// please refer to the remarks I've made... /* iScreen string defines English Version: #define 1 "..." Local Version: #define 2 "..." */ // iScreen tutorial texts... #define BT00_TEXT1 "Save game..." #define BT00_TEXT2 "Spiel speichern..." #define BT01_TEXT1 "Up to world..." #define BT01_TEXT2 "Hinauf in die Welt..." #define BT02_TEXT1 "Let's talk..." #define BT02_TEXT2 "Laá uns reden..." #define BT03_TEXT1 "Inquire..." #define BT03_TEXT2 "Frage..." #define BT04_TEXT1 "Trade..." #define BT04_TEXT2 "Handeln..." #define BT05_TEXT1 "Speak..." #define BT05_TEXT2 "Sprechen..." // does that belong to 'Trade'? Does it mean: 'offer'? // Than please use: 'Bieten...' #define BT06_TEXT1 "Gears here!" #define BT06_TEXT2 "Hier gibt's Ausrstung!" #define BT07_TEXT1 "Mechoses here!" #define BT07_TEXT2 "Hier gibt's Mechos!" #define BT08_TEXT1 "Wares here!" #define BT08_TEXT2 "Hier gibt's Waren!" #define BT09_TEXT1 "Back to counselor..." #define BT09_TEXT2 "Zurck zum Konsular..." #define BT10_TEXT1 "Previous item..." #define BT10_TEXT2 "Vorheriger Gegenstand..." // too long? Use: 'Zurck...' #define BT11_TEXT1 "List of items..." #define BT11_TEXT2 "Liste der Gegenst„nde..." // too long: Use: 'Liste...' #define BT12_TEXT1 "Next item..." #define BT12_TEXT2 "N„chster Gegenstand..." // too long? Use: 'N„chster...' #define BT13_TEXT1 "Cancel the deal..." #define BT13_TEXT2 "Deal abbrechen..." #define BT14_TEXT1 "Autoloading..." #define BT14_TEXT2 "Auto-Laden..." #define BT15_TEXT1 "Buy the mechos!" #define BT15_TEXT2 "Diesen Mecho kaufen!" #define AVI_TEXT1 "Take this!" #define AVI_TEXT2 "Das will ich!"