mirror of
https://github.com/KranX/Vangers.git
synced 2025-11-30 23:15:27 +07:00
589 lines
16 KiB
C++
589 lines
16 KiB
C++
// Please refer to the remarks I've made (seperated by a double-slash //)
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/*
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iScreen string defines
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English Version:
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#define <SOMEWORD>1 "..."
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Local Version:
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#define <SOMEWORD>2 "..."
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*/
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#define iSTR_LOAD_GAME1 "LOAD GAME"
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#define iSTR_LOAD_GAME2 "<22><>ބދ†ˆ’œ ˆƒ<CB86>“"
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#define iSTR_MULTIPLAYER1 "MULTIPLAYER"
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#define iSTR_MULTIPLAYER2 "‘…’…‚€Ÿ ˆƒ<CB86>€"
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#define iSTR_NEW_GAME1 "NEW GAME"
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#define iSTR_NEW_GAME2 "<22>Ž‚€Ÿ ˆƒ<CB86>€"
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#define iSTR_OPTIONS1 "OPTIONS"
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#define iSTR_OPTIONS2 "<22>€‘’<E28098>Ž‰Šˆ"
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#define iSTR_CREDITS1 "CREDITS"
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#define iSTR_CREDITS2 "€‚’Ž<E28099>›"
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#define iSTR_EXIT1 "EXIT"
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#define iSTR_EXIT2 "‚›•Ž„"
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#define iSTR_Credits1 "Credits"
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#define iSTR_Credits2 "Ž á®§¤ ⥫ïå"
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#define iSTR_MAIN_MENU1 "MAIN MENU"
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#define iSTR_MAIN_MENU2 "ƒ‹€‚<E282AC>Ž… Œ…<C592>ž"
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#define iSTR_HALL_OF_FAME1 "HALL OF FAME"
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#define iSTR_HALL_OF_FAME2 "’€<E28099>‹ˆ–€ <20>…ŠŽ<C5A0>„Ž‚"
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#define iSTR_Options1 "Options"
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#define iSTR_Options2 "<22> áâனª¨"
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#define iSTR_GRAPHICS1 "GRAPHICS"
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#define iSTR_GRAPHICS2 "ƒ<>€”ˆŠ€"
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#define iSTR_SOUND1 "SOUND"
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#define iSTR_SOUND2 "‡‚“Š"
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#define iSTR_CONTROLS1 "CONTROLS"
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#define iSTR_CONTROLS2 "“<><E2809C>€‚‹…<E280B9>ˆ…"
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#define iSTR_Graphics_Options1 "Graphics Options"
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#define iSTR_Graphics_Options2 "<22> áâனª £à 䨪¨"
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#define iSTR_DETAIL1 "MEMORY:"
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#define iSTR_DETAIL2 "<22>€ŒŸ’œ:"
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#define iSTR_MEM16MB1 "GOOD-16MB"
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#define iSTR_MEM16MB2 "•Ž<E280A2>Ž˜Ž - 16 MB"
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#define iSTR_MEM32MB1 "EXCELLENT-32MB"
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#define iSTR_MEM32MB2 "Ž’‹ˆ—<CB86>Ž - 32 MB"
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#define iSTR_TIPS1 "TIPS:"
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#define iSTR_TIPS2 "<22>Ž„‘Š€‡Šˆ:"
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#define iSTR_ON1 "ON"
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#define iSTR_ON2 "„€"
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#define iSTR_OFF1 "OFF"
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#define iSTR_OFF2 "<22>…’"
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#define iSTR_BACK1 "BACK"
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#define iSTR_BACK2 "<22>€‡€„"
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#define iSTR_SCREEN1 "SCREEN:"
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#define iSTR_SCREEN2 "<22>Š<EFBFBD>€<EFBFBD>:"
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#define iSTR_800x6001 "800x600"
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#define iSTR_800x6002 "800x600"
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#define iSTR_640x4801 "640x480"
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#define iSTR_640x4802 "640x480"
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#define iSTR_DEFORMABLE_LANDSCAPE1 "DEFORMABLE LANDSCAPE:"
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#define iSTR_DEFORMABLE_LANDSCAPE2 "ˆ‡Œ…<C592>Ÿ…Œ›‰ ‹€<E280B9>„˜€”’:"
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#define iSTR_KEEP_ALL_TERRAIN_CHANGES1 "KEEP ALL TERRAIN CHANGES:"
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#define iSTR_KEEP_ALL_TERRAIN_CHANGES2 "‘Ž•<C5BD>€<EFBFBD>Ÿ’œ ‹€<E280B9>„˜€”’:"
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#define iSTR_FULL_SCREEN1 "FULL SCREEN:"
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#define iSTR_FULL_SCREEN2 "<22>Ž‹<C5BD>›‰ <20>Š<EFBFBD>€<EFBFBD>:"
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#define iSTR_DISK_SPACE_IN_USE1 "DISK SPACE IN USE: 100 MB"
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#define iSTR_DISK_SPACE_IN_USE2 "Œ…‘’€ <20>€ „ˆ‘Š…: 100 MB"
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#define iSTR_CLEAN_UP1 "CLEAN UP!"
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#define iSTR_CLEAN_UP2 "Ž‘‚Ž<E2809A>Ž„ˆ’œ!"
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#define iSTR_Sound_Options1 "Sound Options"
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#define iSTR_Sound_Options2 "<22> áâனª §¢ãª "
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#define iSTR_SOUND_EFFECTS1 "SOUND EFFECTS"
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#define iSTR_SOUND_EFFECTS2 "‡‚“ŠŽ‚›… <20>””…Š’›"
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#define iSTR_MUSIC1 "MUSIC"
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#define iSTR_MUSIC2 "Œ“‡›Š€"
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#define iSTR_SOUND_VOLUME1 "SOUND VOLUME"
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#define iSTR_SOUND_VOLUME2 "ƒ<>ŽŒŠŽ‘’œ ‡‚“Š€"
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#define iSTR_MUSIC_VOLUME1 "MUSIC VOLUME"
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#define iSTR_MUSIC_VOLUME2 "ƒ<>ŽŒŠŽ‘’œ Œ“‡›Šˆ"
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#define iSTR_EFFECTS_PANNING1 "EFFECTS PANNING"
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#define iSTR_EFFECTS_PANNING2 "<22>””…Š’ <20>€<EFBFBD>Ž<EFBFBD>€Œ›"
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#define iSTR_ENGINE_NOISE1 "ENGINE NOISE"
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#define iSTR_ENGINE_NOISE2 "<22>€<EFBFBD>Ž’€ „‚ˆƒ€’…‹Ÿ"
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#define iSTR_BACKGROUND_SOUND1 "BACKGROUND SOUND"
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#define iSTR_BACKGROUND_SOUND2 "”Ž<E2809D>Ž‚›… ‡‚“Šˆ"
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#define iSTR_Controls1 "Controls"
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#define iSTR_Controls2 "“¯à ¢«¥¨¥"
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#define iSTR_Multiplayer1 "Multiplayer"
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#define iSTR_Multiplayer2 "‘¥â¥¢ ï ¨£à "
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#define iSTR_JOIN_SERVER1 "JOIN SERVER"
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#define iSTR_JOIN_SERVER2 "<22>€‰’ˆ ‘…<E28098>‚…<E2809A>"
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#define iSTR_CREATE_SERVER1 "CREATE SERVER"
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#define iSTR_CREATE_SERVER2 "‘އ„€’œ ‘…<E28098>‚…<E2809A>"
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#define iSTR_PLAYER_SETUP1 "PLAYER SETUP"
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#define iSTR_PLAYER_SETUP2 "<22>€‘’<E28098>Žˆ’œ ˆƒ<CB86>ŽŠ€"
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#define iSTR_SERVER_PORT1 "SET SERVER PORT"
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#define iSTR_SERVER_PORT2 "<22>Ž<EFBFBD>’ ‘…<E28098>‚…<E2809A>€"
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#define iSTR_Default1 "RESTORE"
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#define iSTR_Default2 "‚Ž‘’€<E28099>Ž‚ˆ’œ"
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#define iSTR_Server_Port1 "Server Port:"
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#define iSTR_Server_Port2 "<22>®àâ á¥à¢¥à :"
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#define iSTR_Join_Server1 "Join Server"
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#define iSTR_Join_Server2 "ƒ¤¥ ¨áª âì á¥à¢¥à?"
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#define iSTR_LAN1 "LAN"
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#define iSTR_LAN2 "‹ŽŠ€‹œ<E280B9>€Ÿ ‘…’œ"
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#define iSTR_INTERNET1 "INTERNET"
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#define iSTR_INTERNET2 "ˆ<>’…<E28099><E280A6>…’"
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#define iSTR_CANT_CREATE1 "Can't create server..."
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#define iSTR_CANT_CREATE2 "<22>¥¢®§¬®¦® á®§¤ âì á¥à¢¥à..."
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#define iSTR_LAN_Servers1 "LAN Servers"
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#define iSTR_LAN_Servers2 "‹®ª «ìë¥ á¥à¢¥à "
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#define iSTR_UP1 "UP"
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#define iSTR_UP2 "‚‚…<E2809A>•"
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#define iSTR_DOWN1 "DOWN"
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#define iSTR_DOWN2 "‚<>ˆ‡"
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#define iSTR_Update_List1 "Update List"
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#define iSTR_Update_List2 "Ž¡®¢¨âì ‘¯¨á®ª"
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#define iSTR_Searching_Servers1 "Searching Servers"
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#define iSTR_Searching_Servers2 "<22>®¨áª ‘¥à¢¥à®¢"
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#define iSTR_Please_wait1 "Please wait"
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#define iSTR_Please_wait2 "†¤¨â¥"
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#define iSTR_Player_Settings1 "Player Settings"
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#define iSTR_Player_Settings2 "<22> áâனª¨ ˆ£à®ª "
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#define iSTR_NAME01 "NAME"
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#define iSTR_NAME02 "ˆŒŸ"
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#define iSTR_COLOR1 "COLOR"
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#define iSTR_COLOR2 "–‚…’"
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#define iSTR_YELLOW1 "YELLOW"
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#define iSTR_YELLOW2 "†ð‹’›‰"
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#define iSTR_ORANGE1 "ORANGE"
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#define iSTR_ORANGE2 "Ž<>€<EFBFBD>†…‚›‰"
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#define iSTR_BLUE1 "BLUE"
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#define iSTR_BLUE2 "‘ˆ<E28098>ˆ‰"
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#define iSTR_GREEN1 "GREEN"
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#define iSTR_GREEN2 "‡…‹…<E280B9>›‰"
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#define iSTR_Connection_failed1 "Connection failed"
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#define iSTR_Connection_failed2 "‘¡®© ¯®¤ª«î票ï"
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#define iSTR_OK1 "OK"
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#define iSTR_OK2 "ŽŠ"
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#define iSTR_CANCEL1 "CANCEL"
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#define iSTR_CANCEL2 "Ž’Œ…<C592>€"
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#define iSTR_MORE1 "MORE"
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#define iSTR_MORE2 "„€‹œ˜…"
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#define iSTR_Customize_keyboard1 "Customize keyboard"
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#define iSTR_Customize_keyboard2 "<22>®¤áâனª ª« ¢¨è"
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#define iSTR_RESTORE_ALL1 "RESTORE ALL"
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#define iSTR_RESTORE_ALL2 "‚Ž‘‘’€<E28099>Ž‚ˆ’œ ‚‘…"
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#define iSTR_SELECT_GAME1 "SELECT GAME"
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#define iSTR_SELECT_GAME2 "‘¯¨á®ª „®áâã¯ëå ˆ£à"
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#define iSTR_Nascency1 "Nascency:"
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#define iSTR_Nascency2 "<22>®¦¤¥¨¥:" // whats that? An artificial word -
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// cloned from nasty...? Difficulty?
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// if yes, please use: 'Schwierigkeit'
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#define iSTR_Any_World1 "Any World"
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#define iSTR_Any_World2 "‹î¡®© ¬¨à"
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#define iSTR_Fostral1 "Fostral"
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#define iSTR_Fostral2 "”®áâà «"
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#define iSTR_Glorx1 "Glorx"
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#define iSTR_Glorx2 "ƒ«®àªá"
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#define iSTR_Necross1 "Necross"
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#define iSTR_Necross2 "<22>¥ªà®áá"
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#define iSTR_Team_Mode1 "Team Mode:"
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#define iSTR_Team_Mode2 "Š®¬ ¤ ï ˆ£à :"
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#define iSTR_Access1 "Access:"
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#define iSTR_Access2 "„®áâã¯:"
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#define iSTR_All_Worlds1 "All Worlds"
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#define iSTR_All_Worlds2 "‚ᥠŒ¨àë"
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#define iSTR_One_World1 "One World"
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#define iSTR_One_World2 "ޤ¨ Œ¨à"
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#define iSTR_World1 "World:"
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#define iSTR_World2 "Œ¨à:"
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#define iSTR_Nymbos1 "Nymbos"
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#define iSTR_Nymbos2 "<22>¨¬¡®á"
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#define iSTR_Heroin1 "Heroin"
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#define iSTR_Heroin2 "ƒ¥à®¨"
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#define iSTR_Toxick1 "Toxick"
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#define iSTR_Toxick2 "’®ªá¨ª"
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#define iSTR_Phlegma1 "Phlegma"
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#define iSTR_Phlegma2 "”«¥£¬ "
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#define iSTR_Shrub1 "Shrub"
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#define iSTR_Shrub2 "Šãáâ"
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#define iSTR_Poponka1 "Poponka"
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#define iSTR_Poponka2 "<22>®¯®ª "
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#define iSTR_One_at_a_time1 "One at a time:"
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#define iSTR_One_at_a_time2 "‘ª®«ìª® èâ㪠§ à §:"
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#define iSTR_Checkpoints_Number1 "Checkpoints Number:"
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#define iSTR_Checkpoints_Number2 "—¨á«® íâ ¯®¢:"
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#define iSTR_Unique_Mechos1 "Unique Mechos:"
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#define iSTR_Unique_Mechos2 "“¨ª «ìë¥ Œ¥å®áë:"
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#define iSTR_Last_Moggy1 "Last Moggy"
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#define iSTR_Last_Moggy2 "<22>®á«¥¤¨© ¨§ Œ®£¨ª "
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#define iSTR_Queen_Frog1 "Queen Frog"
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#define iSTR_Queen_Frog2 "† ¡ "
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#define iSTR_Sandoll1 "Sandoll"
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#define iSTR_Sandoll2 "<22>¥áª®« §"
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#define iSTR_Lawn_Mower1 "Lawn Mower"
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#define iSTR_Lawn_Mower2 "‚¨â®ªàë«"
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#define iSTR_Wormaster1 "Wormaster"
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#define iSTR_Wormaster2 "—¥à¢®¥æ"
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#define iSTR_IDENTIFICATION1 "IDENTIFICATION"
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#define iSTR_IDENTIFICATION2 "ˆ<>„…<E2809E>’ˆ”ˆŠ€–ˆŸ"
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#define iSTR_PASSWORD1 "PASSWORD"
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#define iSTR_PASSWORD2 "<22>€<EFBFBD>Ž‹œ"
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#define iSTR_DISCONNECT1 "DISCONNECT"
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#define iSTR_DISCONNECT2 "Ž’‘Ž…„ˆ<E2809E>ˆ’œ‘Ÿ"
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#define iSTR_Server_Configuration1 "Server Configuration"
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#define iSTR_Server_Configuration2 "Ю䍣ãà æ¨ï ‘¥à¢¥à "
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#define iSTR_NAME21 "NAME:"
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#define iSTR_NAME22 "ˆŒŸ:"
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#define iSTR_GAME1 "GAME:"
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#define iSTR_GAME2 "ˆƒ<CB86>€:"
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#define iSTR_THE_SERVER_HAS_ALREADY1 "THE SERVER HAS ALREADY"
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#define iSTR_THE_SERVER_HAS_ALREADY2 "<22><>Ž‘’ˆ’…, <20>Ž ‘…<E28098>‚…<E2809A>"
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#define iSTR_BEEN_CONFIGURED_BY1 "BEEN CONFIGURED BY"
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#define iSTR_BEEN_CONFIGURED_BY2 "“†… ‘ŠŽ<C5A0>”ˆƒ“<C692>ˆ<EFBFBD>Ž‚€<E2809A>"
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#define iSTR_ANOTHER_PLAYER1 "ANOTHER PLAYER!"
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#define iSTR_ANOTHER_PLAYER2 "„<>“ƒˆŒ ˆƒ<CB86>ŽŠŽŒ!"
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#define iSTR_Server_Info1 "Server Info"
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#define iSTR_Server_Info2 "’¥ªãé ï ˆ£à "
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#define iSTR_CHAT1 "CHAT"
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#define iSTR_CHAT2 "—€’"
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#define iSTR_START1 "START!"
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#define iSTR_START2 "‚<>…<EFBFBD>ð„!"
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#define iSTR_Chat_Room1 "Chat Room"
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#define iSTR_Chat_Room2 "— â"
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#define iSTR_SERVER_INFO1 "SERVER INFO"
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#define iSTR_SERVER_INFO2 "’…Š“™€Ÿ ˆƒ<CB86>€"
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#define iSTR_HOST_NAME1 "HOST NAME:"
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#define iSTR_HOST_NAME2 "ˆŒŸ ‘…<E28098>‚…<E2809A>€:"
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#define iSTR_Internet_Servers1 "Internet Servers"
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#define iSTR_Internet_Servers2 "‘¥à¢¥àë ˆâ¥à¥â"
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#define iSTR_Game_Results1 "Game Results"
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#define iSTR_Game_Results2 "<22>¥§ã«ìâ âë ˆ£àë"
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#define iSTR_GAME_PARAMETERS1 "GAME PARAMETERS"
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#define iSTR_GAME_PARAMETERS2 "<22>€<EFBFBD>€Œ…’<E280A6>› ˆƒ<CB86>›"
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#define iSTR_Initial_Cash1 "Initial Cash:"
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#define iSTR_Initial_Cash2 "<22> ç «ìë© ª ¯¨â «:"
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#define iSTR_Artefacts_Using1 "Artefacts Using:"
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#define iSTR_Artefacts_Using2 "ˆá¯®«ì§®¢ ¨¥ €àâ¥ä ªâ®¢:"
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#define iSTR_YES1 "YES"
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#define iSTR_YES2 "„€"
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#define iSTR_NO1 "NO"
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#define iSTR_NO2 "<22>…’"
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#define iSTR_In_Escave_Time1 "In-Escave Time:"
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#define iSTR_In_Escave_Time2 "<22>à¥¡ë¢ ¨¥ ¢ í᪥©¢¥:"
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#define iSTR_min1 "min" // this one means "minutes"...
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#define iSTR_min2 "¬" // this one means "minutes"...
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#define iSTR_ACHTUNG1 "ACHTUNG"
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#define iSTR_ACHTUNG2 "‚<>ˆŒ€<C592>ˆ…"
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#define iSTR_VANGERS_APPROACHING1 "VANGERS APPROACHING"
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#define iSTR_VANGERS_APPROACHING2 "‘Ž…„ˆ<E2809E>Ÿ…Œ ‘ ‚€˜ˆŒ ‚€<E2809A>ƒ…<C692>ŽŒ"
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#define iSTR_Genesis1 "Genesis"
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#define iSTR_Genesis2 "ƒ¥¥§¨á"
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#define iSTR_Prehistory1 "Prehistory"
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#define iSTR_Prehistory2 "<22>।ëáâ®à¨ï..."
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#define iSTR_Present1 "Present"
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#define iSTR_Present2 "<22> áâ®ï饥"
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#define iSTR_Turn_wheels_left1 "Turn wheels left"
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#define iSTR_Turn_wheels_left2 "<22>®¢®à®â ª®«ñá ¢«¥¢®"
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#define iSTR_Turn_wheels_right1 "Turn wheels right"
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#define iSTR_Turn_wheels_right2 "<22>®¢®à®â ª®«ñá ¢¯à ¢®"
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#define iSTR_Move_forward1 "Move forward"
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#define iSTR_Move_forward2 "‚¯¥àñ¤"
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#define iSTR_Move_backward1 "Move backward"
|
||
#define iSTR_Move_backward2 "<22> § ¤"
|
||
|
||
#define iSTR_Acceleration1 "Acceleration"
|
||
#define iSTR_Acceleration2 "“᪮२¥"
|
||
|
||
#define iSTR_Handbrake1 "Handbrake"
|
||
#define iSTR_Handbrake2 "<22>ã箩 â®à¬®§"
|
||
|
||
#define iSTR_Turn_over_left1 "Turn over left"
|
||
#define iSTR_Turn_over_left2 "<22>¥à¥¢®à®â ¢«¥¢®"
|
||
|
||
#define iSTR_Turn_over_right1 "Turn over right"
|
||
#define iSTR_Turn_over_right2 "<22>¥à¥¢®à®â ¢¯à ¢®"
|
||
|
||
#define iSTR_Activate_KiD1 "Activate KiD"
|
||
#define iSTR_Activate_KiD2 "€ªâ¨¢ æ¨ï ¯à㦨ë"
|
||
|
||
#define iSTR_Open1 "Open"
|
||
#define iSTR_Open2 "Žâªàëâì"
|
||
|
||
#define iSTR_Turn_device_ON1 "Turn device UP"
|
||
#define iSTR_Turn_device_ON2 "<22>ਡ®à ‚‚…<E2809A>•"
|
||
|
||
#define iSTR_Turn_device_OFF1 "Turn device DOWN"
|
||
#define iSTR_Turn_device_OFF2 "<22>ਡ®à ‚<>ˆ‡"
|
||
|
||
#define iSTR_Inventory_ON_OFF1 "Inventory"
|
||
#define iSTR_Inventory_ON_OFF2 "<22>®ª § âì âàî¬"
|
||
|
||
#define iSTR_Change_target1 "Change target"
|
||
#define iSTR_Change_target2 "<22>¥à¥ª«îç¨âì æ¥«ì"
|
||
|
||
#define iSTR_Fire_all_weapons1 "Fire all weapons"
|
||
#define iSTR_Fire_all_weapons2 "Ž£®ì ¨§ ¢á¥£® ®à㦨ï"
|
||
|
||
#define iSTR_Fire_weapon_11 "Fire weapon 1"
|
||
#define iSTR_Fire_weapon_12 "Ž£®ì ¨§ ®à㦨ï 1"
|
||
|
||
#define iSTR_Fire_weapon_21 "Fire weapon 2"
|
||
#define iSTR_Fire_weapon_22 "Ž£®ì ¨§ ®à㦨ï 2"
|
||
|
||
#define iSTR_Fire_weapon_31 "Fire weapon 3"
|
||
#define iSTR_Fire_weapon_32 "Ž£®ì ¨§ ®à㦨ï 3"
|
||
|
||
#define iSTR_Fire_weapon_41 "Terminator release"
|
||
#define iSTR_Fire_weapon_42 "‡ ¯ã᪠â¥à¬¨ â®à "
|
||
|
||
#define iSTR_Full_screen1 "Full screen"
|
||
#define iSTR_Full_screen2 "<22>®«ë© íªà "
|
||
|
||
#define iSTR_Reduce_view1 "Reduce view"
|
||
#define iSTR_Reduce_view2 "“¬¥ìè¨âì ®¡§®à"
|
||
|
||
#define iSTR_Enlarge_view1 "Enlarge view"
|
||
#define iSTR_Enlarge_view2 "“¢¥«¨ç¨âì ®¡§®à"
|
||
|
||
#define iSTR_Rotation1 "Rotation"
|
||
#define iSTR_Rotation2 "‚à 饨¥"
|
||
|
||
#define iSTR_Auto_tilt1 "Auto tilt"
|
||
#define iSTR_Auto_tilt2 "€¢â® ª«®"
|
||
|
||
#define iSTR_Auto_zoom1 "Auto zoom"
|
||
#define iSTR_Auto_zoom2 "€¢â® ¬ èâ ¡"
|
||
|
||
#define iSTR_Zoom_in1 "Zoom in"
|
||
#define iSTR_Zoom_in2 "<22>ਡ«¨§¨âì ª ¬¥àã"
|
||
|
||
#define iSTR_Zoom_out1 "Zoom out"
|
||
#define iSTR_Zoom_out2 "Žâ®¤¢¨ãâì ª ¬¥àã"
|
||
|
||
#define iSTR_Standard_zoom1 "Standard zoom"
|
||
#define iSTR_Standard_zoom2 "Œ èâ ¡ 1:1"
|
||
|
||
#define iSTR_SkipText1 "Next text part"
|
||
#define iSTR_SkipText2 "‘«¥¤ãîé ï ç áâì"
|
||
|
||
#define iSTR_UseVector1 "Activate Vector"
|
||
#define iSTR_UseVector2 "‚ª«îç¨âì ‚¥ªâ®à"
|
||
|
||
#define iSTR_ExitGame1 "Exit game"
|
||
#define iSTR_ExitGame2 "‚ë室 ¨§ ¨£àë"
|
||
|
||
#define iSTR_ChatON1 "Chat"
|
||
#define iSTR_ChatON2 "— â"
|
||
|
||
#define iSTR_Statistics1 "Game statistics"
|
||
#define iSTR_Statistics2 "‘â â¨á⨪ ¨£àë"
|
||
|
||
#define iSTR_VAN_WAR1 "VAN-WAR"
|
||
#define iSTR_VAN_WAR2 "‚€<E2809A>-‚€<E2809A>"
|
||
|
||
#define iSTR_MECHOSOMA1 "MECHOSOMA"
|
||
#define iSTR_MECHOSOMA2 "Œ…•€‘ŽŒ€"
|
||
|
||
#define iSTR_PASSEMBLOSS1 "PASSEMBLOSS"
|
||
#define iSTR_PASSEMBLOSS2 "<22>€‘‘…Œ<E280A6>‹Ž‘"
|
||
|
||
#define iSTR_HUNTAGE1 "HUNTAGE"
|
||
#define iSTR_HUNTAGE2 "•€<E280A2>’<EFBFBD>‰„†"
|
||
|
||
#define iSTR_MUSTODONT1 "MUSTODONT"
|
||
#define iSTR_MUSTODONT2 "Œ€‘’Ž„Ž<E2809E>’"
|
||
|
||
#define iSTR_JOYSTICK_SETUP1 "JOYSTICK SETUP"
|
||
#define iSTR_JOYSTICK_SETUP2 "<22>€‘’<E28098>މЀ „†Ž‘’ˆŠ€"
|
||
|
||
#define iSTR_CUSTOMIZE1 "CUSTOMIZE CONTROLS"
|
||
#define iSTR_CUSTOMIZE2 "<22>€‘’<E28098>މЀ “<><E2809C>€‚‹…<E280B9>ˆŸ"
|
||
|
||
#define iSTR_JoystickSetup1 "Joystick Setup"
|
||
#define iSTR_JoystickSetup2 "<22> áâனª „¦®á⨪ "
|
||
|
||
#define iSTR_JoystickType1 "Type:"
|
||
#define iSTR_JoystickType2 "’¨¯:"
|
||
|
||
#define iSTR_NONE1 "NONE"
|
||
#define iSTR_NONE2 "<22>…’"
|
||
|
||
#define iSTR_JoystickGamePad1 "GamePad"
|
||
#define iSTR_JoystickGamePad2 "ƒ¥©¬¯ ¤"
|
||
|
||
#define iSTR_JoystickJoystick1 "Joystick"
|
||
#define iSTR_JoystickJoystick2 "„¦®©á⨪"
|
||
|
||
#define iSTR_JoystickSteeringWheel1 "Steering Wheel"
|
||
#define iSTR_JoystickSteeringWheel2 "<22>ã«ì"
|
||
|
||
#define iSTR_JoystickAlternFnc1 "Handle Alternative Function:"
|
||
#define iSTR_JoystickAlternFnc2 "€«ìâ¥à ⨢ ï äãªæ¨ï à㪮ï⪨:"
|
||
|
||
#define iSTR_JoystickBUTTON11 "BUTTON1"
|
||
#define iSTR_JoystickBUTTON12 "Š<>Ž<EFBFBD>Š€1"
|
||
|
||
#define iSTR_JoystickBUTTON21 "BUTTON2"
|
||
#define iSTR_JoystickBUTTON22 "Š<>Ž<EFBFBD>Š€2"
|
||
|
||
#define iSTR_JoystickBUTTON31 "BUTTON3"
|
||
#define iSTR_JoystickBUTTON32 "Š<>Ž<EFBFBD>Š€3"
|
||
|
||
#define iSTR_JoystickBUTTON41 "BUTTON4"
|
||
#define iSTR_JoystickBUTTON42 "Š<>Ž<EFBFBD>Š€4"
|
||
|
||
#define iSTR_JoystickBUTTON51 "BUTTON5"
|
||
#define iSTR_JoystickBUTTON52 "Š<>Ž<EFBFBD>Š€5"
|
||
|
||
#define iSTR_JoystickBUTTON61 "BUTTON6"
|
||
#define iSTR_JoystickBUTTON62 "Š<>Ž<EFBFBD>Š€6"
|
||
|
||
#define iSTR_JoystickBUTTON71 "BUTTON7"
|
||
#define iSTR_JoystickBUTTON72 "Š<>Ž<EFBFBD>Š€7"
|
||
|
||
#define iSTR_JoystickBUTTON81 "BUTTON8"
|
||
#define iSTR_JoystickBUTTON82 "Š<>Ž<EFBFBD>Š€8"
|
||
|
||
#define iSTR_SOCKS5_Proxy1 "SOCKS5 Proxy:"
|
||
#define iSTR_SOCKS5_Proxy2 "SOCKS5 <20>பá¨:"
|
||
|
||
#define iSTR_SOCKS5_ProxyServer1 "Server:"
|
||
#define iSTR_SOCKS5_ProxyServer2 "‘¥à¢¥à:"
|
||
|
||
#define iSTR_SOCKS5_ProxyPort1 "Port:"
|
||
#define iSTR_SOCKS5_ProxyPort2 "<22>®àâ:"
|
||
|
||
#define iSTR_Use_Gluek1 "Use Gluek"
|
||
#define iSTR_Use_Gluek2 "ˆá¯®«ì§®¢ âì ƒ«îª"
|
||
|
||
// Added...
|
||
#define iSTR_MaxTime1 "Time:"
|
||
#define iSTR_MaxTime2 "∴•:"
|
||
|
||
#define iSTR_MaxKills1 "Max Kills:"
|
||
#define iSTR_MaxKills2 "Œ ªá¨¬ã¬ ¯®¡¥¤:"
|
||
|
||
#define iSTR_GameInfo1 "CURRENT GAME"
|
||
#define iSTR_GameInfo2 "’…Š“™€Ÿ ˆƒ<CB86>€"
|
||
|
||
#define iSTR_CurIP1 "Your IP:"
|
||
#define iSTR_CurIP2 "‚ è IP:"
|
||
|