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docs: document linked lists
Add example-driven documentation for the kernel's generic linked list data structure. This includes discussion of situations where linked lists are likely inappropriate, and references to further reading. Signed-off-by: Nicolas Frattaroli <nicolas.frattaroli@collabora.com> Link: https://lore.kernel.org/r/20250714-linked-list-docs-v3-1-56c461580866@collabora.com Signed-off-by: Jonathan Corbet <corbet@lwn.net>
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Jonathan Corbet
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@@ -54,6 +54,7 @@ Library functionality that is used throughout the kernel.
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union_find
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min_heap
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parser
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list
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Low level entry and exit
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========================
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@@ -3,12 +3,6 @@ The Linux Kernel API
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====================
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List Management Functions
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=========================
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.. kernel-doc:: include/linux/list.h
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:internal:
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Basic C Library Functions
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=========================
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776
Documentation/core-api/list.rst
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776
Documentation/core-api/list.rst
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@@ -0,0 +1,776 @@
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.. SPDX-License-Identifier: GPL-2.0+
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=====================
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Linked Lists in Linux
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=====================
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:Author: Nicolas Frattaroli <nicolas.frattaroli@collabora.com>
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.. contents::
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Introduction
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============
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Linked lists are one of the most basic data structures used in many programs.
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The Linux kernel implements several different flavours of linked lists. The
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purpose of this document is not to explain linked lists in general, but to show
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new kernel developers how to use the Linux kernel implementations of linked
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lists.
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Please note that while linked lists certainly are ubiquitous, they are rarely
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the best data structure to use in cases where a simple array doesn't already
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suffice. In particular, due to their poor data locality, linked lists are a bad
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choice in situations where performance may be of consideration. Familiarizing
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oneself with other in-kernel generic data structures, especially for concurrent
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accesses, is highly encouraged.
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Linux implementation of doubly linked lists
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===========================================
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Linux's linked list implementations can be used by including the header file
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``<linux/list.h>``.
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The doubly-linked list will likely be the most familiar to many readers. It's a
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list that can efficiently be traversed forwards and backwards.
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The Linux kernel's doubly-linked list is circular in nature. This means that to
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get from the head node to the tail, we can just travel one edge backwards.
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Similarly, to get from the tail node to the head, we can simply travel forwards
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"beyond" the tail and arrive back at the head.
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Declaring a node
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----------------
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A node in a doubly-linked list is declared by adding a struct list_head
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member to the data structure you wish to be contained in the list:
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.. code-block:: c
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struct clown {
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unsigned long long shoe_size;
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const char *name;
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struct list_head node; /* the aforementioned member */
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};
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This may be an unfamiliar approach to some, as the classical explanation of a
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linked list is a list node data structure with pointers to the previous and next
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list node, as well the payload data. Linux chooses this approach because it
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allows for generic list modification code regardless of what data structure is
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contained within the list. Since the struct list_head member is not a pointer
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but part of the data structure proper, the container_of() pattern can be used by
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the list implementation to access the payload data regardless of its type, while
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staying oblivious to what said type actually is.
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Declaring and initializing a list
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---------------------------------
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A doubly-linked list can then be declared as just another struct list_head,
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and initialized with the LIST_HEAD_INIT() macro during initial assignment, or
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with the INIT_LIST_HEAD() function later:
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.. code-block:: c
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struct clown_car {
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int tyre_pressure[4];
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struct list_head clowns; /* Looks like a node! */
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};
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/* ... Somewhere later in our driver ... */
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static int circus_init(struct circus_priv *circus)
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{
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struct clown_car other_car = {
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.tyre_pressure = {10, 12, 11, 9},
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.clowns = LIST_HEAD_INIT(other_car.clowns)
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};
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INIT_LIST_HEAD(&circus->car.clowns);
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return 0;
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}
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A further point of confusion to some may be that the list itself doesn't really
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have its own type. The concept of the entire linked list and a
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struct list_head member that points to other entries in the list are one and
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the same.
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Adding nodes to the list
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------------------------
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Adding a node to the linked list is done through the list_add() macro.
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We'll return to our clown car example to illustrate how nodes get added to the
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list:
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.. code-block:: c
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static int circus_fill_car(struct circus_priv *circus)
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{
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struct clown_car *car = &circus->car;
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struct clown *grock;
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struct clown *dimitri;
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/* State 1 */
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grock = kzalloc(sizeof(*grock), GFP_KERNEL);
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if (!grock)
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return -ENOMEM;
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grock->name = "Grock";
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grock->shoe_size = 1000;
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/* Note that we're adding the "node" member */
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list_add(&grock->node, &car->clowns);
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/* State 2 */
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dimitri = kzalloc(sizeof(*dimitri), GFP_KERNEL);
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if (!dimitri)
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return -ENOMEM;
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dimitri->name = "Dimitri";
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dimitri->shoe_size = 50;
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list_add(&dimitri->node, &car->clowns);
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/* State 3 */
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return 0;
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}
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In State 1, our list of clowns is still empty::
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.------.
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v |
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.--------. |
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| clowns |--'
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'--------'
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This diagram shows the singular "clowns" node pointing at itself. In this
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diagram, and all following diagrams, only the forward edges are shown, to aid in
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clarity.
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In State 2, we've added Grock after the list head::
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.--------------------.
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v |
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.--------. .-------. |
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| clowns |---->| Grock |--'
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'--------' '-------'
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This diagram shows the "clowns" node pointing at a new node labeled "Grock".
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The Grock node is pointing back at the "clowns" node.
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In State 3, we've added Dimitri after the list head, resulting in the following::
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.------------------------------------.
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v |
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.--------. .---------. .-------. |
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| clowns |---->| Dimitri |---->| Grock |--'
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'--------' '---------' '-------'
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This diagram shows the "clowns" node pointing at a new node labeled "Dimitri",
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which then points at the node labeled "Grock". The "Grock" node still points
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back at the "clowns" node.
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If we wanted to have Dimitri inserted at the end of the list instead, we'd use
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list_add_tail(). Our code would then look like this:
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.. code-block:: c
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static int circus_fill_car(struct circus_priv *circus)
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{
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/* ... */
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list_add_tail(&dimitri->node, &car->clowns);
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/* State 3b */
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return 0;
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}
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This results in the following list::
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.------------------------------------.
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v |
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.--------. .-------. .---------. |
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| clowns |---->| Grock |---->| Dimitri |--'
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'--------' '-------' '---------'
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This diagram shows the "clowns" node pointing at the node labeled "Grock",
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which points at the new node labeled "Dimitri". The node labeled "Dimitri"
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points back at the "clowns" node.
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Traversing the list
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-------------------
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To iterate the list, we can loop through all nodes within the list with
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list_for_each().
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In our clown example, this results in the following somewhat awkward code:
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.. code-block:: c
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static unsigned long long circus_get_max_shoe_size(struct circus_priv *circus)
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{
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unsigned long long res = 0;
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struct clown *e;
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struct list_head *cur;
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list_for_each(cur, &circus->car.clowns) {
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e = list_entry(cur, struct clown, node);
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if (e->shoe_size > res)
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res = e->shoe_size;
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}
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return res;
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}
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The list_entry() macro internally uses the aforementioned container_of() to
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retrieve the data structure instance that ``node`` is a member of.
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Note how the additional list_entry() call is a little awkward here. It's only
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there because we're iterating through the ``node`` members, but we really want
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to iterate through the payload, i.e. the ``struct clown`` that contains each
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node's struct list_head. For this reason, there is a second macro:
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list_for_each_entry()
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Using it would change our code to something like this:
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.. code-block:: c
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static unsigned long long circus_get_max_shoe_size(struct circus_priv *circus)
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{
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unsigned long long res = 0;
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struct clown *e;
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list_for_each_entry(e, &circus->car.clowns, node) {
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if (e->shoe_size > res)
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res = e->shoe_size;
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}
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return res;
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}
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This eliminates the need for the list_entry() step, and our loop cursor is now
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of the type of our payload. The macro is given the member name that corresponds
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to the list's struct list_head within the clown data structure so that it can
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still walk the list.
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Removing nodes from the list
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----------------------------
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The list_del() function can be used to remove entries from the list. It not only
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removes the given entry from the list, but poisons the entry's ``prev`` and
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``next`` pointers, so that unintended use of the entry after removal does not
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go unnoticed.
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We can extend our previous example to remove one of the entries:
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.. code-block:: c
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static int circus_fill_car(struct circus_priv *circus)
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{
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/* ... */
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list_add(&dimitri->node, &car->clowns);
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/* State 3 */
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list_del(&dimitri->node);
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/* State 4 */
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return 0;
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}
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The result of this would be this::
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.--------------------.
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v |
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.--------. .-------. | .---------.
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| clowns |---->| Grock |--' | Dimitri |
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'--------' '-------' '---------'
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This diagram shows the "clowns" node pointing at the node labeled "Grock",
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which points back at the "clowns" node. Off to the side is a lone node labeled
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"Dimitri", which has no arrows pointing anywhere.
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Note how the Dimitri node does not point to itself; its pointers are
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intentionally set to a "poison" value that the list code refuses to traverse.
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If we wanted to reinitialize the removed node instead to make it point at itself
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again like an empty list head, we can use list_del_init() instead:
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.. code-block:: c
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static int circus_fill_car(struct circus_priv *circus)
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{
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/* ... */
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list_add(&dimitri->node, &car->clowns);
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/* State 3 */
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list_del_init(&dimitri->node);
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/* State 4b */
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return 0;
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}
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This results in the deleted node pointing to itself again::
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.--------------------. .-------.
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v | v |
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.--------. .-------. | .---------. |
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| clowns |---->| Grock |--' | Dimitri |--'
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'--------' '-------' '---------'
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This diagram shows the "clowns" node pointing at the node labeled "Grock",
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which points back at the "clowns" node. Off to the side is a lone node labeled
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"Dimitri", which points to itself.
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Traversing whilst removing nodes
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--------------------------------
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Deleting entries while we're traversing the list will cause problems if we use
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list_for_each() and list_for_each_entry(), as deleting the current entry would
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modify the ``next`` pointer of it, which means the traversal can't properly
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advance to the next list entry.
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There is a solution to this however: list_for_each_safe() and
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list_for_each_entry_safe(). These take an additional parameter of a pointer to
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a struct list_head to use as temporary storage for the next entry during
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iteration, solving the issue.
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An example of how to use it:
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.. code-block:: c
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static void circus_eject_insufficient_clowns(struct circus_priv *circus)
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{
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struct clown *e;
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struct clown *n; /* temporary storage for safe iteration */
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list_for_each_entry_safe(e, n, &circus->car.clowns, node) {
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if (e->shoe_size < 500)
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list_del(&e->node);
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}
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}
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Proper memory management (i.e. freeing the deleted node while making sure
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nothing still references it) in this case is left as an exercise to the reader.
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Cutting a list
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--------------
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There are two helper functions to cut lists with. Both take elements from the
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list ``head``, and replace the contents of the list ``list``.
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The first such function is list_cut_position(). It removes all list entries from
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``head`` up to and including ``entry``, placing them in ``list`` instead.
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In this example, it's assumed we start with the following list::
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.----------------------------------------------------------------.
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v |
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.--------. .-------. .---------. .-----. .---------. |
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| clowns |---->| Grock |---->| Dimitri |---->| Pic |---->| Alfredo |--'
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'--------' '-------' '---------' '-----' '---------'
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With the following code, every clown up to and including "Pic" is moved from
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the "clowns" list head to a separate struct list_head initialized at local
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stack variable ``retirement``:
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.. code-block:: c
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static void circus_retire_clowns(struct circus_priv *circus)
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{
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struct list_head retirement = LIST_HEAD_INIT(retirement);
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struct clown *grock, *dimitri, *pic, *alfredo;
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struct clown_car *car = &circus->car;
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/* ... clown initialization, list adding ... */
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list_cut_position(&retirement, &car->clowns, &pic->node);
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/* State 1 */
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}
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The resulting ``car->clowns`` list would be this::
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.----------------------.
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v |
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.--------. .---------. |
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| clowns |---->| Alfredo |--'
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'--------' '---------'
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Meanwhile, the ``retirement`` list is transformed to the following::
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.--------------------------------------------------.
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v |
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.------------. .-------. .---------. .-----. |
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| retirement |---->| Grock |---->| Dimitri |---->| Pic |--'
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'------------' '-------' '---------' '-----'
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The second function, list_cut_before(), is much the same, except it cuts before
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the ``entry`` node, i.e. it removes all list entries from ``head`` up to but
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excluding ``entry``, placing them in ``list`` instead. This example assumes the
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same initial starting list as the previous example:
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.. code-block:: c
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static void circus_retire_clowns(struct circus_priv *circus)
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{
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struct list_head retirement = LIST_HEAD_INIT(retirement);
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struct clown *grock, *dimitri, *pic, *alfredo;
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struct clown_car *car = &circus->car;
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/* ... clown initialization, list adding ... */
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list_cut_before(&retirement, &car->clowns, &pic->node);
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/* State 1b */
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}
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The resulting ``car->clowns`` list would be this::
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.----------------------------------.
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v |
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.--------. .-----. .---------. |
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| clowns |---->| Pic |---->| Alfredo |--'
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'--------' '-----' '---------'
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Meanwhile, the ``retirement`` list is transformed to the following::
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.--------------------------------------.
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v |
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.------------. .-------. .---------. |
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| retirement |---->| Grock |---->| Dimitri |--'
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'------------' '-------' '---------'
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It should be noted that both functions will destroy links to any existing nodes
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in the destination ``struct list_head *list``.
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Moving entries and partial lists
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--------------------------------
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The list_move() and list_move_tail() functions can be used to move an entry
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from one list to another, to either the start or end respectively.
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In the following example, we'll assume we start with two lists ("clowns" and
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"sidewalk" in the following initial state "State 0"::
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.----------------------------------------------------------------.
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v |
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.--------. .-------. .---------. .-----. .---------. |
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| clowns |---->| Grock |---->| Dimitri |---->| Pic |---->| Alfredo |--'
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'--------' '-------' '---------' '-----' '---------'
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.-------------------.
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v |
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.----------. .-----. |
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| sidewalk |---->| Pio |--'
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'----------' '-----'
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We apply the following example code to the two lists:
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.. code-block:: c
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static void circus_clowns_exit_car(struct circus_priv *circus)
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{
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struct list_head sidewalk = LIST_HEAD_INIT(sidewalk);
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struct clown *grock, *dimitri, *pic, *alfredo, *pio;
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struct clown_car *car = &circus->car;
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|
||||
/* ... clown initialization, list adding ... */
|
||||
|
||||
/* State 0 */
|
||||
|
||||
list_move(&pic->node, &sidewalk);
|
||||
|
||||
/* State 1 */
|
||||
|
||||
list_move_tail(&dimitri->node, &sidewalk);
|
||||
|
||||
/* State 2 */
|
||||
}
|
||||
|
||||
In State 1, we arrive at the following situation::
|
||||
|
||||
.-----------------------------------------------------.
|
||||
| |
|
||||
v |
|
||||
.--------. .-------. .---------. .---------. |
|
||||
| clowns |---->| Grock |---->| Dimitri |---->| Alfredo |--'
|
||||
'--------' '-------' '---------' '---------'
|
||||
|
||||
.-------------------------------.
|
||||
v |
|
||||
.----------. .-----. .-----. |
|
||||
| sidewalk |---->| Pic |---->| Pio |--'
|
||||
'----------' '-----' '-----'
|
||||
|
||||
In State 2, after we've moved Dimitri to the tail of sidewalk, the situation
|
||||
changes as follows::
|
||||
|
||||
.-------------------------------------.
|
||||
| |
|
||||
v |
|
||||
.--------. .-------. .---------. |
|
||||
| clowns |---->| Grock |---->| Alfredo |--'
|
||||
'--------' '-------' '---------'
|
||||
|
||||
.-----------------------------------------------.
|
||||
v |
|
||||
.----------. .-----. .-----. .---------. |
|
||||
| sidewalk |---->| Pic |---->| Pio |---->| Dimitri |--'
|
||||
'----------' '-----' '-----' '---------'
|
||||
|
||||
As long as the source and destination list head are part of the same list, we
|
||||
can also efficiently bulk move a segment of the list to the tail end of the
|
||||
list. We continue the previous example by adding a list_bulk_move_tail() after
|
||||
State 2, moving Pic and Pio to the tail end of the sidewalk list.
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
static void circus_clowns_exit_car(struct circus_priv *circus)
|
||||
{
|
||||
struct list_head sidewalk = LIST_HEAD_INIT(sidewalk);
|
||||
struct clown *grock, *dimitri, *pic, *alfredo, *pio;
|
||||
struct clown_car *car = &circus->car;
|
||||
|
||||
/* ... clown initialization, list adding ... */
|
||||
|
||||
/* State 0 */
|
||||
|
||||
list_move(&pic->node, &sidewalk);
|
||||
|
||||
/* State 1 */
|
||||
|
||||
list_move_tail(&dimitri->node, &sidewalk);
|
||||
|
||||
/* State 2 */
|
||||
|
||||
list_bulk_move_tail(&sidewalk, &pic->node, &pio->node);
|
||||
|
||||
/* State 3 */
|
||||
}
|
||||
|
||||
For the sake of brevity, only the altered "sidewalk" list at State 3 is depicted
|
||||
in the following diagram::
|
||||
|
||||
.-----------------------------------------------.
|
||||
v |
|
||||
.----------. .---------. .-----. .-----. |
|
||||
| sidewalk |---->| Dimitri |---->| Pic |---->| Pio |--'
|
||||
'----------' '---------' '-----' '-----'
|
||||
|
||||
Do note that list_bulk_move_tail() does not do any checking as to whether all
|
||||
three supplied ``struct list_head *`` parameters really do belong to the same
|
||||
list. If you use it outside the constraints the documentation gives, then the
|
||||
result is a matter between you and the implementation.
|
||||
|
||||
Rotating entries
|
||||
----------------
|
||||
|
||||
A common write operation on lists, especially when using them as queues, is
|
||||
to rotate it. A list rotation means entries at the front are sent to the back.
|
||||
|
||||
For rotation, Linux provides us with two functions: list_rotate_left() and
|
||||
list_rotate_to_front(). The former can be pictured like a bicycle chain, taking
|
||||
the entry after the supplied ``struct list_head *`` and moving it to the tail,
|
||||
which in essence means the entire list, due to its circular nature, rotates by
|
||||
one position.
|
||||
|
||||
The latter, list_rotate_to_front(), takes the same concept one step further:
|
||||
instead of advancing the list by one entry, it advances it *until* the specified
|
||||
entry is the new front.
|
||||
|
||||
In the following example, our starting state, State 0, is the following::
|
||||
|
||||
.-----------------------------------------------------------------.
|
||||
v |
|
||||
.--------. .-------. .---------. .-----. .---------. .-----. |
|
||||
| clowns |-->| Grock |-->| Dimitri |-->| Pic |-->| Alfredo |-->| Pio |-'
|
||||
'--------' '-------' '---------' '-----' '---------' '-----'
|
||||
|
||||
The example code being used to demonstrate list rotations is the following:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
static void circus_clowns_rotate(struct circus_priv *circus)
|
||||
{
|
||||
struct clown *grock, *dimitri, *pic, *alfredo, *pio;
|
||||
struct clown_car *car = &circus->car;
|
||||
|
||||
/* ... clown initialization, list adding ... */
|
||||
|
||||
/* State 0 */
|
||||
|
||||
list_rotate_left(&car->clowns);
|
||||
|
||||
/* State 1 */
|
||||
|
||||
list_rotate_to_front(&alfredo->node, &car->clowns);
|
||||
|
||||
/* State 2 */
|
||||
|
||||
}
|
||||
|
||||
In State 1, we arrive at the following situation::
|
||||
|
||||
.-----------------------------------------------------------------.
|
||||
v |
|
||||
.--------. .---------. .-----. .---------. .-----. .-------. |
|
||||
| clowns |-->| Dimitri |-->| Pic |-->| Alfredo |-->| Pio |-->| Grock |-'
|
||||
'--------' '---------' '-----' '---------' '-----' '-------'
|
||||
|
||||
Next, after the list_rotate_to_front() call, we arrive in the following
|
||||
State 2::
|
||||
|
||||
.-----------------------------------------------------------------.
|
||||
v |
|
||||
.--------. .---------. .-----. .-------. .---------. .-----. |
|
||||
| clowns |-->| Alfredo |-->| Pio |-->| Grock |-->| Dimitri |-->| Pic |-'
|
||||
'--------' '---------' '-----' '-------' '---------' '-----'
|
||||
|
||||
As is hopefully evident from the diagrams, the entries in front of "Alfredo"
|
||||
were cycled to the tail end of the list.
|
||||
|
||||
Swapping entries
|
||||
----------------
|
||||
|
||||
Another common operation is that two entries need to be swapped with each other.
|
||||
|
||||
For this, Linux provides us with list_swap().
|
||||
|
||||
In the following example, we have a list with three entries, and swap two of
|
||||
them. This is our starting state in "State 0"::
|
||||
|
||||
.-----------------------------------------.
|
||||
v |
|
||||
.--------. .-------. .---------. .-----. |
|
||||
| clowns |-->| Grock |-->| Dimitri |-->| Pic |-'
|
||||
'--------' '-------' '---------' '-----'
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
static void circus_clowns_swap(struct circus_priv *circus)
|
||||
{
|
||||
struct clown *grock, *dimitri, *pic;
|
||||
struct clown_car *car = &circus->car;
|
||||
|
||||
/* ... clown initialization, list adding ... */
|
||||
|
||||
/* State 0 */
|
||||
|
||||
list_swap(&dimitri->node, &pic->node);
|
||||
|
||||
/* State 1 */
|
||||
}
|
||||
|
||||
The resulting list at State 1 is the following::
|
||||
|
||||
.-----------------------------------------.
|
||||
v |
|
||||
.--------. .-------. .-----. .---------. |
|
||||
| clowns |-->| Grock |-->| Pic |-->| Dimitri |-'
|
||||
'--------' '-------' '-----' '---------'
|
||||
|
||||
As is evident by comparing the diagrams, the "Pic" and "Dimitri" nodes have
|
||||
traded places.
|
||||
|
||||
Splicing two lists together
|
||||
---------------------------
|
||||
|
||||
Say we have two lists, in the following example one represented by a list head
|
||||
we call "knie" and one we call "stey". In a hypothetical circus acquisition,
|
||||
the two list of clowns should be spliced together. The following is our
|
||||
situation in "State 0"::
|
||||
|
||||
.-----------------------------------------.
|
||||
| |
|
||||
v |
|
||||
.------. .-------. .---------. .-----. |
|
||||
| knie |-->| Grock |-->| Dimitri |-->| Pic |--'
|
||||
'------' '-------' '---------' '-----'
|
||||
|
||||
.-----------------------------.
|
||||
v |
|
||||
.------. .---------. .-----. |
|
||||
| stey |-->| Alfredo |-->| Pio |--'
|
||||
'------' '---------' '-----'
|
||||
|
||||
The function to splice these two lists together is list_splice(). Our example
|
||||
code is as follows:
|
||||
|
||||
.. code-block:: c
|
||||
|
||||
static void circus_clowns_splice(void)
|
||||
{
|
||||
struct clown *grock, *dimitri, *pic, *alfredo, *pio;
|
||||
struct list_head knie = LIST_HEAD_INIT(knie);
|
||||
struct list_head stey = LIST_HEAD_INIT(stey);
|
||||
|
||||
/* ... Clown allocation and initialization here ... */
|
||||
|
||||
list_add_tail(&grock->node, &knie);
|
||||
list_add_tail(&dimitri->node, &knie);
|
||||
list_add_tail(&pic->node, &knie);
|
||||
list_add_tail(&alfredo->node, &stey);
|
||||
list_add_tail(&pio->node, &stey);
|
||||
|
||||
/* State 0 */
|
||||
|
||||
list_splice(&stey, &dimitri->node);
|
||||
|
||||
/* State 1 */
|
||||
}
|
||||
|
||||
The list_splice() call here adds all the entries in ``stey`` to the list
|
||||
``dimitri``'s ``node`` list_head is in, after the ``node`` of ``dimitri``. A
|
||||
somewhat surprising diagram of the resulting "State 1" follows::
|
||||
|
||||
.-----------------------------------------------------------------.
|
||||
| |
|
||||
v |
|
||||
.------. .-------. .---------. .---------. .-----. .-----. |
|
||||
| knie |-->| Grock |-->| Dimitri |-->| Alfredo |-->| Pio |-->| Pic |--'
|
||||
'------' '-------' '---------' '---------' '-----' '-----'
|
||||
^
|
||||
.-------------------------------'
|
||||
|
|
||||
.------. |
|
||||
| stey |--'
|
||||
'------'
|
||||
|
||||
Traversing the ``stey`` list no longer results in correct behavior. A call of
|
||||
list_for_each() on ``stey`` results in an infinite loop, as it never returns
|
||||
back to the ``stey`` list head.
|
||||
|
||||
This is because list_splice() did not reinitialize the list_head it took
|
||||
entries from, leaving its pointer pointing into what is now a different list.
|
||||
|
||||
If we want to avoid this situation, list_splice_init() can be used. It does the
|
||||
same thing as list_splice(), except reinitalizes the donor list_head after the
|
||||
transplant.
|
||||
|
||||
Concurrency considerations
|
||||
--------------------------
|
||||
|
||||
Concurrent access and modification of a list needs to be protected with a lock
|
||||
in most cases. Alternatively and preferably, one may use the RCU primitives for
|
||||
lists in read-mostly use-cases, where read accesses to the list are common but
|
||||
modifications to the list less so. See Documentation/RCU/listRCU.rst for more
|
||||
details.
|
||||
|
||||
Further reading
|
||||
---------------
|
||||
|
||||
* `How does the kernel implements Linked Lists? - KernelNewbies <https://kernelnewbies.org/FAQ/LinkedLists>`_
|
||||
|
||||
Full List API
|
||||
=============
|
||||
|
||||
.. kernel-doc:: include/linux/list.h
|
||||
:internal:
|
||||
Reference in New Issue
Block a user