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Vangers/data/iscreen/scripts/tutorial.inc
Zhuravlev Uriy aka stalkerg 6730f30327 First version of public source.
2016-03-12 15:23:57 +03:00

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// please refer to the remarks I've made...
/*
iScreen string defines
English Version:
#define <SOMEWORD>1 "..."
Local Version:
#define <SOMEWORD>2 "..."
*/
// iScreen tutorial texts...
#define BT00_TEXT1 "Save game..."
#define BT00_TEXT2 "Spiel speichern..."
#define BT01_TEXT1 "Up to world..."
#define BT01_TEXT2 "Hinauf in die Welt..."
#define BT02_TEXT1 "Let's talk..."
#define BT02_TEXT2 "Laá uns reden..."
#define BT03_TEXT1 "Inquire..."
#define BT03_TEXT2 "Frage..."
#define BT04_TEXT1 "Trade..."
#define BT04_TEXT2 "Handeln..."
#define BT05_TEXT1 "Speak..."
#define BT05_TEXT2 "Sprechen..." // does that belong to 'Trade'? Does it mean: 'offer'?
// Than please use: 'Bieten...'
#define BT06_TEXT1 "Gears here!"
#define BT06_TEXT2 "Hier gibt's Ausr<73>stung!"
#define BT07_TEXT1 "Mechoses here!"
#define BT07_TEXT2 "Hier gibt's Mechos!"
#define BT08_TEXT1 "Wares here!"
#define BT08_TEXT2 "Hier gibt's Waren!"
#define BT09_TEXT1 "Back to counselor..."
#define BT09_TEXT2 "Zur<75>ck zum Konsular..."
#define BT10_TEXT1 "Previous item..."
#define BT10_TEXT2 "Vorheriger Gegenstand..." // too long? Use: 'Zur<75>ck...'
#define BT11_TEXT1 "List of items..."
#define BT11_TEXT2 "Liste der Gegenst„nde..." // too long: Use: 'Liste...'
#define BT12_TEXT1 "Next item..."
#define BT12_TEXT2 "N„chster Gegenstand..." // too long? Use: 'N„chster...'
#define BT13_TEXT1 "Cancel the deal..."
#define BT13_TEXT2 "Deal abbrechen..."
#define BT14_TEXT1 "Autoloading..."
#define BT14_TEXT2 "Auto-Laden..."
#define BT15_TEXT1 "Buy the mechos!"
#define BT15_TEXT2 "Diesen Mecho kaufen!"
#define AVI_TEXT1 "Take this!"
#define AVI_TEXT2 "Das will ich!"