Files
Vangers/data/iscreen/scripts/strings.inc
Zhuravlev Uriy aka stalkerg 6730f30327 First version of public source.
2016-03-12 15:23:57 +03:00

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// Please refer to the remarks I've made (seperated by a double-slash //)
/*
iScreen string defines
English Version:
#define <SOMEWORD>1 "..."
Local Version:
#define <SOMEWORD>2 "..."
*/
#define iSTR_LOAD_GAME1 "LOAD GAME"
#define iSTR_LOAD_GAME2 "<22><>Ž„Žˆœ ˆƒ<CB86>“"
#define iSTR_MULTIPLAYER1 "MULTIPLAYER"
#define iSTR_MULTIPLAYER2 "‘…’…‚€Ÿ ˆƒ<CB86>€"
#define iSTR_NEW_GAME1 "NEW GAME"
#define iSTR_NEW_GAME2 "<22>Ž€Ÿ ˆƒ<CB86>€"
#define iSTR_OPTIONS1 "OPTIONS"
#define iSTR_OPTIONS2 "<22><E28098>Ž‰Šˆ"
#define iSTR_CREDITS1 "CREDITS"
#define iSTR_CREDITS2 "€Ž<E28099>"
#define iSTR_EXIT1 "EXIT"
#define iSTR_EXIT2 "‚›•Ž„"
#define iSTR_Credits1 "Credits"
#define iSTR_Credits2 "Ž á®§¤ â¥«ïå"
#define iSTR_MAIN_MENU1 "MAIN MENU"
#define iSTR_MAIN_MENU2 "ƒ<E282AC>Ž… Œ…<C592>ž"
#define iSTR_HALL_OF_FAME1 "HALL OF FAME"
#define iSTR_HALL_OF_FAME2 "<E28099>ˆ<20>…ŠŽ<C5A0>„Ž"
#define iSTR_Options1 "Options"
#define iSTR_Options2 "<22> áâனª¨"
#define iSTR_GRAPHICS1 "GRAPHICS"
#define iSTR_GRAPHICS2 "ƒ<>€”ˆŠ€"
#define iSTR_SOUND1 "SOUND"
#define iSTR_SOUND2 "‡‚“Š"
#define iSTR_CONTROLS1 "CONTROLS"
#define iSTR_CONTROLS2 "“<><E2809C><E280B9>ˆ…"
#define iSTR_Graphics_Options1 "Graphics Options"
#define iSTR_Graphics_Options2 "<22> áâனª  £à ä¨ª¨"
#define iSTR_DETAIL1 "MEMORY:"
#define iSTR_DETAIL2 "<22>€ŒŸœ:"
#define iSTR_MEM16MB1 "GOOD-16MB"
#define iSTR_MEM16MB2 "•Ž<E280A2>Ž˜Ž - 16 MB"
#define iSTR_MEM32MB1 "EXCELLENT-32MB"
#define iSTR_MEM32MB2 "Žˆ<CB86>Ž - 32 MB"
#define iSTR_TIPS1 "TIPS:"
#define iSTR_TIPS2 "<22>ބЀ‡Šˆ:"
#define iSTR_ON1 "ON"
#define iSTR_ON2 "„€"
#define iSTR_OFF1 "OFF"
#define iSTR_OFF2 "<22>"
#define iSTR_BACK1 "BACK"
#define iSTR_BACK2 "<22>€‡€„"
#define iSTR_SCREEN1 "SCREEN:"
#define iSTR_SCREEN2 "<22>Š<EFBFBD><EFBFBD>:"
#define iSTR_800x6001 "800x600"
#define iSTR_800x6002 "800x600"
#define iSTR_640x4801 "640x480"
#define iSTR_640x4802 "640x480"
#define iSTR_DEFORMABLE_LANDSCAPE1 "DEFORMABLE LANDSCAPE:"
#define iSTR_DEFORMABLE_LANDSCAPE2 "ˆ‡Œ…<C592>Ÿ…Œ<E280B9>˜€”:"
#define iSTR_KEEP_ALL_TERRAIN_CHANGES1 "KEEP ALL TERRAIN CHANGES:"
#define iSTR_KEEP_ALL_TERRAIN_CHANGES2 "Ž•<C5BD><EFBFBD>Ÿœ <E280B9>˜€”:"
#define iSTR_FULL_SCREEN1 "FULL SCREEN:"
#define iSTR_FULL_SCREEN2 "<22>Ž<C5BD><20>Š<EFBFBD><EFBFBD>:"
#define iSTR_DISK_SPACE_IN_USE1 "DISK SPACE IN USE: 100 MB"
#define iSTR_DISK_SPACE_IN_USE2 "Œ…‘’€ <20>€ „ˆ‘Š…: 100 MB"
#define iSTR_CLEAN_UP1 "CLEAN UP!"
#define iSTR_CLEAN_UP2 "ŽŽ<E2809A>Ž„ˆœ!"
#define iSTR_Sound_Options1 "Sound Options"
#define iSTR_Sound_Options2 "<22> áâனª  §¢ãª "
#define iSTR_SOUND_EFFECTS1 "SOUND EFFECTS"
#define iSTR_SOUND_EFFECTS2 "‡‚“ŠŽ‚›… <20>””…Š"
#define iSTR_MUSIC1 "MUSIC"
#define iSTR_MUSIC2 "Œ“‡›Š€"
#define iSTR_SOUND_VOLUME1 "SOUND VOLUME"
#define iSTR_SOUND_VOLUME2 "ƒ<>ŽŒŠŽœ ‡‚“Š€"
#define iSTR_MUSIC_VOLUME1 "MUSIC VOLUME"
#define iSTR_MUSIC_VOLUME2 "ƒ<>ŽŒŠŽœ Œ“‡›Šˆ"
#define iSTR_EFFECTS_PANNING1 "EFFECTS PANNING"
#define iSTR_EFFECTS_PANNING2 "<22>””…Š <20><EFBFBD>Ž<EFBFBD>€Œ"
#define iSTR_ENGINE_NOISE1 "ENGINE NOISE"
#define iSTR_ENGINE_NOISE2 "<22><EFBFBD>Ž€ „‚ˆƒ€’…‹Ÿ"
#define iSTR_BACKGROUND_SOUND1 "BACKGROUND SOUND"
#define iSTR_BACKGROUND_SOUND2 "”Ž<E2809D>Ž… ‡‚“Šˆ"
#define iSTR_Controls1 "Controls"
#define iSTR_Controls2 "“¯à ¢«¥­¨¥"
#define iSTR_Multiplayer1 "Multiplayer"
#define iSTR_Multiplayer2 "‘¥â¥¢ ï ¨£à "
#define iSTR_JOIN_SERVER1 "JOIN SERVER"
#define iSTR_JOIN_SERVER2 "<22>€‰ˆ <E28098><E2809A>"
#define iSTR_CREATE_SERVER1 "CREATE SERVER"
#define iSTR_CREATE_SERVER2 "‘އ„€’œ <E28098><E2809A>"
#define iSTR_PLAYER_SETUP1 "PLAYER SETUP"
#define iSTR_PLAYER_SETUP2 "<22><E28098>Žˆœ ˆƒ<CB86>ŽŠ€"
#define iSTR_SERVER_PORT1 "SET SERVER PORT"
#define iSTR_SERVER_PORT2 "<22>Ž<EFBFBD> <E28098><E2809A>€"
#define iSTR_Default1 "RESTORE"
#define iSTR_Default2 "Ž<E28099>Žˆœ"
#define iSTR_Server_Port1 "Server Port:"
#define iSTR_Server_Port2 "<22>®àâ á¥à¢¥à :"
#define iSTR_Join_Server1 "Join Server"
#define iSTR_Join_Server2 "ƒ¤¥ ¨áª âì á¥à¢¥à?"
#define iSTR_LAN1 "LAN"
#define iSTR_LAN2 "ŽŠ€œ<E280B9>€Ÿ ‘…’œ"
#define iSTR_INTERNET1 "INTERNET"
#define iSTR_INTERNET2 "ˆ<><E28099><E280A6>"
#define iSTR_CANT_CREATE1 "Can't create server..."
#define iSTR_CANT_CREATE2 "<22>¥¢®§¬®¦­® á®§¤ âì á¥à¢¥à..."
#define iSTR_LAN_Servers1 "LAN Servers"
#define iSTR_LAN_Servers2 "‹®ª «ì­ë¥ á¥à¢¥à "
#define iSTR_UP1 "UP"
#define iSTR_UP2 "<E2809A>•"
#define iSTR_DOWN1 "DOWN"
#define iSTR_DOWN2 "<>ˆ‡"
#define iSTR_Update_List1 "Update List"
#define iSTR_Update_List2 "Ž¡­®¢¨âì ‘¯¨á®ª"
#define iSTR_Searching_Servers1 "Searching Servers"
#define iSTR_Searching_Servers2 "<22>®¨áª ‘¥à¢¥à®¢"
#define iSTR_Please_wait1 "Please wait"
#define iSTR_Please_wait2 "†¤¨â¥"
#define iSTR_Player_Settings1 "Player Settings"
#define iSTR_Player_Settings2 "<22> áâனª¨ ˆ£à®ª "
#define iSTR_NAME01 "NAME"
#define iSTR_NAME02 "ˆŒŸ"
#define iSTR_COLOR1 "COLOR"
#define iSTR_COLOR2 "–‚…’"
#define iSTR_YELLOW1 "YELLOW"
#define iSTR_YELLOW2 "†ð‹’›‰"
#define iSTR_ORANGE1 "ORANGE"
#define iSTR_ORANGE2 "Ž<><EFBFBD>†…‰"
#define iSTR_BLUE1 "BLUE"
#define iSTR_BLUE2 "ˆ<E28098>ˆ‰"
#define iSTR_GREEN1 "GREEN"
#define iSTR_GREEN2 "‡…<E280B9>‰"
#define iSTR_Connection_failed1 "Connection failed"
#define iSTR_Connection_failed2 "‘¡®© ¯®¤ª«î祭¨ï"
#define iSTR_OK1 "OK"
#define iSTR_OK2 "ŽŠ"
#define iSTR_CANCEL1 "CANCEL"
#define iSTR_CANCEL2 "ŽŒ…<C592>€"
#define iSTR_MORE1 "MORE"
#define iSTR_MORE2 "„€‹œ˜…"
#define iSTR_Customize_keyboard1 "Customize keyboard"
#define iSTR_Customize_keyboard2 "<22>®¤áâனª  ª« ¢¨è"
#define iSTR_RESTORE_ALL1 "RESTORE ALL"
#define iSTR_RESTORE_ALL2 "Ž<E28099>Žˆœ ‚‘…"
#define iSTR_SELECT_GAME1 "SELECT GAME"
#define iSTR_SELECT_GAME2 "‘¯¨á®ª „®áâ㯭ëå ˆ£à"
#define iSTR_Nascency1 "Nascency:"
#define iSTR_Nascency2 "<22>®¦¤¥­¨¥:" // whats that? An artificial word -
// cloned from nasty...? Difficulty?
// if yes, please use: 'Schwierigkeit'
#define iSTR_Any_World1 "Any World"
#define iSTR_Any_World2 "‹î¡®© ¬¨à"
#define iSTR_Fostral1 "Fostral"
#define iSTR_Fostral2 "”®áâà «"
#define iSTR_Glorx1 "Glorx"
#define iSTR_Glorx2 "ƒ«®àªá"
#define iSTR_Necross1 "Necross"
#define iSTR_Necross2 "<22>¥ªà®áá"
#define iSTR_Team_Mode1 "Team Mode:"
#define iSTR_Team_Mode2 "Š®¬ ­¤­ ï ˆ£à :"
#define iSTR_Access1 "Access:"
#define iSTR_Access2 "„®áâã¯:"
#define iSTR_All_Worlds1 "All Worlds"
#define iSTR_All_Worlds2 "‚ᥠŒ¨àë"
#define iSTR_One_World1 "One World"
#define iSTR_One_World2 "ޤ¨­ Œ¨à"
#define iSTR_World1 "World:"
#define iSTR_World2 "Œ¨à:"
#define iSTR_Nymbos1 "Nymbos"
#define iSTR_Nymbos2 "<22>¨¬¡®á"
#define iSTR_Heroin1 "Heroin"
#define iSTR_Heroin2 "ƒ¥à®¨­"
#define iSTR_Toxick1 "Toxick"
#define iSTR_Toxick2 "’®ªá¨ª"
#define iSTR_Phlegma1 "Phlegma"
#define iSTR_Phlegma2 "”«¥£¬ "
#define iSTR_Shrub1 "Shrub"
#define iSTR_Shrub2 "Šãáâ"
#define iSTR_Poponka1 "Poponka"
#define iSTR_Poponka2 "<22>®¯®­ª "
#define iSTR_One_at_a_time1 "One at a time:"
#define iSTR_One_at_a_time2 "‘ª®«ìª® èâ㪠§  à §:"
#define iSTR_Checkpoints_Number1 "Checkpoints Number:"
#define iSTR_Checkpoints_Number2 "—¨á«® íâ ¯®¢:"
#define iSTR_Unique_Mechos1 "Unique Mechos:"
#define iSTR_Unique_Mechos2 "“­¨ª «ì­ë¥ Œ¥å®áë:"
#define iSTR_Last_Moggy1 "Last Moggy"
#define iSTR_Last_Moggy2 "<22>®á«¥¤­¨© ¨§ Œ®£¨ª ­"
#define iSTR_Queen_Frog1 "Queen Frog"
#define iSTR_Queen_Frog2 "† ¡ "
#define iSTR_Sandoll1 "Sandoll"
#define iSTR_Sandoll2 "<22>¥áª®« §"
#define iSTR_Lawn_Mower1 "Lawn Mower"
#define iSTR_Lawn_Mower2 "‚¨­â®ªàë«"
#define iSTR_Wormaster1 "Wormaster"
#define iSTR_Wormaster2 "—¥à¢®­¥æ"
#define iSTR_IDENTIFICATION1 "IDENTIFICATION"
#define iSTR_IDENTIFICATION2 "ˆ<>„…<E2809E>ˆˆŠ€ˆŸ"
#define iSTR_PASSWORD1 "PASSWORD"
#define iSTR_PASSWORD2 "<22><EFBFBD>Žœ"
#define iSTR_DISCONNECT1 "DISCONNECT"
#define iSTR_DISCONNECT2 "ŽŽ…„ˆ<E2809E>ˆœŸ"
#define iSTR_Server_Configuration1 "Server Configuration"
#define iSTR_Server_Configuration2 "Š®­ä¨£ãà æ¨ï ‘¥à¢¥à "
#define iSTR_NAME21 "NAME:"
#define iSTR_NAME22 "ˆŒŸ:"
#define iSTR_GAME1 "GAME:"
#define iSTR_GAME2 "ˆƒ<CB86>€:"
#define iSTR_THE_SERVER_HAS_ALREADY1 "THE SERVER HAS ALREADY"
#define iSTR_THE_SERVER_HAS_ALREADY2 "<22><>Žˆ…, <20>Ž <E28098><E2809A>"
#define iSTR_BEEN_CONFIGURED_BY1 "BEEN CONFIGURED BY"
#define iSTR_BEEN_CONFIGURED_BY2 "“†… ŠŽ<C5A0>ˆƒ“<C692>ˆ<EFBFBD>Ž<E2809A>"
#define iSTR_ANOTHER_PLAYER1 "ANOTHER PLAYER!"
#define iSTR_ANOTHER_PLAYER2 "„<>“ƒˆŒ ˆƒ<CB86>ŽŠŽŒ!"
#define iSTR_Server_Info1 "Server Info"
#define iSTR_Server_Info2 "’¥ªãé ï ˆ£à "
#define iSTR_CHAT1 "CHAT"
#define iSTR_CHAT2 "—€’"
#define iSTR_START1 "START!"
#define iSTR_START2 "<><EFBFBD>ð„!"
#define iSTR_Chat_Room1 "Chat Room"
#define iSTR_Chat_Room2 "— â"
#define iSTR_SERVER_INFO1 "SERVER INFO"
#define iSTR_SERVER_INFO2 "’…Š“™€Ÿ ˆƒ<CB86>€"
#define iSTR_HOST_NAME1 "HOST NAME:"
#define iSTR_HOST_NAME2 "ˆŒŸ <E28098><E2809A>€:"
#define iSTR_Internet_Servers1 "Internet Servers"
#define iSTR_Internet_Servers2 "‘¥à¢¥àë ˆ­â¥à­¥â"
#define iSTR_Game_Results1 "Game Results"
#define iSTR_Game_Results2 "<22>¥§ã«ìâ âë ˆ£àë"
#define iSTR_GAME_PARAMETERS1 "GAME PARAMETERS"
#define iSTR_GAME_PARAMETERS2 "<22><EFBFBD>€Œ…<E280A6> ˆƒ<CB86>"
#define iSTR_Initial_Cash1 "Initial Cash:"
#define iSTR_Initial_Cash2 "<22> ç «ì­ë© ª ¯¨â «:"
#define iSTR_Artefacts_Using1 "Artefacts Using:"
#define iSTR_Artefacts_Using2 "ˆá¯®«ì§®¢ ­¨¥ €àâ¥ä ªâ®¢:"
#define iSTR_YES1 "YES"
#define iSTR_YES2 "„€"
#define iSTR_NO1 "NO"
#define iSTR_NO2 "<22>"
#define iSTR_In_Escave_Time1 "In-Escave Time:"
#define iSTR_In_Escave_Time2 "<22>ॡ뢠­¨¥ ¢ í᪥©¢¥:"
#define iSTR_min1 "min" // this one means "minutes"...
#define iSTR_min2 "¬¨­" // this one means "minutes"...
#define iSTR_ACHTUNG1 "ACHTUNG"
#define iSTR_ACHTUNG2 "<>ˆŒ€<C592>ˆ…"
#define iSTR_VANGERS_APPROACHING1 "VANGERS APPROACHING"
#define iSTR_VANGERS_APPROACHING2 "Ž…„ˆ<E2809E>Ÿ…Œ ‚€˜ˆŒ <E2809A>ƒ…<C692>ŽŒ"
#define iSTR_Genesis1 "Genesis"
#define iSTR_Genesis2 "ƒ¥­¥§¨á"
#define iSTR_Prehistory1 "Prehistory"
#define iSTR_Prehistory2 "<22>।ëáâ®à¨ï..."
#define iSTR_Present1 "Present"
#define iSTR_Present2 "<22> áâ®ï饥"
#define iSTR_Turn_wheels_left1 "Turn wheels left"
#define iSTR_Turn_wheels_left2 "<22>®¢®à®â ª®«ñá ¢«¥¢®"
#define iSTR_Turn_wheels_right1 "Turn wheels right"
#define iSTR_Turn_wheels_right2 "<22>®¢®à®â ª®«ñá ¢¯à ¢®"
#define iSTR_Move_forward1 "Move forward"
#define iSTR_Move_forward2 "‚¯¥àñ¤"
#define iSTR_Move_backward1 "Move backward"
#define iSTR_Move_backward2 "<22> § ¤"
#define iSTR_Acceleration1 "Acceleration"
#define iSTR_Acceleration2 "“᪮७¨¥"
#define iSTR_Handbrake1 "Handbrake"
#define iSTR_Handbrake2 "<22>ãç­®© â®à¬®§"
#define iSTR_Turn_over_left1 "Turn over left"
#define iSTR_Turn_over_left2 "<22>¥à¥¢®à®â ¢«¥¢®"
#define iSTR_Turn_over_right1 "Turn over right"
#define iSTR_Turn_over_right2 "<22>¥à¥¢®à®â ¢¯à ¢®"
#define iSTR_Activate_KiD1 "Activate KiD"
#define iSTR_Activate_KiD2 "€ªâ¨¢ æ¨ï ¯à㦨­ë"
#define iSTR_Open1 "Open"
#define iSTR_Open2 "Žâªàëâì"
#define iSTR_Turn_device_ON1 "Turn device UP"
#define iSTR_Turn_device_ON2 "<22>ਡ®à <E2809A>•"
#define iSTR_Turn_device_OFF1 "Turn device DOWN"
#define iSTR_Turn_device_OFF2 "<22>ਡ®à <>ˆ‡"
#define iSTR_Inventory_ON_OFF1 "Inventory"
#define iSTR_Inventory_ON_OFF2 "<22>®ª § âì âàî¬"
#define iSTR_Change_target1 "Change target"
#define iSTR_Change_target2 "<22>¥à¥ª«îç¨âì æ¥«ì"
#define iSTR_Fire_all_weapons1 "Fire all weapons"
#define iSTR_Fire_all_weapons2 "Ž£®­ì ¨§ ¢á¥£® ®à㦨ï"
#define iSTR_Fire_weapon_11 "Fire weapon 1"
#define iSTR_Fire_weapon_12 "Ž£®­ì ¨§ ®à㦨ï 1"
#define iSTR_Fire_weapon_21 "Fire weapon 2"
#define iSTR_Fire_weapon_22 "Ž£®­ì ¨§ ®à㦨ï 2"
#define iSTR_Fire_weapon_31 "Fire weapon 3"
#define iSTR_Fire_weapon_32 "Ž£®­ì ¨§ ®à㦨ï 3"
#define iSTR_Fire_weapon_41 "Terminator release"
#define iSTR_Fire_weapon_42 "‡ ¯ã᪠â¥à¬¨­ â®à "
#define iSTR_Full_screen1 "Full screen"
#define iSTR_Full_screen2 "<22>®«­ë© íªà ­"
#define iSTR_Reduce_view1 "Reduce view"
#define iSTR_Reduce_view2 "“¬¥­ìè¨âì ®¡§®à"
#define iSTR_Enlarge_view1 "Enlarge view"
#define iSTR_Enlarge_view2 "“¢¥«¨ç¨âì ®¡§®à"
#define iSTR_Rotation1 "Rotation"
#define iSTR_Rotation2 "‚à é¥­¨¥"
#define iSTR_Auto_tilt1 "Auto tilt"
#define iSTR_Auto_tilt2 "€¢â® ­ ª«®­"
#define iSTR_Auto_zoom1 "Auto zoom"
#define iSTR_Auto_zoom2 "€¢â® ¬ èâ ¡"
#define iSTR_Zoom_in1 "Zoom in"
#define iSTR_Zoom_in2 "<22>ਡ«¨§¨âì ª ¬¥àã"
#define iSTR_Zoom_out1 "Zoom out"
#define iSTR_Zoom_out2 "Žâ®¤¢¨­ãâì ª ¬¥àã"
#define iSTR_Standard_zoom1 "Standard zoom"
#define iSTR_Standard_zoom2 "Œ èâ ¡ 1:1"
#define iSTR_SkipText1 "Next text part"
#define iSTR_SkipText2 "‘«¥¤ãîé ï ç áâì"
#define iSTR_UseVector1 "Activate Vector"
#define iSTR_UseVector2 "‚ª«îç¨âì ‚¥ªâ®à"
#define iSTR_ExitGame1 "Exit game"
#define iSTR_ExitGame2 "‚ë室 ¨§ ¨£àë"
#define iSTR_ChatON1 "Chat"
#define iSTR_ChatON2 "— â"
#define iSTR_Statistics1 "Game statistics"
#define iSTR_Statistics2 "‘â â¨á⨪  ¨£àë"
#define iSTR_VAN_WAR1 "VAN-WAR"
#define iSTR_VAN_WAR2 "<E2809A>-<E2809A>"
#define iSTR_MECHOSOMA1 "MECHOSOMA"
#define iSTR_MECHOSOMA2 "Œ…•€‘ŽŒ€"
#define iSTR_PASSEMBLOSS1 "PASSEMBLOSS"
#define iSTR_PASSEMBLOSS2 "<22>…Œ<E280A6>Ž"
#define iSTR_HUNTAGE1 "HUNTAGE"
#define iSTR_HUNTAGE2 "•€<E280A2><EFBFBD>‰„†"
#define iSTR_MUSTODONT1 "MUSTODONT"
#define iSTR_MUSTODONT2 "Œ€Ž„Ž<E2809E>"
#define iSTR_JOYSTICK_SETUP1 "JOYSTICK SETUP"
#define iSTR_JOYSTICK_SETUP2 "<22><E28098>މЀ „†Ž‘’ˆŠ€"
#define iSTR_CUSTOMIZE1 "CUSTOMIZE CONTROLS"
#define iSTR_CUSTOMIZE2 "<22><E28098>މЀ “<><E2809C><E280B9>ˆŸ"
#define iSTR_JoystickSetup1 "Joystick Setup"
#define iSTR_JoystickSetup2 "<22> áâனª  „¦®á⨪ "
#define iSTR_JoystickType1 "Type:"
#define iSTR_JoystickType2 "’¨¯:"
#define iSTR_NONE1 "NONE"
#define iSTR_NONE2 "<22>"
#define iSTR_JoystickGamePad1 "GamePad"
#define iSTR_JoystickGamePad2 "ƒ¥©¬¯ ¤"
#define iSTR_JoystickJoystick1 "Joystick"
#define iSTR_JoystickJoystick2 "„¦®©á⨪"
#define iSTR_JoystickSteeringWheel1 "Steering Wheel"
#define iSTR_JoystickSteeringWheel2 "<22>ã«ì"
#define iSTR_JoystickAlternFnc1 "Handle Alternative Function:"
#define iSTR_JoystickAlternFnc2 "€«ìâ¥à­ â¨¢­ ï äã­ªæ¨ï à㪮ï⪨:"
#define iSTR_JoystickBUTTON11 "BUTTON1"
#define iSTR_JoystickBUTTON12 "Š<>Ž<EFBFBD>Š€1"
#define iSTR_JoystickBUTTON21 "BUTTON2"
#define iSTR_JoystickBUTTON22 "Š<>Ž<EFBFBD>Š€2"
#define iSTR_JoystickBUTTON31 "BUTTON3"
#define iSTR_JoystickBUTTON32 "Š<>Ž<EFBFBD>Š€3"
#define iSTR_JoystickBUTTON41 "BUTTON4"
#define iSTR_JoystickBUTTON42 "Š<>Ž<EFBFBD>Š€4"
#define iSTR_JoystickBUTTON51 "BUTTON5"
#define iSTR_JoystickBUTTON52 "Š<>Ž<EFBFBD>Š€5"
#define iSTR_JoystickBUTTON61 "BUTTON6"
#define iSTR_JoystickBUTTON62 "Š<>Ž<EFBFBD>Š€6"
#define iSTR_JoystickBUTTON71 "BUTTON7"
#define iSTR_JoystickBUTTON72 "Š<>Ž<EFBFBD>Š€7"
#define iSTR_JoystickBUTTON81 "BUTTON8"
#define iSTR_JoystickBUTTON82 "Š<>Ž<EFBFBD>Š€8"
#define iSTR_SOCKS5_Proxy1 "SOCKS5 Proxy:"
#define iSTR_SOCKS5_Proxy2 "SOCKS5 <20>பá¨:"
#define iSTR_SOCKS5_ProxyServer1 "Server:"
#define iSTR_SOCKS5_ProxyServer2 "‘¥à¢¥à:"
#define iSTR_SOCKS5_ProxyPort1 "Port:"
#define iSTR_SOCKS5_ProxyPort2 "<22>®àâ:"
#define iSTR_Use_Gluek1 "Use Gluek"
#define iSTR_Use_Gluek2 "ˆá¯®«ì§®¢ âì ƒ«îª"
// Added...
#define iSTR_MaxTime1 "Time:"
#define iSTR_MaxTime2 "∴•:"
#define iSTR_MaxKills1 "Max Kills:"
#define iSTR_MaxKills2 "Œ ªá¨¬ã¬ ¯®¡¥¤:"
#define iSTR_GameInfo1 "CURRENT GAME"
#define iSTR_GameInfo2 "’…Š“™€Ÿ ˆƒ<CB86>€"
#define iSTR_CurIP1 "Your IP:"
#define iSTR_CurIP2 "‚ è IP:"