mirror of
https://github.com/KranX/Vangers.git
synced 2025-11-30 23:15:27 +07:00
586 lines
16 KiB
Plaintext
586 lines
16 KiB
Plaintext
// Please refer to the remarks I've made (seperated by a double-slash //)
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/*
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iScreen string defines
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English Version:
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#define <SOMEWORD>1 "..."
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Local Version:
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#define <SOMEWORD>2 "..."
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*/
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#define iSTR_LOAD_GAME1 "LOAD GAME"
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#define iSTR_LOAD_GAME2 "<22><>ބދ†ˆ’œ ˆƒ<CB86>“"
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#define iSTR_MULTIPLAYER1 "MULTIPLAYER"
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#define iSTR_MULTIPLAYER2 "‘…’…‚€Ÿ ˆƒ<CB86>€"
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#define iSTR_NEW_GAME1 "NEW GAME"
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#define iSTR_NEW_GAME2 "<22>Ž‚€Ÿ ˆƒ<CB86>€"
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#define iSTR_OPTIONS1 "OPTIONS"
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#define iSTR_OPTIONS2 "<22>€‘’<E28098>Ž‰Šˆ"
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#define iSTR_CREDITS1 "CREDITS"
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#define iSTR_CREDITS2 "€‚’Ž<E28099>›"
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#define iSTR_EXIT1 "EXIT"
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#define iSTR_EXIT2 "‚›•Ž„"
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#define iSTR_Credits1 "Credits"
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#define iSTR_Credits2 "€¢â®àë"
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#define iSTR_MAIN_MENU1 "MAIN MENU"
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#define iSTR_MAIN_MENU2 "ƒ‹€‚<E282AC>Ž… Œ…<C592>ž"
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#define iSTR_HALL_OF_FAME1 "HALL OF FAME"
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#define iSTR_HALL_OF_FAME2 "RUHMESHALLE"
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#define iSTR_Options1 "Options"
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#define iSTR_Options2 "Optionen"
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#define iSTR_GRAPHICS1 "GRAPHICS"
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#define iSTR_GRAPHICS2 "GRAFIK"
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#define iSTR_SOUND1 "SOUND"
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#define iSTR_SOUND2 "SOUND"
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#define iSTR_CONTROLS1 "CONTROLS"
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#define iSTR_CONTROLS2 "KONTROLLEN"
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#define iSTR_Graphics_Options1 "Graphics Options"
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#define iSTR_Graphics_Options2 "Grafik-Optionen"
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#define iSTR_DETAIL1 "MEMORY:"
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#define iSTR_DETAIL2 "SPEICHER:"
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#define iSTR_MEM16MB1 "GOOD-16MB"
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#define iSTR_MEM16MB2 "GUT - 16 MB"
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#define iSTR_MEM32MB1 "EXCELLENT-32MB"
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#define iSTR_MEM32MB2 "EXZELLENT - 32 MB"
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#define iSTR_TIPS1 "TIPS:"
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#define iSTR_TIPS2 "TIPS:"
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#define iSTR_ON1 "ON"
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#define iSTR_ON2 "EIN"
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#define iSTR_OFF1 "OFF"
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#define iSTR_OFF2 "AUS"
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#define iSTR_BACK1 "BACK"
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#define iSTR_BACK2 "ZURšCK"
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#define iSTR_SCREEN1 "SCREEN:"
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#define iSTR_SCREEN2 "SCREEN:"
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#define iSTR_800x6001 "800x600"
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#define iSTR_800x6002 "800x600"
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#define iSTR_640x4801 "640x480"
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#define iSTR_640x4802 "640x480"
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#define iSTR_DEFORMABLE_LANDSCAPE1 "DEFORMABLE LANDSCAPE:"
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#define iSTR_DEFORMABLE_LANDSCAPE2 "VERFORMBARE LANDSCHAFT:"
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#define iSTR_KEEP_ALL_TERRAIN_CHANGES1 "KEEP ALL TERRAIN CHANGES:"
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#define iSTR_KEEP_ALL_TERRAIN_CHANGES2 "LANDSCH.-ŽND. BEIBEHALTEN:"
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#define iSTR_DISK_SPACE_IN_USE1 "DISK SPACE IN USE: 100 MB"
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#define iSTR_DISK_SPACE_IN_USE2 "BENUTZTER DISK-SPEICHER: 100 MB"
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#define iSTR_CLEAN_UP1 "CLEAN UP!"
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#define iSTR_CLEAN_UP2 "AUFRŽUMEN"
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#define iSTR_Sound_Options1 "Sound Options"
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#define iSTR_Sound_Options2 "Sound-Optionen"
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#define iSTR_SOUND_EFFECTS1 "SOUND EFFECTS"
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#define iSTR_SOUND_EFFECTS2 "SOUND-EFFEKTE"
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#define iSTR_MUSIC1 "MUSIC"
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#define iSTR_MUSIC2 "MUSIK"
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#define iSTR_SOUND_VOLUME1 "SOUND VOLUME"
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#define iSTR_SOUND_VOLUME2 "SOUND LAUTST."
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#define iSTR_MUSIC_VOLUME1 "MUSIC VOLUME"
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#define iSTR_MUSIC_VOLUME2 "MUSIK LAUTST."
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#define iSTR_EFFECTS_PANNING1 "EFFECTS PANNING"
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#define iSTR_EFFECTS_PANNING2 "EFFEKT-PANORAMA"
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#define iSTR_ENGINE_NOISE1 "ENGINE NOISE"
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#define iSTR_ENGINE_NOISE2 "MOTOREN-GERŽUSCH"
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#define iSTR_BACKGROUND_SOUND1 "BACKGROUND SOUND"
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#define iSTR_BACKGROUND_SOUND2 "HINTERGRUND-SOUND"
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#define iSTR_Controls1 "Controls"
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#define iSTR_Controls2 "Kontrollen"
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#define iSTR_Multiplayer1 "Multiplayer"
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#define iSTR_Multiplayer2 "Multiplayer"
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#define iSTR_JOIN_SERVER1 "JOIN SERVER"
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#define iSTR_JOIN_SERVER2 "SERVER BEITRETEN"
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#define iSTR_CREATE_SERVER1 "CREATE SERVER"
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#define iSTR_CREATE_SERVER2 "SERVER ERZEUGEN"
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#define iSTR_PLAYER_SETUP1 "PLAYER SETUP"
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#define iSTR_PLAYER_SETUP2 "SPIELER-SETUP"
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#define iSTR_SERVER_PORT1 "SET SERVER PORT"
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#define iSTR_SERVER_PORT2 "PORT SETZEN"
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#define iSTR_Default1 "RESTORE"
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#define iSTR_Default2 "WIEDERHERSTELLEN"
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#define iSTR_Server_Port1 "Server Port:"
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#define iSTR_Server_Port2 "Server-Port:"
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#define iSTR_Join_Server1 "Join Server"
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#define iSTR_Join_Server2 "Server beitreten"
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#define iSTR_LAN1 "LAN"
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#define iSTR_LAN2 "LAN"
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#define iSTR_INTERNET1 "INTERNET"
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#define iSTR_INTERNET2 "INTERNET"
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#define iSTR_CANT_CREATE1 "Can't create server..."
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#define iSTR_CANT_CREATE2 "Kann Server nicht erzeugen..."
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#define iSTR_LAN_Servers1 "LAN Servers"
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#define iSTR_LAN_Servers2 "LAN Server"
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#define iSTR_UP1 "UP"
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#define iSTR_UP2 "HOCH"
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#define iSTR_DOWN1 "DOWN"
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#define iSTR_DOWN2 "RUNTER"
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#define iSTR_Update_List1 "Update List"
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#define iSTR_Update_List2 "Liste updaten"
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#define iSTR_Searching_Servers1 "Searching Servers"
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#define iSTR_Searching_Servers2 "Suche Server"
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#define iSTR_Please_wait1 "Please wait"
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#define iSTR_Please_wait2 "Bitte warten..."
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#define iSTR_Player_Settings1 "Player Settings"
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#define iSTR_Player_Settings2 "Spieler-Einstellungen"
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#define iSTR_NAME01 "NAME"
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#define iSTR_NAME02 "NAME"
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#define iSTR_COLOR1 "COLOR"
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#define iSTR_COLOR2 "FARBE"
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#define iSTR_YELLOW1 "YELLOW"
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#define iSTR_YELLOW2 "GELB"
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#define iSTR_ORANGE1 "ORANGE"
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#define iSTR_ORANGE2 "ORANGE"
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#define iSTR_BLUE1 "BLUE"
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#define iSTR_BLUE2 "BLAU"
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#define iSTR_GREEN1 "GREEN"
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#define iSTR_GREEN2 "GRšN"
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#define iSTR_Connection_failed1 "Connection failed"
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#define iSTR_Connection_failed2 "Keine Verbindung!"
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#define iSTR_OK1 "OK"
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#define iSTR_OK2 "OK"
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#define iSTR_CANCEL1 "CANCEL"
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#define iSTR_CANCEL2 "ABBRUCH"
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#define iSTR_MORE1 "MORE"
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#define iSTR_MORE2 "MEHR"
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#define iSTR_Customize_keyboard1 "Customize keyboard"
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#define iSTR_Customize_keyboard2 "Keyboard anpassen"
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#define iSTR_RESTORE_ALL1 "RESTORE ALL"
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#define iSTR_RESTORE_ALL2 "ALLES WIEDERHERSTELLEN"
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#define iSTR_SELECT_GAME1 "SELECT GAME"
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#define iSTR_SELECT_GAME2 "SPIEL WŽHLEN"
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#define iSTR_Nascency1 "Nascency:"
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#define iSTR_Nascency2 "Nascency:" // whats that? An artificial word -
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// cloned from nasty...? Difficulty?
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// if yes, please use: 'Schwierigkeit'
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#define iSTR_Any_World1 "Any World"
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#define iSTR_Any_World2 "Irgendeine Welt"
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#define iSTR_Fostral1 "Fostral"
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#define iSTR_Fostral2 "Fostral"
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#define iSTR_Glorx1 "Glorx"
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#define iSTR_Glorx2 "Glorx"
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#define iSTR_Necross1 "Necross"
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#define iSTR_Necross2 "Necross"
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#define iSTR_Team_Mode1 "Team Mode:"
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#define iSTR_Team_Mode2 "Team-Modus:"
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#define iSTR_Access1 "Access:"
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#define iSTR_Access2 "Zugang:"
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#define iSTR_All_Worlds1 "All Worlds"
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#define iSTR_All_Worlds2 "Alle Welten"
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#define iSTR_One_World1 "One World"
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#define iSTR_One_World2 "Eine Welt"
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#define iSTR_World1 "World:"
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#define iSTR_World2 "Welt:"
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#define iSTR_Nymbos1 "Nymbos"
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#define iSTR_Nymbos2 "Nymbos"
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#define iSTR_Heroin1 "Valorin"
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#define iSTR_Heroin2 "Valorin"
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#define iSTR_Toxick1 "Toxick"
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#define iSTR_Toxick2 "Toxick"
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#define iSTR_Phlegma1 "Phlegma"
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#define iSTR_Phlegma2 "Phlegma"
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#define iSTR_Shrub1 "Shrub"
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#define iSTR_Shrub2 "B<>sche"
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#define iSTR_Poponka1 "Poponka"
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#define iSTR_Poponka2 "Poponka"
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#define iSTR_One_at_a_time1 "One at a time:"
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#define iSTR_One_at_a_time2 "Immer nur eins:"
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#define iSTR_Checkpoints_Number1 "Checkpoints Number:"
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#define iSTR_Checkpoints_Number2 "Check-Point-Nummer:"
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#define iSTR_Unique_Mechos1 "Unique Mechos:"
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#define iSTR_Unique_Mechos2 "Einzigartige Mechos:"
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#define iSTR_Last_Moggy1 "Last Moggy"
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#define iSTR_Last_Moggy2 "Last Moggy"
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#define iSTR_Queen_Frog1 "Queen Frog"
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#define iSTR_Queen_Frog2 "Queen Frog"
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#define iSTR_Sandoll1 "Sandoll"
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#define iSTR_Sandoll2 "Sandoll"
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#define iSTR_Lawn_Mower1 "Lawn Mower"
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#define iSTR_Lawn_Mower2 "Lawn Mower"
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#define iSTR_Wormaster1 "Wormaster"
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#define iSTR_Wormaster2 "Wormaster"
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#define iSTR_IDENTIFICATION1 "IDENTIFICATION"
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#define iSTR_IDENTIFICATION2 "IDENTIFIKATION"
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#define iSTR_PASSWORD1 "PASSWORD"
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#define iSTR_PASSWORD2 "PASSWORT"
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#define iSTR_DISCONNECT1 "DISCONNECT"
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#define iSTR_DISCONNECT2 "VERBIND.-ABBRUCH"
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#define iSTR_Server_Configuration1 "Server Configuration"
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#define iSTR_Server_Configuration2 "Server-Konfiguration"
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#define iSTR_NAME21 "NAME:"
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#define iSTR_NAME22 "NAME:"
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#define iSTR_GAME1 "GAME:"
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#define iSTR_GAME2 "SPIEL:"
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#define iSTR_THE_SERVER_HAS_ALREADY1 "THE SERVER HAS ALREADY"
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#define iSTR_THE_SERVER_HAS_ALREADY2 "DER SERVER WURDE BEREITS"
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#define iSTR_BEEN_CONFIGURED_BY1 "BEEN CONFIGURED BY"
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#define iSTR_BEEN_CONFIGURED_BY2 "DURCH EINEN ANDEREN"
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#define iSTR_ANOTHER_PLAYER1 "ANOTHER PLAYER!"
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#define iSTR_ANOTHER_PLAYER2 "SPIELER KONFIGURIERT!"
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#define iSTR_Server_Info1 "Server Info"
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#define iSTR_Server_Info2 "Server Info"
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#define iSTR_CHAT1 "CHAT"
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#define iSTR_CHAT2 "CHAT"
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#define iSTR_START1 "START!"
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#define iSTR_START2 "START!"
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#define iSTR_Chat_Room1 "Chat Room"
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#define iSTR_Chat_Room2 "Chat Room"
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#define iSTR_SERVER_INFO1 "SERVER INFO"
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#define iSTR_SERVER_INFO2 "SERVER INFO"
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#define iSTR_HOST_NAME1 "HOST NAME:"
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#define iSTR_HOST_NAME2 "HOST NAME:"
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#define iSTR_Internet_Servers1 "Internet Servers"
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#define iSTR_Internet_Servers2 "Internet Server"
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#define iSTR_Game_Results1 "Game Results"
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#define iSTR_Game_Results2 "Spiel-Ergebnisse"
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#define iSTR_GAME_PARAMETERS1 "GAME PARAMETERS"
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#define iSTR_GAME_PARAMETERS2 "SPIEL-PARAMETER"
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#define iSTR_Initial_Cash1 "Initial Cash:"
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#define iSTR_Initial_Cash2 "Start-Kapital"
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#define iSTR_Artefacts_Using1 "Artefacts Using:"
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#define iSTR_Artefacts_Using2 "Artefakte :"
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#define iSTR_YES1 "YES"
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#define iSTR_YES2 "JA"
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#define iSTR_NO1 "NO"
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#define iSTR_NO2 "NEIN"
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#define iSTR_In_Escave_Time1 "In-Escave Time:"
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#define iSTR_In_Escave_Time2 "Zeit in Escaves:"
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#define iSTR_min1 "min" // this one means "minutes"...
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#define iSTR_min2 "Min." // this one means "minutes"...
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#define iSTR_ACHTUNG1 "ACHTUNG"
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#define iSTR_ACHTUNG2 "ACHTUNG"
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#define iSTR_VANGERS_APPROACHING1 "VANGERS APPROACHING"
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#define iSTR_VANGERS_APPROACHING2 "VANGERS FALLEN EIN..."
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#define iSTR_Genesis1 "Genesis"
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#define iSTR_Genesis2 "Genesis"
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#define iSTR_Prehistory1 "Prehistory"
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#define iSTR_Prehistory2 "Vorzeit"
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#define iSTR_Present1 "Present"
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#define iSTR_Present2 "Gegenwart"
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#define iSTR_Turn_wheels_left1 "Turn wheels left"
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#define iSTR_Turn_wheels_left2 "R„der nach links"
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#define iSTR_Turn_wheels_right1 "Turn wheels right"
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#define iSTR_Turn_wheels_right2 "R„der nach rechts"
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#define iSTR_Move_forward1 "Move forward"
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#define iSTR_Move_forward2 "Vorw„rts bewegen"
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#define iSTR_Move_backward1 "Move backward"
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#define iSTR_Move_backward2 "R<>ckw„rts bewegen"
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#define iSTR_Acceleration1 "Acceleration"
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#define iSTR_Acceleration2 "Beschleunigen"
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#define iSTR_Handbrake1 "Handbrake"
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#define iSTR_Handbrake2 "Handbremse"
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#define iSTR_Turn_over_left1 "Turn over left"
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#define iSTR_Turn_over_left2 "Nach links wenden"
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#define iSTR_Turn_over_right1 "Turn over right"
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#define iSTR_Turn_over_right2 "Nach rechts wenden"
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#define iSTR_Activate_KiD1 "Activate KiD"
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#define iSTR_Activate_KiD2 "KiD aktivieren"
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#define iSTR_Open1 "Open"
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#define iSTR_Open2 "™ffnen"
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#define iSTR_Turn_device_ON1 "Turn device UP"
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#define iSTR_Turn_device_ON2 "Nach oben drehen"
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#define iSTR_Turn_device_OFF1 "Turn device DOWN"
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#define iSTR_Turn_device_OFF2 "Nach unten drehen"
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#define iSTR_Inventory_ON_OFF1 "Inventory"
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#define iSTR_Inventory_ON_OFF2 "Inventory"
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#define iSTR_Change_target1 "Change target"
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#define iSTR_Change_target2 "Ziel wechseln"
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#define iSTR_Fire_all_weapons1 "Fire all weapons"
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#define iSTR_Fire_all_weapons2 "Alle Waffen abfeuern"
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#define iSTR_Fire_weapon_11 "Fire weapon 1"
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#define iSTR_Fire_weapon_12 "Waffe 1 abfeuern"
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#define iSTR_Fire_weapon_21 "Fire weapon 2"
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#define iSTR_Fire_weapon_22 "Waffe 2 abfeuern"
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#define iSTR_Fire_weapon_31 "Fire weapon 3"
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#define iSTR_Fire_weapon_32 "Waffe 3 abfeuern"
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#define iSTR_Fire_weapon_41 "Terminator release"
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#define iSTR_Fire_weapon_42 "Terminator einsetzen"
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#define iSTR_Full_screen1 "Full screen"
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#define iSTR_Full_screen2 "Vollbild"
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#define iSTR_Reduce_view1 "Reduce view"
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#define iSTR_Reduce_view2 "Ansicht reduzieren"
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#define iSTR_Enlarge_view1 "Enlarge view"
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#define iSTR_Enlarge_view2 "Ansicht erweitern"
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#define iSTR_Rotation1 "Rotation"
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#define iSTR_Rotation2 "Rotieren"
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#define iSTR_Auto_tilt1 "Auto tilt"
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#define iSTR_Auto_tilt2 "Auto-Tilt"
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#define iSTR_Auto_zoom1 "Auto zoom"
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#define iSTR_Auto_zoom2 "Auto-Zoom"
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#define iSTR_Zoom_in1 "Zoom in"
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#define iSTR_Zoom_in2 "VergrӇern"
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#define iSTR_Zoom_out1 "Zoom out"
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#define iSTR_Zoom_out2 "Verkleinern"
|
||
|
||
#define iSTR_Standard_zoom1 "Standard zoom"
|
||
#define iSTR_Standard_zoom2 "Standard-Ansicht"
|
||
|
||
#define iSTR_SkipText1 "Next text part"
|
||
#define iSTR_SkipText2 "N„chster Text-Teil"
|
||
|
||
#define iSTR_UseVector1 "Activate Vector"
|
||
#define iSTR_UseVector2 "Vector aktivieren"
|
||
|
||
#define iSTR_ExitGame1 "Exit game"
|
||
#define iSTR_ExitGame2 "Spiel beenden"
|
||
|
||
#define iSTR_ChatON1 "Chat"
|
||
#define iSTR_ChatON2 "Chat"
|
||
|
||
#define iSTR_Statistics1 "Game statistics"
|
||
#define iSTR_Statistics2 "Spiel-Statistiken"
|
||
|
||
#define iSTR_VAN_WAR1 "VAN-WAR"
|
||
#define iSTR_VAN_WAR2 "VAN-WAR"
|
||
|
||
#define iSTR_MECHOSOMA1 "MECHOSOMA"
|
||
#define iSTR_MECHOSOMA2 "DEALO-MANIA"
|
||
|
||
#define iSTR_PASSEMBLOSS1 "PASSEMBLOSS"
|
||
#define iSTR_PASSEMBLOSS2 "MECHO-SCOOTA"
|
||
|
||
#define iSTR_HUNTAGE1 "HUNTAGE"
|
||
#define iSTR_HUNTAGE2 "HETZJAGD"
|
||
|
||
#define iSTR_MUSTODONT1 "MUSTODONT"
|
||
#define iSTR_MUSTODONT2 "MUSSNICHSEIN"
|
||
|
||
#define iSTR_JOYSTICK_SETUP1 "JOYSTICK SETUP"
|
||
#define iSTR_JOYSTICK_SETUP2 "JOYSTICK SETUP"
|
||
|
||
#define iSTR_CUSTOMIZE1 "CUSTOMIZE CONTROLS"
|
||
#define iSTR_CUSTOMIZE2 "KONTROLLEN ANPASSEN"
|
||
|
||
#define iSTR_JoystickSetup1 "Joystick Setup"
|
||
#define iSTR_JoystickSetup2 "Joystick Setup"
|
||
|
||
#define iSTR_JoystickType1 "Type:"
|
||
#define iSTR_JoystickType2 "Typ:"
|
||
|
||
#define iSTR_NONE1 "NONE"
|
||
#define iSTR_NONE2 "KEINER"
|
||
|
||
#define iSTR_JoystickGamePad1 "GamePad"
|
||
#define iSTR_JoystickGamePad2 "GamePad"
|
||
|
||
#define iSTR_JoystickJoystick1 "Joystick"
|
||
#define iSTR_JoystickJoystick2 "Joystick"
|
||
|
||
#define iSTR_JoystickSteeringWheel1 "Steering Wheel"
|
||
#define iSTR_JoystickSteeringWheel2 "Lenkrad"
|
||
|
||
#define iSTR_JoystickAlternFnc1 "Handle Alternative Function:"
|
||
#define iSTR_JoystickAlternFnc2 "Benutzung Alternativ-Funktionen:"
|
||
|
||
#define iSTR_JoystickBUTTON11 "BUTTON1"
|
||
#define iSTR_JoystickBUTTON12 "BUTTON1"
|
||
|
||
#define iSTR_JoystickBUTTON21 "BUTTON2"
|
||
#define iSTR_JoystickBUTTON22 "BUTTON2"
|
||
|
||
#define iSTR_JoystickBUTTON31 "BUTTON3"
|
||
#define iSTR_JoystickBUTTON32 "BUTTON3"
|
||
|
||
#define iSTR_JoystickBUTTON41 "BUTTON4"
|
||
#define iSTR_JoystickBUTTON42 "BUTTON4"
|
||
|
||
#define iSTR_JoystickBUTTON51 "BUTTON5"
|
||
#define iSTR_JoystickBUTTON52 "BUTTON5"
|
||
|
||
#define iSTR_JoystickBUTTON61 "BUTTON6"
|
||
#define iSTR_JoystickBUTTON62 "BUTTON6"
|
||
|
||
#define iSTR_JoystickBUTTON71 "BUTTON7"
|
||
#define iSTR_JoystickBUTTON72 "BUTTON7"
|
||
|
||
#define iSTR_JoystickBUTTON81 "BUTTON8"
|
||
#define iSTR_JoystickBUTTON82 "BUTTON8"
|
||
|
||
#define iSTR_SOCKS5_Proxy1 "SOCKS5 Proxy:"
|
||
#define iSTR_SOCKS5_Proxy2 "SOCKS5 Proxy:"
|
||
|
||
#define iSTR_SOCKS5_ProxyServer1 "Server:"
|
||
#define iSTR_SOCKS5_ProxyServer2 "Server:"
|
||
|
||
#define iSTR_SOCKS5_ProxyPort1 "Port:"
|
||
#define iSTR_SOCKS5_ProxyPort2 "Port:"
|
||
|
||
#define iSTR_Use_Gluek1 "Use Gluek"
|
||
#define iSTR_Use_Gluek2 "Gluek benutzen"
|
||
|
||
// Added...
|
||
#define iSTR_MaxTime1 "Time:"
|
||
#define iSTR_MaxTime2 "Zeit:"
|
||
|