHOS_VELOCITY "9"
|
||||
mech_prm $MECH06_ID $ACI_MECHOS_SPIRAL_CAPACITY "5"
|
||||
mech_prm $MECH06_ID $ACI_MECHOS_AIR_RESERVE "350"
|
||||
|
||||
// AtTractor
|
||||
mech_prm $MECH07_ID $ACI_MECHOS_ENERGY_SHIELD "250"
|
||||
mech_prm $MECH07_ID $ACI_MECHOS_RESTORING_SPEED "6"
|
||||
mech_prm $MECH07_ID $ACI_MECHOS_MECHANIC_ARMOR "400"
|
||||
mech_prm $MECH07_ID $ACI_MECHOS_VELOCITY "5"
|
||||
mech_prm $MECH07_ID $ACI_MECHOS_SPIRAL_CAPACITY "6"
|
||||
mech_prm $MECH07_ID $ACI_MECHOS_AIR_RESERVE "700"
|
||||
|
||||
// Sandoll
|
||||
mech_prm $MECH08_ID $ACI_MECHOS_ENERGY_SHIELD "250"
|
||||
mech_prm $MECH08_ID $ACI_MECHOS_RESTORING_SPEED "6"
|
||||
mech_prm $MECH08_ID $ACI_MECHOS_MECHANIC_ARMOR "200"
|
||||
mech_prm $MECH08_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH08_ID $ACI_MECHOS_SPIRAL_CAPACITY "3"
|
||||
mech_prm $MECH08_ID $ACI_MECHOS_AIR_RESERVE "350"
|
||||
|
||||
// Arcan
|
||||
mech_prm $MECH09_ID $ACI_MECHOS_ENERGY_SHIELD "200"
|
||||
mech_prm $MECH09_ID $ACI_MECHOS_RESTORING_SPEED "4"
|
||||
mech_prm $MECH09_ID $ACI_MECHOS_MECHANIC_ARMOR "200"
|
||||
mech_prm $MECH09_ID $ACI_MECHOS_VELOCITY "6"
|
||||
mech_prm $MECH09_ID $ACI_MECHOS_SPIRAL_CAPACITY "2"
|
||||
mech_prm $MECH09_ID $ACI_MECHOS_AIR_RESERVE "400"
|
||||
|
||||
// Mad Surgeon
|
||||
mech_prm $MECH10_ID $ACI_MECHOS_ENERGY_SHIELD "150"
|
||||
mech_prm $MECH10_ID $ACI_MECHOS_RESTORING_SPEED "3"
|
||||
mech_prm $MECH10_ID $ACI_MECHOS_MECHANIC_ARMOR "100"
|
||||
mech_prm $MECH10_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH10_ID $ACI_MECHOS_SPIRAL_CAPACITY "2"
|
||||
mech_prm $MECH10_ID $ACI_MECHOS_AIR_RESERVE "250"
|
||||
|
||||
// Zippax
|
||||
mech_prm $MECH11_ID $ACI_MECHOS_ENERGY_SHIELD "250"
|
||||
mech_prm $MECH11_ID $ACI_MECHOS_RESTORING_SPEED "4"
|
||||
mech_prm $MECH11_ID $ACI_MECHOS_MECHANIC_ARMOR "60"
|
||||
mech_prm $MECH11_ID $ACI_MECHOS_VELOCITY "9"
|
||||
mech_prm $MECH11_ID $ACI_MECHOS_SPIRAL_CAPACITY "3"
|
||||
mech_prm $MECH11_ID $ACI_MECHOS_AIR_RESERVE "150"
|
||||
|
||||
// Rivet Bier
|
||||
mech_prm $MECH12_ID $ACI_MECHOS_ENERGY_SHIELD "350"
|
||||
mech_prm $MECH12_ID $ACI_MECHOS_RESTORING_SPEED "4"
|
||||
mech_prm $MECH12_ID $ACI_MECHOS_MECHANIC_ARMOR "400"
|
||||
mech_prm $MECH12_ID $ACI_MECHOS_VELOCITY "6"
|
||||
mech_prm $MECH12_ID $ACI_MECHOS_SPIRAL_CAPACITY "4"
|
||||
mech_prm $MECH12_ID $ACI_MECHOS_AIR_RESERVE "950"
|
||||
|
||||
// Piercator
|
||||
mech_prm $MECH13_ID $ACI_MECHOS_ENERGY_SHIELD "180"
|
||||
mech_prm $MECH13_ID $ACI_MECHOS_RESTORING_SPEED "4"
|
||||
mech_prm $MECH13_ID $ACI_MECHOS_MECHANIC_ARMOR "180"
|
||||
mech_prm $MECH13_ID $ACI_MECHOS_VELOCITY "7"
|
||||
mech_prm $MECH13_ID $ACI_MECHOS_SPIRAL_CAPACITY "2"
|
||||
mech_prm $MECH13_ID $ACI_MECHOS_AIR_RESERVE "500"
|
||||
|
||||
// Excorps
|
||||
mech_prm $MECH14_ID $ACI_MECHOS_ENERGY_SHIELD "300"
|
||||
mech_prm $MECH14_ID $ACI_MECHOS_RESTORING_SPEED "4"
|
||||
mech_prm $MECH14_ID $ACI_MECHOS_MECHANIC_ARMOR "180"
|
||||
mech_prm $MECH14_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH14_ID $ACI_MECHOS_SPIRAL_CAPACITY "3"
|
||||
mech_prm $MECH14_ID $ACI_MECHOS_AIR_RESERVE "600"
|
||||
|
||||
// Last Moggy
|
||||
mech_prm $MECH15_ID $ACI_MECHOS_ENERGY_SHIELD "500"
|
||||
mech_prm $MECH15_ID $ACI_MECHOS_RESTORING_SPEED "3"
|
||||
mech_prm $MECH15_ID $ACI_MECHOS_MECHANIC_ARMOR "500"
|
||||
mech_prm $MECH15_ID $ACI_MECHOS_VELOCITY "7"
|
||||
mech_prm $MECH15_ID $ACI_MECHOS_SPIRAL_CAPACITY "6"
|
||||
mech_prm $MECH15_ID $ACI_MECHOS_AIR_RESERVE "1000"
|
||||
|
||||
// Queen Frog
|
||||
mech_prm $MECH16_ID $ACI_MECHOS_ENERGY_SHIELD "200"
|
||||
mech_prm $MECH16_ID $ACI_MECHOS_RESTORING_SPEED "7"
|
||||
mech_prm $MECH16_ID $ACI_MECHOS_MECHANIC_ARMOR "60"
|
||||
mech_prm $MECH16_ID $ACI_MECHOS_VELOCITY "5"
|
||||
mech_prm $MECH16_ID $ACI_MECHOS_SPIRAL_CAPACITY "4"
|
||||
mech_prm $MECH16_ID $ACI_MECHOS_AIR_RESERVE "1000"
|
||||
|
||||
// Lawn Mower
|
||||
mech_prm $MECH17_ID $ACI_MECHOS_ENERGY_SHIELD "200"
|
||||
mech_prm $MECH17_ID $ACI_MECHOS_RESTORING_SPEED "7"
|
||||
mech_prm $MECH17_ID $ACI_MECHOS_MECHANIC_ARMOR "60"
|
||||
mech_prm $MECH17_ID $ACI_MECHOS_VELOCITY "4"
|
||||
mech_prm $MECH17_ID $ACI_MECHOS_SPIRAL_CAPACITY "5"
|
||||
mech_prm $MECH17_ID $ACI_MECHOS_AIR_RESERVE "250"
|
||||
|
||||
// Wormaster
|
||||
mech_prm $MECH35_ID $ACI_MECHOS_ENERGY_SHIELD "200"
|
||||
mech_prm $MECH35_ID $ACI_MECHOS_RESTORING_SPEED "7"
|
||||
mech_prm $MECH35_ID $ACI_MECHOS_MECHANIC_ARMOR "250"
|
||||
mech_prm $MECH35_ID $ACI_MECHOS_VELOCITY "4"
|
||||
mech_prm $MECH35_ID $ACI_MECHOS_SPIRAL_CAPACITY "2"
|
||||
mech_prm $MECH35_ID $ACI_MECHOS_AIR_RESERVE "1000"
|
||||
|
||||
// BLOCH
|
||||
mech_prm $MECH18_ID $ACI_MECHOS_ENERGY_SHIELD "50"
|
||||
mech_prm $MECH18_ID $ACI_MECHOS_RESTORING_SPEED "10"
|
||||
mech_prm $MECH18_ID $ACI_MECHOS_MECHANIC_ARMOR "20"
|
||||
mech_prm $MECH18_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH18_ID $ACI_MECHOS_SPIRAL_CAPACITY "1"
|
||||
mech_prm $MECH18_ID $ACI_MECHOS_AIR_RESERVE "100"
|
||||
|
||||
// SMOK
|
||||
mech_prm $MECH19_ID $ACI_MECHOS_ENERGY_SHIELD "50"
|
||||
mech_prm $MECH19_ID $ACI_MECHOS_RESTORING_SPEED "10"
|
||||
mech_prm $MECH19_ID $ACI_MECHOS_MECHANIC_ARMOR "20"
|
||||
mech_prm $MECH19_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH19_ID $ACI_MECHOS_SPIRAL_CAPACITY "1"
|
||||
mech_prm $MECH19_ID $ACI_MECHOS_AIR_RESERVE "100"
|
||||
|
||||
// MOTOK
|
||||
mech_prm $MECH20_ID $ACI_MECHOS_ENERGY_SHIELD "50"
|
||||
mech_prm $MECH20_ID $ACI_MECHOS_RESTORING_SPEED "10"
|
||||
mech_prm $MECH20_ID $ACI_MECHOS_MECHANIC_ARMOR "20"
|
||||
mech_prm $MECH20_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH20_ID $ACI_MECHOS_SPIRAL_CAPACITY "1"
|
||||
mech_prm $MECH20_ID $ACI_MECHOS_AIR_RESERVE "100"
|
||||
|
||||
// SHROT
|
||||
mech_prm $MECH21_ID $ACI_MECHOS_ENERGY_SHIELD "50"
|
||||
mech_prm $MECH21_ID $ACI_MECHOS_RESTORING_SPEED "10"
|
||||
mech_prm $MECH21_ID $ACI_MECHOS_MECHANIC_ARMOR "20"
|
||||
mech_prm $MECH21_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH21_ID $ACI_MECHOS_SPIRAL_CAPACITY "1"
|
||||
mech_prm $MECH21_ID $ACI_MECHOS_AIR_RESERVE "100"
|
||||
|
||||
// DOCHOD
|
||||
mech_prm $MECH22_ID $ACI_MECHOS_ENERGY_SHIELD "50"
|
||||
mech_prm $MECH22_ID $ACI_MECHOS_RESTORING_SPEED "10"
|
||||
mech_prm $MECH22_ID $ACI_MECHOS_MECHANIC_ARMOR "20"
|
||||
mech_prm $MECH22_ID $ACI_MECHOS_VELOCITY "8"
|
||||
mech_prm $MECH22_ID $ACI_MECHOS_SPIRAL_CAPACITY "1"
|
||||
mech_prm $MECH22_ID $ACI_MECHOS_AIR_RESERVE "100"
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,137 +0,0 @@
|
||||
|
||||
// aciML_Event startupTypes...
|
||||
#define AML_KEY 0
|
||||
#define AML_STARTUP 1
|
||||
#define AML_SHUTDOWN 2
|
||||
|
||||
// aciML_Event IDs...
|
||||
#define AML_GO_INFINITE 1
|
||||
#define AML_GO_PHASE 2
|
||||
#define AML_PUT_IN_QUEUE 3
|
||||
#define AML_PUT_IN_CH_QUEUE 4
|
||||
#define AML_ADD_IN_CH_QUEUE 5
|
||||
#define AML_STOP 6
|
||||
#define AML_STOP_CHANNEL 7
|
||||
#define AML_SET_PHASE 8
|
||||
|
||||
#define AML_PAUSE_ALL 9
|
||||
#define AML_RESUME_ALL 10
|
||||
|
||||
#define AML_LOCK 11
|
||||
#define AML_UNLOCK 12
|
||||
|
||||
#define AML_NEXT_PHRASE 13
|
||||
#define AML_CLOSE_ML 14
|
||||
#define AML_INVERT_PHASE 15
|
||||
#define AML_SHUTDOWN_EV 16
|
||||
|
||||
#define AML_KEY_TRAP 17
|
||||
|
||||
#define AML_IS_LOCKED 18
|
||||
#define AML_IS_NOT_LOCKED 19
|
||||
#define AML_IS_ACTIVE 20
|
||||
#define AML_EVENT_IS_ACTIVE 21
|
||||
#define AML_SEND2ACTINT 22
|
||||
#define AML_CLEAR_QUEUE 23
|
||||
#define AML_REWIND 24
|
||||
#define AML_START_SOUND 25
|
||||
#define AML_PUT_SEQUENCE 26
|
||||
#define AML_WAIT_CHANNEL 27
|
||||
#define AML_DISABLE_CHANNEL 28
|
||||
#define AML_EXIT 29
|
||||
#define AML_CLOSE_SPEECH 30
|
||||
#define AML_BREATH_ON 31
|
||||
#define AML_BREATH_OFF 32
|
||||
|
||||
#define AML_DISABLE_ML 33
|
||||
#define AML_ENABLE_ML 34
|
||||
|
||||
// Special events...
|
||||
#define AML_GET_QUESTION 1
|
||||
#define AML_TAKE_ELEECH 2
|
||||
#define AML_CLEAR_QUESTION 3
|
||||
#define AML_ABORT_ESCAVE_SESSION 4
|
||||
#define AML_BLOCK_SHOP 5
|
||||
#define AML_WAIT_NEXT_PERIOD 6
|
||||
#define AML_TAKE_WEEZYK 7
|
||||
#define AML_LAMPASSO_THEEND 8
|
||||
#define AML_CHANGE_TO_RAFFA 9
|
||||
#define AML_EXPROPRIATION 10
|
||||
#define AML_ACCEPT_RUBBOX 11
|
||||
#define AML_UNBLOCK_SHOP 12
|
||||
#define AML_BLOCK_EXIT 13
|
||||
#define AML_UNBLOCK_EXIT 14
|
||||
#define AML_KICK_OUT_FROM_ESCAVE 15
|
||||
#define AML_ADD_RUBBOX 16
|
||||
|
||||
// Event key codes...
|
||||
#define AML_ELEECH_CODE 7000
|
||||
#define AML_KILL_ELEECH_CODE 7001
|
||||
|
||||
#define AML_START_SPEECH_CODE 7002
|
||||
#define AML_START_SPEECH2_CODE 7003
|
||||
#define AML_MORE_SPEECH_CODE 7004
|
||||
#define AML_MORE_SPEECH2_CODE 7005
|
||||
#define AML_END_SPEECH_CODE 7006
|
||||
#define AML_FORCED_EXIT_CODE 7007
|
||||
#define AML_RUBOX_CODE 7008
|
||||
|
||||
// Speech Sequences...
|
||||
#define AML_UNLOCK0_SEQ 8000
|
||||
#define AML_UNLOCK1_SEQ 8001
|
||||
#define AML_UNLOCK2_SEQ 8002
|
||||
#define AML_UNLOCK3_SEQ 8003
|
||||
|
||||
#define AML_PREPARE0_SEQ 8004
|
||||
#define AML_PREPARE1_SEQ 8005
|
||||
#define AML_PREPARE2_SEQ 8006
|
||||
#define AML_PREPARE3_SEQ 8007
|
||||
|
||||
#define AML_SPEECH0_SEQ 8008
|
||||
#define AML_SPEECH1_SEQ 8009
|
||||
#define AML_SPEECH2_SEQ 8010
|
||||
#define AML_SPEECH3_SEQ 8011
|
||||
|
||||
#define AML_END0_SEQ 8012
|
||||
#define AML_END1_SEQ 8013
|
||||
#define AML_END2_SEQ 8014
|
||||
#define AML_END3_SEQ 8015
|
||||
|
||||
#define AML_LOCK0_SEQ 8016
|
||||
#define AML_LOCK1_SEQ 8017
|
||||
#define AML_LOCK2_SEQ 8018
|
||||
#define AML_LOCK3_SEQ 8019
|
||||
|
||||
#define AML_PREPARE0_SEQ2 8020
|
||||
#define AML_PREPARE1_SEQ2 8021
|
||||
#define AML_PREPARE2_SEQ2 8022
|
||||
#define AML_PREPARE3_SEQ2 8023
|
||||
|
||||
#define AML_END0_SEQ2 8024
|
||||
#define AML_END1_SEQ2 8025
|
||||
#define AML_END2_SEQ2 8026
|
||||
#define AML_END3_SEQ2 8027
|
||||
|
||||
// Speech events...
|
||||
#define AML_SPEECH0_CH0 2010
|
||||
#define AML_SPEECH0_EV 2011
|
||||
#define AML_SPEECH0_CH1 2012
|
||||
|
||||
#define AML_SPEECH1_CH0 2013
|
||||
#define AML_SPEECH1_EV 2014
|
||||
#define AML_SPEECH1_CH1 2015
|
||||
|
||||
#define AML_SPEECH2_CH0 2016
|
||||
#define AML_SPEECH2_EV 2017
|
||||
#define AML_SPEECH2_CH1 2018
|
||||
|
||||
#define AML_SPEECH3_CH0 2019
|
||||
#define AML_SPEECH3_EV 2020
|
||||
#define AML_SPEECH3_CH1 2021
|
||||
|
||||
#define AML_BEG_SPEECH_EV 2022
|
||||
#define AML_END_SPEECH_EV 2023
|
||||
|
||||
// Some definitions...
|
||||
#define ACI_MORE_SPEECH_INDEX 2
|
||||
|
||||
@@ -1,531 +0,0 @@
|
||||
|
||||
resource $ACS_BMO {
|
||||
id $ACS_PAUSE_TEXT
|
||||
|
||||
build
|
||||
offs_x { ( $PAUSE_RES_X - $STR_SX ) / 2 }
|
||||
offs_y { $STR_START_Y - 10 }
|
||||
|
||||
size_x $STR_SX
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_RESUME_GAME
|
||||
|
||||
build
|
||||
offs_x { ( $PAUSE_RES_X - $STR_SX ) / 2 }
|
||||
offs_y { $STR_START_Y + $STR_DY * 1 }
|
||||
|
||||
size_x $STR_SX
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SOUND_TEXT
|
||||
|
||||
build
|
||||
offs_x { $STR_SOUND_X + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 2 }
|
||||
|
||||
size_x $STR_SOUND_SX
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SOUND_MODE
|
||||
|
||||
build
|
||||
offs_x { $STR_SOUND_X + $STR_SOUND_SX + $STR_DX + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 2 }
|
||||
|
||||
size_x $STR_SOUND_SX2
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_MUSIC_TEXT
|
||||
|
||||
build
|
||||
offs_x { $STR_MUSIC_X + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 3 }
|
||||
|
||||
size_x $STR_MUSIC_SX
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_MUSIC_MODE
|
||||
|
||||
build
|
||||
offs_x { $STR_MUSIC_X + $STR_MUSIC_SX + $STR_DX + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 3 }
|
||||
|
||||
size_x $STR_MUSIC_SX2
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_TUTORIAL_TEXT
|
||||
|
||||
build
|
||||
offs_x { $STR_TUTORIAL_X + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 4 }
|
||||
|
||||
size_x $STR_TUTORIAL_SX
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_TUTORIAL_MODE
|
||||
|
||||
build
|
||||
offs_x { $STR_TUTORIAL_X + $STR_TUTORIAL_SX + $STR_DX + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 4 }
|
||||
|
||||
size_x $STR_TUTORIAL_SX2
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_AUTORUN_TEXT
|
||||
|
||||
build
|
||||
offs_x { $STR_AUTORUN_X + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 5 }
|
||||
|
||||
size_x $STR_AUTORUN_SX
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_AUTORUN_MODE
|
||||
|
||||
build
|
||||
offs_x { $STR_AUTORUN_X + $STR_AUTORUN_SX + $STR_DX + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 5 }
|
||||
|
||||
size_x $STR_AUTORUN_SX2
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_ABORT_GAME
|
||||
|
||||
build
|
||||
offs_x { ( $PAUSE_RES_X - $STR_SX ) / 2 }
|
||||
offs_y { $STR_START_Y + $STR_DY * 6 }
|
||||
|
||||
size_x $STR_SX
|
||||
size_y $STR_SY
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SOUND_VOLUME
|
||||
|
||||
build
|
||||
offs_x { $STR_SOUND_X + $STR_SOUND_SX + $STR_DX + $STR_SOUND_SX2 + $VOLUME_DX + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 2 }
|
||||
|
||||
size_x 100
|
||||
size_y 30
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_MUSIC_VOLUME
|
||||
|
||||
build
|
||||
offs_x { $STR_MUSIC_X + $STR_MUSIC_SX + $STR_DX + $STR_MUSIC_SX2 + $VOLUME_DX + $STR_DELTA_X }
|
||||
offs_y { $STR_START_Y + $STR_DY * 3 }
|
||||
|
||||
size_x 100
|
||||
size_y 30
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SOUND_TEXT
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0s
|
||||
space 1
|
||||
string $acsSTR_SOUND
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SOUND_TEXT $ACS_SOUND_TEXT 0 0
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_PAUSE_TEXT
|
||||
string_len 20
|
||||
ifont 0
|
||||
color 0 $COLOR0s
|
||||
space 1
|
||||
string $acsSTR_GAME_PAUSED
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_PAUSE_TEXT $ACS_PAUSE_TEXT 0 0
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_SCROLLER_OBJ {
|
||||
id $ACS_SOUND_VOLUME
|
||||
max_value 256
|
||||
colors 103 80
|
||||
resource_id $ACS_VOLUME_SCROLLER
|
||||
s_resource_id $ACS_VOLUME_S_RES
|
||||
background
|
||||
|
||||
active_sx 90
|
||||
active_sy 20
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SOUND_VOLUME $ACS_SOUND_VOLUME 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SOUND_VOLUME 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $iMOUSE_LEFT_MOVE
|
||||
key $iMOUSE_RIGHT_MOVE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_CHANGE_SCROLLER $ACS_SOUND_VOLUME 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_SET_SOUND_VOLUME 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_SCROLLER_OBJ {
|
||||
id $ACS_MUSIC_VOLUME
|
||||
max_value 256
|
||||
colors 103 80
|
||||
resource_id $ACS_VOLUME_SCROLLER
|
||||
s_resource_id $ACS_VOLUME_S_RES
|
||||
background
|
||||
|
||||
active_sx 90
|
||||
active_sy 20
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_MUSIC_VOLUME $ACS_MUSIC_VOLUME 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_MUSIC_VOLUME 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $iMOUSE_LEFT_MOVE
|
||||
key $iMOUSE_RIGHT_MOVE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_CHANGE_SCROLLER $ACS_MUSIC_VOLUME 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_SET_MUSIC_VOLUME 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SOUND_MODE
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
string "OFF"
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SOUND_MODE $ACS_SOUND_MODE 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SOUND_MODE 0 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $VK_S
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_CHANGE_STR_STATE $ACS_SOUND_MODE 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_SET_SOUND_MODE 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_MUSIC_TEXT
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0s
|
||||
space 1
|
||||
string $acsSTR_MUSIC
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_MUSIC_TEXT $ACS_MUSIC_TEXT 0 0
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_MUSIC_MODE
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
string "OFF"
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_MUSIC_MODE $ACS_MUSIC_MODE 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_MUSIC_MODE 0 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $VK_S
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_CHANGE_STR_STATE $ACS_MUSIC_MODE 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_SET_MUSIC_MODE 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_TUTORIAL_TEXT
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0s
|
||||
space 1
|
||||
string $acsSTR_TIPS
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_TUTORIAL_TEXT $ACS_TUTORIAL_TEXT 0 0
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_TUTORIAL_MODE
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
string "OFF"
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_TUTORIAL_MODE $ACS_TUTORIAL_MODE 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_TUTORIAL_MODE 0 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $VK_S
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_CHANGE_STR_STATE $ACS_TUTORIAL_MODE 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_SET_TUTORIAL_MODE 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_AUTORUN_TEXT
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0s
|
||||
space 1
|
||||
string $acsSTR_AUTORUN
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_AUTORUN_TEXT $ACS_AUTORUN_TEXT 0 0
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_AUTORUN_MODE
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
string "OFF"
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_AUTORUN_MODE $ACS_AUTORUN_MODE 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_AUTORUN_MODE 0 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $VK_S
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_CHANGE_STR_STATE $ACS_AUTORUN_MODE 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_SET_AUTORUN_MODE 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_RESUME_GAME
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
string $acsSTR_RESUME_GAME
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_RESUME_GAME $ACS_RESUME_GAME 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $VK_R
|
||||
key $VK_ESCAPE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXIT 1 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_ABORT_GAME
|
||||
string_len 20
|
||||
ifont 1
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
string $acsSTR_ABORT_GAME
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_ABORT_GAME $ACS_ABORT_GAME 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $VK_A
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_GLOBAL_EXIT 0 0 0
|
||||
start_time 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,487 +0,0 @@
|
||||
#define COLOR0 { 48 + 1 * 256 }
|
||||
#define COLOR1 { 64 + 1 * 256 }
|
||||
#define COLOR2 { 96 + 1 * 256 }
|
||||
|
||||
#define SAVE_SLOT_SIZE_X 360
|
||||
#define SAVE_SLOT_SIZE_Y 40
|
||||
|
||||
#define SAVE_STRING_SIZE_X 300
|
||||
#define SAVE_STRING_SIZE_Y 50
|
||||
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_STRING
|
||||
|
||||
build
|
||||
offs_x $SAVE_STRING_POS_X
|
||||
offs_y $SAVE_STRING_POS_Y
|
||||
|
||||
size_x $SAVE_STRING_SIZE_X
|
||||
size_y $SAVE_STRING_SIZE_Y
|
||||
}
|
||||
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_SLOT0
|
||||
|
||||
build
|
||||
offs_x $SAVE_SLOT_OFFS_X
|
||||
offs_y { $SAVE_SLOT_START_Y + $SAVE_SLOT_DELTA_Y * 0 }
|
||||
|
||||
size_x $SAVE_SLOT_SIZE_X
|
||||
size_y $SAVE_SLOT_SIZE_Y
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_SLOT1
|
||||
|
||||
build
|
||||
offs_x $SAVE_SLOT_OFFS_X
|
||||
offs_y { $SAVE_SLOT_START_Y + $SAVE_SLOT_DELTA_Y * 1 }
|
||||
|
||||
size_x $SAVE_SLOT_SIZE_X
|
||||
size_y $SAVE_SLOT_SIZE_Y
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_SLOT2
|
||||
|
||||
build
|
||||
offs_x $SAVE_SLOT_OFFS_X
|
||||
offs_y { $SAVE_SLOT_START_Y + $SAVE_SLOT_DELTA_Y * 2 }
|
||||
|
||||
size_x $SAVE_SLOT_SIZE_X
|
||||
size_y $SAVE_SLOT_SIZE_Y
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_SLOT3
|
||||
|
||||
build
|
||||
offs_x $SAVE_SLOT_OFFS_X
|
||||
offs_y { $SAVE_SLOT_START_Y + $SAVE_SLOT_DELTA_Y * 3 }
|
||||
|
||||
size_x $SAVE_SLOT_SIZE_X
|
||||
size_y $SAVE_SLOT_SIZE_Y
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_SLOT4
|
||||
|
||||
build
|
||||
offs_x $SAVE_SLOT_OFFS_X
|
||||
offs_y { $SAVE_SLOT_START_Y + $SAVE_SLOT_DELTA_Y * 4 }
|
||||
|
||||
size_x $SAVE_SLOT_SIZE_X
|
||||
size_y $SAVE_SLOT_SIZE_Y
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_SLOT5
|
||||
|
||||
build
|
||||
offs_x $SAVE_SLOT_OFFS_X
|
||||
offs_y { $SAVE_SLOT_START_Y + $SAVE_SLOT_DELTA_Y * 5 }
|
||||
|
||||
size_x $SAVE_SLOT_SIZE_X
|
||||
size_y $SAVE_SLOT_SIZE_Y
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_SLOT6
|
||||
|
||||
build
|
||||
offs_x $SAVE_SLOT_OFFS_X
|
||||
offs_y { $SAVE_SLOT_START_Y + $SAVE_SLOT_DELTA_Y * 6 }
|
||||
|
||||
size_x $SAVE_SLOT_SIZE_X
|
||||
size_y $SAVE_SLOT_SIZE_Y
|
||||
}
|
||||
resource $ACS_BMO {
|
||||
id $ACS_SAVE_SLOT7
|
||||
|
||||
build
|
||||
offs_x $SAVE_SLOT_OFFS_X
|
||||
offs_y { $SAVE_SLOT_START_Y + $SAVE_SLOT_DELTA_Y * 7 }
|
||||
|
||||
size_x $SAVE_SLOT_SIZE_X
|
||||
size_y $SAVE_SLOT_SIZE_Y
|
||||
}
|
||||
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_STRING
|
||||
string_len 20
|
||||
ifont 0
|
||||
color 0 $COLOR0s
|
||||
space 1
|
||||
string $acsSTR_SAVE_GAME
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_STRING $ACS_SAVE_STRING 0 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object $ACS_BASE_OBJ {
|
||||
id $ACS_SAVE_OK
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_OK $ACS_SAVE_OK 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $VK_RETURN
|
||||
|
||||
time 3
|
||||
ev_comm {
|
||||
command $ACS_EXEC_SEQUENCE $ACS_SAVE_OK 1 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_SAVE_GAME 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXIT 1 0 0 0
|
||||
start_time 2
|
||||
}
|
||||
}
|
||||
frame_seq {
|
||||
id 1
|
||||
resource_id $ACS_SAVE_OK
|
||||
seq 0 $ACS_MAX_FRAME 1
|
||||
}
|
||||
}
|
||||
object $ACS_BASE_OBJ {
|
||||
id $ACS_SAVE_CANCEL
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 1
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_CANCEL $ACS_SAVE_CANCEL 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
key $VK_ESCAPE
|
||||
|
||||
time 3
|
||||
ev_comm {
|
||||
command $ACS_EXEC_SEQUENCE $ACS_SAVE_CANCEL 1 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXIT 1 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
frame_seq {
|
||||
id 1
|
||||
resource_id $ACS_SAVE_CANCEL
|
||||
seq 0 $ACS_MAX_FRAME 1
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_SLOT0
|
||||
string_len $ACS_SLOT_LEN
|
||||
ifont 0
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_SLOT0 $ACS_SAVE_SLOT0 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME $ACS_SAVE_SLOT0 0 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME_INPUT $ACS_SAVE_SLOT0 0 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_INPUT_STRING $ACS_SAVE_SLOT0 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_SLOT1
|
||||
string_len $ACS_SLOT_LEN
|
||||
ifont 0
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_SLOT1 $ACS_SAVE_SLOT1 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME $ACS_SAVE_SLOT1 1 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME_INPUT $ACS_SAVE_SLOT1 1 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_INPUT_STRING $ACS_SAVE_SLOT1 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_SLOT2
|
||||
string_len $ACS_SLOT_LEN
|
||||
ifont 0
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_SLOT2 $ACS_SAVE_SLOT2 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME $ACS_SAVE_SLOT2 2 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME_INPUT $ACS_SAVE_SLOT2 2 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_INPUT_STRING $ACS_SAVE_SLOT2 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_SLOT3
|
||||
string_len $ACS_SLOT_LEN
|
||||
ifont 0
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_SLOT3 $ACS_SAVE_SLOT3 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME $ACS_SAVE_SLOT3 3 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME_INPUT $ACS_SAVE_SLOT3 3 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_INPUT_STRING $ACS_SAVE_SLOT3 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_SLOT4
|
||||
string_len $ACS_SLOT_LEN
|
||||
ifont 0
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_SLOT4 $ACS_SAVE_SLOT4 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME $ACS_SAVE_SLOT4 4 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME_INPUT $ACS_SAVE_SLOT4 4 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_INPUT_STRING $ACS_SAVE_SLOT4 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_SLOT5
|
||||
string_len $ACS_SLOT_LEN
|
||||
ifont 0
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_SLOT5 $ACS_SAVE_SLOT5 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME $ACS_SAVE_SLOT5 5 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME_INPUT $ACS_SAVE_SLOT5 5 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_INPUT_STRING $ACS_SAVE_SLOT5 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_SLOT6
|
||||
string_len $ACS_SLOT_LEN
|
||||
ifont 0
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_SLOT6 $ACS_SAVE_SLOT6 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME $ACS_SAVE_SLOT6 6 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME_INPUT $ACS_SAVE_SLOT6 6 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_INPUT_STRING $ACS_SAVE_SLOT6 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
object $ACS_INPUT_FIELD_OBJ {
|
||||
id $ACS_SAVE_SLOT7
|
||||
string_len $ACS_SLOT_LEN
|
||||
ifont 0
|
||||
color 0 $COLOR0
|
||||
color 1 $COLOR1
|
||||
color 2 $COLOR2
|
||||
space 1
|
||||
|
||||
align_center
|
||||
|
||||
event {
|
||||
key $ACS_STARTUP_KEY
|
||||
time 2
|
||||
|
||||
ev_comm {
|
||||
command $ACS_SET_RESOURCE $ACS_SAVE_SLOT7 $ACS_SAVE_SLOT7 0 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME $ACS_SAVE_SLOT7 7 0
|
||||
}
|
||||
}
|
||||
event {
|
||||
key $iMOUSE_LEFT_PRESS_CODE
|
||||
key $iMOUSE_RIGHT_PRESS_CODE
|
||||
|
||||
time 2
|
||||
ev_comm {
|
||||
command $ACS_EXT_EVENT $ACS_INIT_SLOT_NAME_INPUT $ACS_SAVE_SLOT7 7 0
|
||||
start_time 0
|
||||
}
|
||||
ev_comm {
|
||||
command $ACS_INPUT_STRING $ACS_SAVE_SLOT7 0 0 0
|
||||
start_time 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
|
||||
/*
|
||||
actInt string defines
|
||||
|
||||
English Version:
|
||||
#define <SOMEWORD>1 "..."
|
||||
|
||||
Local Version:
|
||||
#define <SOMEWORD>2 "..."
|
||||
*/
|
||||
|
||||
// actInt tutorial texts...
|
||||
|
||||
#define MODE_BUTTON_TEXT1 "Inventory ON/OFF"
|
||||
#define MODE_BUTTON_TEXT2 "<22><><EFBFBD><EFBFBD><EFBFBD>뢠<EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD>: <20><>/<2F><><EFBFBD>"
|
||||
|
||||
#define PICKUP_ITEMS_BUTTON_TEXT1 "Pick-up items ON"
|
||||
#define PICKUP_ITEMS_BUTTON_TEXT2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>।<EFBFBD><E0A5A4><EFBFBD><EFBFBD>"
|
||||
|
||||
#define PICKUP_WEAPONS_BUTTON_TEXT1 "Pick-up weapons ON"
|
||||
#define PICKUP_WEAPONS_BUTTON_TEXT2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>㦨<EFBFBD>"
|
||||
|
||||
#define ESCAVE_BUTTON_TEXT1 "Open..."
|
||||
#define ESCAVE_BUTTON_TEXT2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..."
|
||||
|
||||
#define ENERGY_IND_TEXT1 "Energy Shield/Armor"
|
||||
#define ENERGY_IND_TEXT2 "<22><><EFBFBD>ࣨ<EFBFBD>/<2F><EFBFBD>"
|
||||
|
||||
#define LOAD_IND_TEXT1 "Inventory Charge"
|
||||
#define LOAD_IND_TEXT2 "<22><><EFBFBD><EFBFBD>㧪<EFBFBD> <20><>"
|
||||
|
||||
#define POWERUP_IND_TEXT1 "Device Energy"
|
||||
#define POWERUP_IND_TEXT2 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ਡ<EFBFBD><E0A8A1><EFBFBD>"
|
||||
|
||||
#define SPIRAL_IND_TEXT1 "Spiral Energy"
|
||||
#define SPIRAL_IND_TEXT2 "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ࠫ<EFBFBD>"
|
||||
Reference in New Issue
Block a user